Context, Cosplay, and (Re)configurations: Centering the Geek at the Heart of Science Fiction Pedagogy

The course "Science Fiction: Humanity, Technology, the Present, the Future" uses fandom as a motivator for pedagogical development, promoting participation and engagement by encouraging students to embrace their fan passions. In classroom discussions, website commentary, Geek of the Week p...

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Main Authors: Kimon Keramidas, Fiona Haborak
Format: Article
Language:English
Published: Organization for Transformative Works 2021-03-01
Series:Transformative Works and Cultures
Subjects:
Online Access:https://journal.transformativeworks.org/index.php/twc/article/view/1929/2751
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spelling doaj-9cd7e4950345456f84515ab28117234f2021-07-02T20:33:21ZengOrganization for Transformative WorksTransformative Works and Cultures1941-22581941-22582021-03-0135https://doi.org/10.3983/twc.2021.1929Context, Cosplay, and (Re)configurations: Centering the Geek at the Heart of Science Fiction PedagogyKimon Keramidas0Fiona Haborak1New York University, New York City, New York, United StatesUniversity of Texas, Dallas, Texas, United StatesThe course "Science Fiction: Humanity, Technology, the Present, the Future" uses fandom as a motivator for pedagogical development, promoting participation and engagement by encouraging students to embrace their fan passions. In classroom discussions, website commentary, Geek of the Week presentations, and a final prototype project where science fiction texts are reimagined as nonlinear user-driven experiences, students are given a role in shaping the content and trajectory of the course. Two perspectives are provided, one from a professor and one from a former student, on the course, its syllabus and assignments, and the ways in which the students' participation in fandom helps influence the hierarchies, balance, and flow of the course. By exploring new approaches to course development and more democratic classroom experiences through concepts such as affinity spaces, participatory culture, and design thinking, the course proposes a fan pedagogy that best contextualizes science fiction as a genre, field, and space for cultural commentary.https://journal.transformativeworks.org/index.php/twc/article/view/1929/2751design thinkingexperimental humanitieshistory of technologyinteractive technology and pedagogyinterdisciplinaryparticipatory culture
collection DOAJ
language English
format Article
sources DOAJ
author Kimon Keramidas
Fiona Haborak
spellingShingle Kimon Keramidas
Fiona Haborak
Context, Cosplay, and (Re)configurations: Centering the Geek at the Heart of Science Fiction Pedagogy
Transformative Works and Cultures
design thinking
experimental humanities
history of technology
interactive technology and pedagogy
interdisciplinary
participatory culture
author_facet Kimon Keramidas
Fiona Haborak
author_sort Kimon Keramidas
title Context, Cosplay, and (Re)configurations: Centering the Geek at the Heart of Science Fiction Pedagogy
title_short Context, Cosplay, and (Re)configurations: Centering the Geek at the Heart of Science Fiction Pedagogy
title_full Context, Cosplay, and (Re)configurations: Centering the Geek at the Heart of Science Fiction Pedagogy
title_fullStr Context, Cosplay, and (Re)configurations: Centering the Geek at the Heart of Science Fiction Pedagogy
title_full_unstemmed Context, Cosplay, and (Re)configurations: Centering the Geek at the Heart of Science Fiction Pedagogy
title_sort context, cosplay, and (re)configurations: centering the geek at the heart of science fiction pedagogy
publisher Organization for Transformative Works
series Transformative Works and Cultures
issn 1941-2258
1941-2258
publishDate 2021-03-01
description The course "Science Fiction: Humanity, Technology, the Present, the Future" uses fandom as a motivator for pedagogical development, promoting participation and engagement by encouraging students to embrace their fan passions. In classroom discussions, website commentary, Geek of the Week presentations, and a final prototype project where science fiction texts are reimagined as nonlinear user-driven experiences, students are given a role in shaping the content and trajectory of the course. Two perspectives are provided, one from a professor and one from a former student, on the course, its syllabus and assignments, and the ways in which the students' participation in fandom helps influence the hierarchies, balance, and flow of the course. By exploring new approaches to course development and more democratic classroom experiences through concepts such as affinity spaces, participatory culture, and design thinking, the course proposes a fan pedagogy that best contextualizes science fiction as a genre, field, and space for cultural commentary.
topic design thinking
experimental humanities
history of technology
interactive technology and pedagogy
interdisciplinary
participatory culture
url https://journal.transformativeworks.org/index.php/twc/article/view/1929/2751
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