The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and Perceptions
Laboratory courses are extremely important in Physics education in terms of providing a better understanding of the theoretical course subjects by the students. However, since the COVID-19 epidemic caused education to be carried out remotely and digitally all over the world, practical as well as the...
Main Authors: | , |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2021-09-01
|
Series: | Sustainability |
Subjects: | |
Online Access: | https://www.mdpi.com/2071-1050/13/18/10163 |
id |
doaj-9a92538ce9d74a48bb18a32383240d19 |
---|---|
record_format |
Article |
spelling |
doaj-9a92538ce9d74a48bb18a32383240d192021-09-26T01:28:30ZengMDPI AGSustainability2071-10502021-09-0113101631016310.3390/su131810163The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and PerceptionsHana Dler Ahmed0Gulsum Asiksoy1Department of Education and Instructional Technology, Near East University, 99138 Nicosia (Via Mersin 10 Turkey), North Cyprus, CyprusDepartment of Education and Instructional Technology, Near East University, 99138 Nicosia (Via Mersin 10 Turkey), North Cyprus, CyprusLaboratory courses are extremely important in Physics education in terms of providing a better understanding of the theoretical course subjects by the students. However, since the COVID-19 epidemic caused education to be carried out remotely and digitally all over the world, practical as well as theoretical courses were moved to digital platforms. Therefore, this study investigated the effects of the Gamified Flipped Learning (GFL) method on students’ physics self-efficacy and innovation skills in a virtual physics laboratory course. The study was carried out with true experimental design and the participants were a total of 70 first-year engineering students, which were randomly divided into two groups. The experimental group was trained with the GFL method, the control group was trained with Classical Flipped Learning (CFL) method. Data were collected from a physics self-efficacy questionnaire, innovative skills questionnaire, and semi-structured interviews form. The research results showed that GFL method has a positive impact on the innovation skills of students although insignificant improvement was introduced by gamified-flipped learning on students’ self-efficacy. In addition, the interviews with the students revealed a positive perception of gamification, by mentioning some important aspects of the process that were extremely beneficial.https://www.mdpi.com/2071-1050/13/18/10163flipped learninggamificationinnovation skillsself-efficacyvirtual lab |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Hana Dler Ahmed Gulsum Asiksoy |
spellingShingle |
Hana Dler Ahmed Gulsum Asiksoy The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and Perceptions Sustainability flipped learning gamification innovation skills self-efficacy virtual lab |
author_facet |
Hana Dler Ahmed Gulsum Asiksoy |
author_sort |
Hana Dler Ahmed |
title |
The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and Perceptions |
title_short |
The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and Perceptions |
title_full |
The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and Perceptions |
title_fullStr |
The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and Perceptions |
title_full_unstemmed |
The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and Perceptions |
title_sort |
effects of gamified flipped learning method on student’s innovation skills, self-efficacy towards virtual physics lab course and perceptions |
publisher |
MDPI AG |
series |
Sustainability |
issn |
2071-1050 |
publishDate |
2021-09-01 |
description |
Laboratory courses are extremely important in Physics education in terms of providing a better understanding of the theoretical course subjects by the students. However, since the COVID-19 epidemic caused education to be carried out remotely and digitally all over the world, practical as well as theoretical courses were moved to digital platforms. Therefore, this study investigated the effects of the Gamified Flipped Learning (GFL) method on students’ physics self-efficacy and innovation skills in a virtual physics laboratory course. The study was carried out with true experimental design and the participants were a total of 70 first-year engineering students, which were randomly divided into two groups. The experimental group was trained with the GFL method, the control group was trained with Classical Flipped Learning (CFL) method. Data were collected from a physics self-efficacy questionnaire, innovative skills questionnaire, and semi-structured interviews form. The research results showed that GFL method has a positive impact on the innovation skills of students although insignificant improvement was introduced by gamified-flipped learning on students’ self-efficacy. In addition, the interviews with the students revealed a positive perception of gamification, by mentioning some important aspects of the process that were extremely beneficial. |
topic |
flipped learning gamification innovation skills self-efficacy virtual lab |
url |
https://www.mdpi.com/2071-1050/13/18/10163 |
work_keys_str_mv |
AT hanadlerahmed theeffectsofgamifiedflippedlearningmethodonstudentsinnovationskillsselfefficacytowardsvirtualphysicslabcourseandperceptions AT gulsumasiksoy theeffectsofgamifiedflippedlearningmethodonstudentsinnovationskillsselfefficacytowardsvirtualphysicslabcourseandperceptions AT hanadlerahmed effectsofgamifiedflippedlearningmethodonstudentsinnovationskillsselfefficacytowardsvirtualphysicslabcourseandperceptions AT gulsumasiksoy effectsofgamifiedflippedlearningmethodonstudentsinnovationskillsselfefficacytowardsvirtualphysicslabcourseandperceptions |
_version_ |
1716868921200476160 |