Impact of an active educational video game on children's motivation, science knowledge, and physical activity
Background: Active educational video games (AVGs) appear to have a positive effect on elementary school students' motivation leading to enhanced learning outcomes. The purpose of this study was to identify the effectiveness of an AVG on elementary school students' science knowledge learnin...
Main Authors: | Haichun Sun, Yong Gao |
---|---|
Format: | Article |
Language: | English |
Published: |
Elsevier
2016-06-01
|
Series: | Journal of Sport and Health Science |
Subjects: | |
Online Access: | http://www.sciencedirect.com/science/article/pii/S2095254615000198 |
Similar Items
-
Can Active Video Games Improve Physical Activity in Adolescents? A Review of RCT
by: Wanda M. Williams, et al.
Published: (2020-01-01) -
Video Games as a Multifaceted Medium: A Review of Quantitative Social Science Research on Video Games and a Typology of Video Game Research Approaches
by: James D. Ivory
Published: (2013-01-01) -
Comparison of neuromuscular and cardiovascular exercise intensity and enjoyment between standard of care, off-the-shelf and custom active video games for promotion of physical activity of persons post-stroke
by: Judith E. Deutsch, et al.
Published: (2021-04-01) -
The effects of a bike active video game on players' physical activity and motivation
by: Denis Pasco, et al.
Published: (2017-03-01) -
Video Games and Outdoor Physical Activity for the Elderly: Applications of the HybridPLAY Technology
by: Clara Boj, et al.
Published: (2018-10-01)