An inexpensive underwater mine countermeasures simulator with real-time 3D after action review

This paper presents the results of a concept capability demonstration pilot study, the aim of which was to investigate how inexpensive gaming software and hardware technologies could be exploited in the development and evaluation of a simulator prototype for training Royal Navy mine clearance divers...

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Main Authors: Robert Stone, Timothy Snell, Neil Cooke
Format: Article
Language:English
Published: KeAi Communications Co., Ltd. 2016-10-01
Series:Defence Technology
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S2214914716300654
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spelling doaj-9acd999e1c8249f6b0de662384a445092021-05-02T02:37:18ZengKeAi Communications Co., Ltd.Defence Technology2214-91472016-10-0112536737910.1016/j.dt.2016.06.001An inexpensive underwater mine countermeasures simulator with real-time 3D after action reviewRobert Stone0Timothy Snell1Neil Cooke2Human Interface Technologies Team, University of Birmingham, UKUniversity of Birmingham, UKHuman Interface Technologies Team, University of Birmingham, UKThis paper presents the results of a concept capability demonstration pilot study, the aim of which was to investigate how inexpensive gaming software and hardware technologies could be exploited in the development and evaluation of a simulator prototype for training Royal Navy mine clearance divers, specifically focusing on the detection and accurate reporting of the location and condition of underwater ordnance. The simulator was constructed using the Blender open source 3D modelling toolkit and game engine, and featured not only an interactive 3D editor for underwater scenario generation by instructors, but also a real-time, 3D After Action Review (AAR) system for formative assessment and feedback. The simulated scenarios and AAR architecture were based on early human factors observations and briefings conducted at the UK's Defence Diving School (DDS), an organisation that provides basic military diving training for all Royal Navy and Army (Royal Engineers) divers. An experimental pilot study was undertaken to determine whether or not basic navigational and mine detection components of diver performance could be improved as a result of exposing participants to the AAR system, delivered between simulated diving scenarios. The results suggest that the provision of AAR was accompanied by significant performance improvements in the positive identification of simulated underwater ordnance (in contrast to non-ordnance objects) and on participants' description of their location, their immediate in-water or seabed context and their structural condition. Only marginal improvements were found with participants' navigational performance in terms of their deviation accuracies from a pre-programmed expert search path. Overall, this project contributes to the growing corpus of evidence supporting the development of simulators that demonstrate the value of exploiting open source gaming software and the significance of adopting established games design techniques in delivering highly engaging scenarios to defence training communities.http://www.sciencedirect.com/science/article/pii/S2214914716300654SimulationVirtual realityDiver trainingOrdnance disposalMine clearance
collection DOAJ
language English
format Article
sources DOAJ
author Robert Stone
Timothy Snell
Neil Cooke
spellingShingle Robert Stone
Timothy Snell
Neil Cooke
An inexpensive underwater mine countermeasures simulator with real-time 3D after action review
Defence Technology
Simulation
Virtual reality
Diver training
Ordnance disposal
Mine clearance
author_facet Robert Stone
Timothy Snell
Neil Cooke
author_sort Robert Stone
title An inexpensive underwater mine countermeasures simulator with real-time 3D after action review
title_short An inexpensive underwater mine countermeasures simulator with real-time 3D after action review
title_full An inexpensive underwater mine countermeasures simulator with real-time 3D after action review
title_fullStr An inexpensive underwater mine countermeasures simulator with real-time 3D after action review
title_full_unstemmed An inexpensive underwater mine countermeasures simulator with real-time 3D after action review
title_sort inexpensive underwater mine countermeasures simulator with real-time 3d after action review
publisher KeAi Communications Co., Ltd.
series Defence Technology
issn 2214-9147
publishDate 2016-10-01
description This paper presents the results of a concept capability demonstration pilot study, the aim of which was to investigate how inexpensive gaming software and hardware technologies could be exploited in the development and evaluation of a simulator prototype for training Royal Navy mine clearance divers, specifically focusing on the detection and accurate reporting of the location and condition of underwater ordnance. The simulator was constructed using the Blender open source 3D modelling toolkit and game engine, and featured not only an interactive 3D editor for underwater scenario generation by instructors, but also a real-time, 3D After Action Review (AAR) system for formative assessment and feedback. The simulated scenarios and AAR architecture were based on early human factors observations and briefings conducted at the UK's Defence Diving School (DDS), an organisation that provides basic military diving training for all Royal Navy and Army (Royal Engineers) divers. An experimental pilot study was undertaken to determine whether or not basic navigational and mine detection components of diver performance could be improved as a result of exposing participants to the AAR system, delivered between simulated diving scenarios. The results suggest that the provision of AAR was accompanied by significant performance improvements in the positive identification of simulated underwater ordnance (in contrast to non-ordnance objects) and on participants' description of their location, their immediate in-water or seabed context and their structural condition. Only marginal improvements were found with participants' navigational performance in terms of their deviation accuracies from a pre-programmed expert search path. Overall, this project contributes to the growing corpus of evidence supporting the development of simulators that demonstrate the value of exploiting open source gaming software and the significance of adopting established games design techniques in delivering highly engaging scenarios to defence training communities.
topic Simulation
Virtual reality
Diver training
Ordnance disposal
Mine clearance
url http://www.sciencedirect.com/science/article/pii/S2214914716300654
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