Context, Cosplay, and (Re)configurations: Centering the Geek at the Heart of Science Fiction Pedagogy
The course "Science Fiction: Humanity, Technology, the Present, the Future" uses fandom as a motivator for pedagogical development, promoting participation and engagement by encouraging students to embrace their fan passions. In classroom discussions, website commentary, Geek of the Week p...
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doaj-9cd7e4950345456f84515ab28117234f2021-07-02T20:33:21ZengOrganization for Transformative WorksTransformative Works and Cultures1941-22581941-22582021-03-0135https://doi.org/10.3983/twc.2021.1929Context, Cosplay, and (Re)configurations: Centering the Geek at the Heart of Science Fiction PedagogyKimon Keramidas0Fiona Haborak1New York University, New York City, New York, United StatesUniversity of Texas, Dallas, Texas, United StatesThe course "Science Fiction: Humanity, Technology, the Present, the Future" uses fandom as a motivator for pedagogical development, promoting participation and engagement by encouraging students to embrace their fan passions. In classroom discussions, website commentary, Geek of the Week presentations, and a final prototype project where science fiction texts are reimagined as nonlinear user-driven experiences, students are given a role in shaping the content and trajectory of the course. Two perspectives are provided, one from a professor and one from a former student, on the course, its syllabus and assignments, and the ways in which the students' participation in fandom helps influence the hierarchies, balance, and flow of the course. By exploring new approaches to course development and more democratic classroom experiences through concepts such as affinity spaces, participatory culture, and design thinking, the course proposes a fan pedagogy that best contextualizes science fiction as a genre, field, and space for cultural commentary.https://journal.transformativeworks.org/index.php/twc/article/view/1929/2751design thinkingexperimental humanitieshistory of technologyinteractive technology and pedagogyinterdisciplinaryparticipatory culture |
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DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Kimon Keramidas Fiona Haborak |
spellingShingle |
Kimon Keramidas Fiona Haborak Context, Cosplay, and (Re)configurations: Centering the Geek at the Heart of Science Fiction Pedagogy Transformative Works and Cultures design thinking experimental humanities history of technology interactive technology and pedagogy interdisciplinary participatory culture |
author_facet |
Kimon Keramidas Fiona Haborak |
author_sort |
Kimon Keramidas |
title |
Context, Cosplay, and (Re)configurations: Centering the Geek at the Heart of Science Fiction Pedagogy |
title_short |
Context, Cosplay, and (Re)configurations: Centering the Geek at the Heart of Science Fiction Pedagogy |
title_full |
Context, Cosplay, and (Re)configurations: Centering the Geek at the Heart of Science Fiction Pedagogy |
title_fullStr |
Context, Cosplay, and (Re)configurations: Centering the Geek at the Heart of Science Fiction Pedagogy |
title_full_unstemmed |
Context, Cosplay, and (Re)configurations: Centering the Geek at the Heart of Science Fiction Pedagogy |
title_sort |
context, cosplay, and (re)configurations: centering the geek at the heart of science fiction pedagogy |
publisher |
Organization for Transformative Works |
series |
Transformative Works and Cultures |
issn |
1941-2258 1941-2258 |
publishDate |
2021-03-01 |
description |
The course "Science Fiction: Humanity, Technology, the Present, the Future" uses fandom as a motivator for pedagogical development, promoting participation and engagement by encouraging students to embrace their fan passions. In classroom discussions, website commentary, Geek of the Week presentations, and a final prototype project where science fiction texts are reimagined as nonlinear user-driven experiences, students are given a role in shaping the content and trajectory of the course. Two perspectives are provided, one from a professor and one from a former student, on the course, its syllabus and assignments, and the ways in which the students' participation in fandom helps influence the hierarchies, balance, and flow of the course. By exploring new approaches to course development and more democratic classroom experiences through concepts such as affinity spaces, participatory culture, and design thinking, the course proposes a fan pedagogy that best contextualizes science fiction as a genre, field, and space for cultural commentary. |
topic |
design thinking experimental humanities history of technology interactive technology and pedagogy interdisciplinary participatory culture |
url |
https://journal.transformativeworks.org/index.php/twc/article/view/1929/2751 |
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AT kimonkeramidas contextcosplayandreconfigurationscenteringthegeekattheheartofsciencefictionpedagogy AT fionahaborak contextcosplayandreconfigurationscenteringthegeekattheheartofsciencefictionpedagogy |
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