The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and Perceptions

Laboratory courses are extremely important in Physics education in terms of providing a better understanding of the theoretical course subjects by the students. However, since the COVID-19 epidemic caused education to be carried out remotely and digitally all over the world, practical as well as the...

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Main Authors: Hana Dler Ahmed, Gulsum Asiksoy
Format: Article
Language:English
Published: MDPI AG 2021-09-01
Series:Sustainability
Subjects:
Online Access:https://www.mdpi.com/2071-1050/13/18/10163
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spelling doaj-9a92538ce9d74a48bb18a32383240d192021-09-26T01:28:30ZengMDPI AGSustainability2071-10502021-09-0113101631016310.3390/su131810163The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and PerceptionsHana Dler Ahmed0Gulsum Asiksoy1Department of Education and Instructional Technology, Near East University, 99138 Nicosia (Via Mersin 10 Turkey), North Cyprus, CyprusDepartment of Education and Instructional Technology, Near East University, 99138 Nicosia (Via Mersin 10 Turkey), North Cyprus, CyprusLaboratory courses are extremely important in Physics education in terms of providing a better understanding of the theoretical course subjects by the students. However, since the COVID-19 epidemic caused education to be carried out remotely and digitally all over the world, practical as well as theoretical courses were moved to digital platforms. Therefore, this study investigated the effects of the Gamified Flipped Learning (GFL) method on students’ physics self-efficacy and innovation skills in a virtual physics laboratory course. The study was carried out with true experimental design and the participants were a total of 70 first-year engineering students, which were randomly divided into two groups. The experimental group was trained with the GFL method, the control group was trained with Classical Flipped Learning (CFL) method. Data were collected from a physics self-efficacy questionnaire, innovative skills questionnaire, and semi-structured interviews form. The research results showed that GFL method has a positive impact on the innovation skills of students although insignificant improvement was introduced by gamified-flipped learning on students’ self-efficacy. In addition, the interviews with the students revealed a positive perception of gamification, by mentioning some important aspects of the process that were extremely beneficial.https://www.mdpi.com/2071-1050/13/18/10163flipped learninggamificationinnovation skillsself-efficacyvirtual lab
collection DOAJ
language English
format Article
sources DOAJ
author Hana Dler Ahmed
Gulsum Asiksoy
spellingShingle Hana Dler Ahmed
Gulsum Asiksoy
The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and Perceptions
Sustainability
flipped learning
gamification
innovation skills
self-efficacy
virtual lab
author_facet Hana Dler Ahmed
Gulsum Asiksoy
author_sort Hana Dler Ahmed
title The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and Perceptions
title_short The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and Perceptions
title_full The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and Perceptions
title_fullStr The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and Perceptions
title_full_unstemmed The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and Perceptions
title_sort effects of gamified flipped learning method on student’s innovation skills, self-efficacy towards virtual physics lab course and perceptions
publisher MDPI AG
series Sustainability
issn 2071-1050
publishDate 2021-09-01
description Laboratory courses are extremely important in Physics education in terms of providing a better understanding of the theoretical course subjects by the students. However, since the COVID-19 epidemic caused education to be carried out remotely and digitally all over the world, practical as well as theoretical courses were moved to digital platforms. Therefore, this study investigated the effects of the Gamified Flipped Learning (GFL) method on students’ physics self-efficacy and innovation skills in a virtual physics laboratory course. The study was carried out with true experimental design and the participants were a total of 70 first-year engineering students, which were randomly divided into two groups. The experimental group was trained with the GFL method, the control group was trained with Classical Flipped Learning (CFL) method. Data were collected from a physics self-efficacy questionnaire, innovative skills questionnaire, and semi-structured interviews form. The research results showed that GFL method has a positive impact on the innovation skills of students although insignificant improvement was introduced by gamified-flipped learning on students’ self-efficacy. In addition, the interviews with the students revealed a positive perception of gamification, by mentioning some important aspects of the process that were extremely beneficial.
topic flipped learning
gamification
innovation skills
self-efficacy
virtual lab
url https://www.mdpi.com/2071-1050/13/18/10163
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