Use of the flipped classroom to design creative and active activities in the field of computer science
The objective of this quantitative research is to analyze the impact of the flipped classroom in the educational process on computer science considering data science and machine learning. This study proposes the consultation of YouTube videos (before class), collaborative work through MySQL softwar...
Main Author: | |
---|---|
Format: | Article |
Language: | English |
Published: |
Vilnius Gediminas Technical University
2020-03-01
|
Series: | Creativity Studies |
Subjects: | |
Online Access: | https://www.mma.vgtu.lt/index.php/CS/article/view/10336 |