Patients’ and Health Professionals’ Experiences of Using Virtual Reality Technology for Upper Limb Training after Stroke: A Qualitative Substudy

Background. In recent years, virtual reality (VR) therapy systems for upper limb training after stroke have been increasingly used in clinical practice. Therapy systems employing VR technology can enhance the intensity of training and can also boost patients’ motivation by adding a playful element t...

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Main Authors: Hanne Pallesen, Mette Brændstrup Andersen, Gunhild Mo Hansen, Camilla Biering Lundquist, Iris Brunner
Format: Article
Language:English
Published: Hindawi Limited 2018-01-01
Series:Rehabilitation Research and Practice
Online Access:http://dx.doi.org/10.1155/2018/4318678
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spelling doaj-9d25bd63a0534379b04ba92ae9185bae2020-11-24T22:08:04ZengHindawi LimitedRehabilitation Research and Practice2090-28672090-28752018-01-01201810.1155/2018/43186784318678Patients’ and Health Professionals’ Experiences of Using Virtual Reality Technology for Upper Limb Training after Stroke: A Qualitative SubstudyHanne Pallesen0Mette Brændstrup Andersen1Gunhild Mo Hansen2Camilla Biering Lundquist3Iris Brunner4Hammel Neurorehabilitation Centre and University Research Clinic, RM, University of Aarhus, Aarhus, DenmarkHammel Neurorehabilitation Centre and University Research Clinic, RM, University of Aarhus, Aarhus, DenmarkHammel Neurorehabilitation Centre and University Research Clinic, RM, University of Aarhus, Aarhus, DenmarkHammel Neurorehabilitation Centre and University Research Clinic, RM, University of Aarhus, Aarhus, DenmarkHammel Neurorehabilitation Centre and University Research Clinic, RM, University of Aarhus, Aarhus, DenmarkBackground. In recent years, virtual reality (VR) therapy systems for upper limb training after stroke have been increasingly used in clinical practice. Therapy systems employing VR technology can enhance the intensity of training and can also boost patients’ motivation by adding a playful element to therapy. However, reports on user experiences are still scarce. Methods. A qualitative investigation of patients’ and therapists’ perspectives on VR upper limb training. Semistructured face-to-face interviews were conducted with six patients in the final week of the VR intervention. Therapists participated in two focus group interviews after the completion of the intervention. The interviews were analyzed from a phenomenological perspective emphasizing the participants’ perceptions and interpretations. Results. Five key themes were identified from the patients’ perspectives: (i) motivational factors, (ii) engagement, (iii) perceived improvements, (iv) individualization, and (v) device malfunction. The health professionals described the same themes as the patients but less positively, emphasizing negative technical challenges. Conclusion. Patients and therapists mainly valued the intensive and motivational character of VR training. The playful nature of the training appeared to have a significant influence on the patients’ moods and engagement and seemed to promote a “gung-ho” spirit, so they felt that they could perform more repetitions.http://dx.doi.org/10.1155/2018/4318678
collection DOAJ
language English
format Article
sources DOAJ
author Hanne Pallesen
Mette Brændstrup Andersen
Gunhild Mo Hansen
Camilla Biering Lundquist
Iris Brunner
spellingShingle Hanne Pallesen
Mette Brændstrup Andersen
Gunhild Mo Hansen
Camilla Biering Lundquist
Iris Brunner
Patients’ and Health Professionals’ Experiences of Using Virtual Reality Technology for Upper Limb Training after Stroke: A Qualitative Substudy
Rehabilitation Research and Practice
author_facet Hanne Pallesen
Mette Brændstrup Andersen
Gunhild Mo Hansen
Camilla Biering Lundquist
Iris Brunner
author_sort Hanne Pallesen
title Patients’ and Health Professionals’ Experiences of Using Virtual Reality Technology for Upper Limb Training after Stroke: A Qualitative Substudy
title_short Patients’ and Health Professionals’ Experiences of Using Virtual Reality Technology for Upper Limb Training after Stroke: A Qualitative Substudy
title_full Patients’ and Health Professionals’ Experiences of Using Virtual Reality Technology for Upper Limb Training after Stroke: A Qualitative Substudy
title_fullStr Patients’ and Health Professionals’ Experiences of Using Virtual Reality Technology for Upper Limb Training after Stroke: A Qualitative Substudy
title_full_unstemmed Patients’ and Health Professionals’ Experiences of Using Virtual Reality Technology for Upper Limb Training after Stroke: A Qualitative Substudy
title_sort patients’ and health professionals’ experiences of using virtual reality technology for upper limb training after stroke: a qualitative substudy
publisher Hindawi Limited
series Rehabilitation Research and Practice
issn 2090-2867
2090-2875
publishDate 2018-01-01
description Background. In recent years, virtual reality (VR) therapy systems for upper limb training after stroke have been increasingly used in clinical practice. Therapy systems employing VR technology can enhance the intensity of training and can also boost patients’ motivation by adding a playful element to therapy. However, reports on user experiences are still scarce. Methods. A qualitative investigation of patients’ and therapists’ perspectives on VR upper limb training. Semistructured face-to-face interviews were conducted with six patients in the final week of the VR intervention. Therapists participated in two focus group interviews after the completion of the intervention. The interviews were analyzed from a phenomenological perspective emphasizing the participants’ perceptions and interpretations. Results. Five key themes were identified from the patients’ perspectives: (i) motivational factors, (ii) engagement, (iii) perceived improvements, (iv) individualization, and (v) device malfunction. The health professionals described the same themes as the patients but less positively, emphasizing negative technical challenges. Conclusion. Patients and therapists mainly valued the intensive and motivational character of VR training. The playful nature of the training appeared to have a significant influence on the patients’ moods and engagement and seemed to promote a “gung-ho” spirit, so they felt that they could perform more repetitions.
url http://dx.doi.org/10.1155/2018/4318678
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