Re-Inventing Public Services Using Gamification Approaches

<p>Gamification is still an emerging field in social sciences with a growing interest in its application in public services. Yet, most of the published literature on gamification focus on the utilisation of electronic games and serious games as a methodology for the development of public servi...

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Main Author: Mohamed Buheji
Format: Article
Language:English
Published: EconJournals 2019-10-01
Series:International Journal of Economics and Financial Issues
Online Access:https://www.econjournals.com/index.php/ijefi/article/view/8803
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spelling doaj-9c46435933fa4df58303226dd156ed5b2020-11-25T01:31:36ZengEconJournalsInternational Journal of Economics and Financial Issues2146-41382019-10-019648594173Re-Inventing Public Services Using Gamification ApproachesMohamed Buheji<p>Gamification is still an emerging field in social sciences with a growing interest in its application in public services. Yet, most of the published literature on gamification focus on the utilisation of electronic games and serious games as a methodology for the development of public services; rather than seeing how to apply gamification approaches in developing these services. Thus the rationale for this paper is to develop the capacity of the public sector to re-invent itself through the utilisation of gamification. This qualitative research aims to provide a theoretical framework for gamification approaches in the different sectors of the public services through enhancing the engagement of the stakeholders of these services.  The findings show the opportunities for the government transformation that could come from gamifying essential sectors like education, water utility services, labour management, women affairs, traffic management, sewage and sanitary service, social insurance, police services and justice and legal affairs. The study concludes with recommendations for further empirical studies that would enhance the integration of gamification approaches in re-inventing the public services.</p><p><strong>Keywords: </strong>Gamification, Social Change, Continual Improvement, Inspiration Labs, Re-Inventing Public Services, Socio-Economic Transformation</p><p><strong>JEL Classification:</strong> O35</p><p>DOI: <a href="https://doi.org/10.32479/ijefi.8803">https://doi.org/10.32479/ijefi.8803</a></p>https://www.econjournals.com/index.php/ijefi/article/view/8803
collection DOAJ
language English
format Article
sources DOAJ
author Mohamed Buheji
spellingShingle Mohamed Buheji
Re-Inventing Public Services Using Gamification Approaches
International Journal of Economics and Financial Issues
author_facet Mohamed Buheji
author_sort Mohamed Buheji
title Re-Inventing Public Services Using Gamification Approaches
title_short Re-Inventing Public Services Using Gamification Approaches
title_full Re-Inventing Public Services Using Gamification Approaches
title_fullStr Re-Inventing Public Services Using Gamification Approaches
title_full_unstemmed Re-Inventing Public Services Using Gamification Approaches
title_sort re-inventing public services using gamification approaches
publisher EconJournals
series International Journal of Economics and Financial Issues
issn 2146-4138
publishDate 2019-10-01
description <p>Gamification is still an emerging field in social sciences with a growing interest in its application in public services. Yet, most of the published literature on gamification focus on the utilisation of electronic games and serious games as a methodology for the development of public services; rather than seeing how to apply gamification approaches in developing these services. Thus the rationale for this paper is to develop the capacity of the public sector to re-invent itself through the utilisation of gamification. This qualitative research aims to provide a theoretical framework for gamification approaches in the different sectors of the public services through enhancing the engagement of the stakeholders of these services.  The findings show the opportunities for the government transformation that could come from gamifying essential sectors like education, water utility services, labour management, women affairs, traffic management, sewage and sanitary service, social insurance, police services and justice and legal affairs. The study concludes with recommendations for further empirical studies that would enhance the integration of gamification approaches in re-inventing the public services.</p><p><strong>Keywords: </strong>Gamification, Social Change, Continual Improvement, Inspiration Labs, Re-Inventing Public Services, Socio-Economic Transformation</p><p><strong>JEL Classification:</strong> O35</p><p>DOI: <a href="https://doi.org/10.32479/ijefi.8803">https://doi.org/10.32479/ijefi.8803</a></p>
url https://www.econjournals.com/index.php/ijefi/article/view/8803
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