The Grand Diversion: Play, Work and Virtual Worlds

Enterprises, including corporations, use virtual worlds for such purposes as marketing, training, and recruitment and, increasingly, meetings. As researchers whose primary focus has been on the nature of “work” and the sites and institutions that mediate contemporary experiences of work, the authors...

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Main Authors: Cefkin, Melissa, Stucky, Susan, Ark, Wendy
Format: Article
Language:English
Published: Intellect 2008-06-01
Series:Artifact
Subjects:
Online Access:https://www.ingentaconnect.com/contentone/intellect/ajdp/2008/00000002/00000002/art00007
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spelling doaj-9e16f7e097444467a4352fc1b7bbfc9e2020-11-25T02:28:57ZengIntellect Artifact1749-34631749-34712008-06-0122https://doi.org/10.1080/17493460902937469The Grand Diversion: Play, Work and Virtual WorldsCefkin, Melissa0Stucky, Susan1Ark, Wendy2 IBM Research, San Jose, USA IBM Research, San Jose, USA IBM Research, San Jose, USAEnterprises, including corporations, use virtual worlds for such purposes as marketing, training, and recruitment and, increasingly, meetings. As researchers whose primary focus has been on the nature of “work” and the sites and institutions that mediate contemporary experiences of work, the authors reflect on the implications of play as a constitutive feature of virtual worlds through consideration of institutional uses of virtual worlds. Evidence for the claim that play has emerged as the paradigmatic metaphor for interpreting and designing virtual worlds is presented. A case from the authors’ company’s application of virtual worlds to work and learning environments is unpacked to explore how notions of play and game drove particular ways of proceeding and not others and the implications of this thinking for the resulting solution. Questions are raised concerning what such a rethinking may entail and the opportunities it may hold for opening up new opportunities and understandings of virtual worlds.https://www.ingentaconnect.com/contentone/intellect/ajdp/2008/00000002/00000002/art000073D virtual workplacesdesignlearningmetaphorproductive playrehearsal
collection DOAJ
language English
format Article
sources DOAJ
author Cefkin, Melissa
Stucky, Susan
Ark, Wendy
spellingShingle Cefkin, Melissa
Stucky, Susan
Ark, Wendy
The Grand Diversion: Play, Work and Virtual Worlds
Artifact
3D virtual workplaces
design
learning
metaphor
productive play
rehearsal
author_facet Cefkin, Melissa
Stucky, Susan
Ark, Wendy
author_sort Cefkin, Melissa
title The Grand Diversion: Play, Work and Virtual Worlds
title_short The Grand Diversion: Play, Work and Virtual Worlds
title_full The Grand Diversion: Play, Work and Virtual Worlds
title_fullStr The Grand Diversion: Play, Work and Virtual Worlds
title_full_unstemmed The Grand Diversion: Play, Work and Virtual Worlds
title_sort grand diversion: play, work and virtual worlds
publisher Intellect
series Artifact
issn 1749-3463
1749-3471
publishDate 2008-06-01
description Enterprises, including corporations, use virtual worlds for such purposes as marketing, training, and recruitment and, increasingly, meetings. As researchers whose primary focus has been on the nature of “work” and the sites and institutions that mediate contemporary experiences of work, the authors reflect on the implications of play as a constitutive feature of virtual worlds through consideration of institutional uses of virtual worlds. Evidence for the claim that play has emerged as the paradigmatic metaphor for interpreting and designing virtual worlds is presented. A case from the authors’ company’s application of virtual worlds to work and learning environments is unpacked to explore how notions of play and game drove particular ways of proceeding and not others and the implications of this thinking for the resulting solution. Questions are raised concerning what such a rethinking may entail and the opportunities it may hold for opening up new opportunities and understandings of virtual worlds.
topic 3D virtual workplaces
design
learning
metaphor
productive play
rehearsal
url https://www.ingentaconnect.com/contentone/intellect/ajdp/2008/00000002/00000002/art00007
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