The Grand Diversion: Play, Work and Virtual Worlds
Enterprises, including corporations, use virtual worlds for such purposes as marketing, training, and recruitment and, increasingly, meetings. As researchers whose primary focus has been on the nature of “work” and the sites and institutions that mediate contemporary experiences of work, the authors...
Main Authors: | Cefkin, Melissa, Stucky, Susan, Ark, Wendy |
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Format: | Article |
Language: | English |
Published: |
Intellect
2008-06-01
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Series: | Artifact |
Subjects: | |
Online Access: | https://www.ingentaconnect.com/contentone/intellect/ajdp/2008/00000002/00000002/art00007 |
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