Immersive Virtual Reality in Stroke Patients as a New Approach for Reducing Postural Disabilities and Falls Risk: A Case Series

Stroke is a neurologic disorder considered the first cause of disability worldwide due to motor, cognitive, and sensorial sequels. Balance dysfunctions in stroke survivors increase the risk of falls and physiotherapeutic rehabilitation is essential to reduce it. Virtual reality (VR) seems to be an a...

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Main Authors: Irene Cortés-Pérez, Francisco Antonio Nieto-Escamez, Esteban Obrero-Gaitán
Format: Article
Language:English
Published: MDPI AG 2020-05-01
Series:Brain Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3425/10/5/296
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spelling doaj-9a36a3172a404789a5e81fe862233a452020-11-25T02:03:45ZengMDPI AGBrain Sciences2076-34252020-05-011029629610.3390/brainsci10050296Immersive Virtual Reality in Stroke Patients as a New Approach for Reducing Postural Disabilities and Falls Risk: A Case SeriesIrene Cortés-Pérez0Francisco Antonio Nieto-Escamez1Esteban Obrero-Gaitán2Department of Health Sciences, University of Jaen, Paraje Las Lagunillas s/n, 23071 Jaen, SpainDepartment of Psychology, University of Almeria, Ctra. Sacramento s/n, 04120 Almeria, SpainDepartment of Health Sciences, University of Jaen, Paraje Las Lagunillas s/n, 23071 Jaen, SpainStroke is a neurologic disorder considered the first cause of disability worldwide due to motor, cognitive, and sensorial sequels. Balance dysfunctions in stroke survivors increase the risk of falls and physiotherapeutic rehabilitation is essential to reduce it. Virtual reality (VR) seems to be an alternative to conventional physiotherapy (CT), providing virtual environments and multisensorial inputs to train balance in stroke patients. The aim of this study was to assess if immersive VR treatment is more effective than CT to improve balance after stroke. This study got the approval from the Ethics Committee of the University of Almeria. Three chronic ischemic stroke patients were selected. One patient who received 25 sessions of immersive VR intervention for two months was compared with another patient who received equivalent CT and a third patient with no intervention. Balance, gait, risk of falling, and vestibular and visual implications in the equilibrium were assessed. After the interventions, the two patients receiving any of the treatments showed an improvement in balance compared to the untreated patient. In comparison to CT, our results suggest a higher effect of immersive VR in the improvement of balance and a reduction of falls risk due to the active upright work during the VR intervention.https://www.mdpi.com/2076-3425/10/5/296strokeimmersive virtual realityconventional physiotherapybalancegaitfalls risk
collection DOAJ
language English
format Article
sources DOAJ
author Irene Cortés-Pérez
Francisco Antonio Nieto-Escamez
Esteban Obrero-Gaitán
spellingShingle Irene Cortés-Pérez
Francisco Antonio Nieto-Escamez
Esteban Obrero-Gaitán
Immersive Virtual Reality in Stroke Patients as a New Approach for Reducing Postural Disabilities and Falls Risk: A Case Series
Brain Sciences
stroke
immersive virtual reality
conventional physiotherapy
balance
gait
falls risk
author_facet Irene Cortés-Pérez
Francisco Antonio Nieto-Escamez
Esteban Obrero-Gaitán
author_sort Irene Cortés-Pérez
title Immersive Virtual Reality in Stroke Patients as a New Approach for Reducing Postural Disabilities and Falls Risk: A Case Series
title_short Immersive Virtual Reality in Stroke Patients as a New Approach for Reducing Postural Disabilities and Falls Risk: A Case Series
title_full Immersive Virtual Reality in Stroke Patients as a New Approach for Reducing Postural Disabilities and Falls Risk: A Case Series
title_fullStr Immersive Virtual Reality in Stroke Patients as a New Approach for Reducing Postural Disabilities and Falls Risk: A Case Series
title_full_unstemmed Immersive Virtual Reality in Stroke Patients as a New Approach for Reducing Postural Disabilities and Falls Risk: A Case Series
title_sort immersive virtual reality in stroke patients as a new approach for reducing postural disabilities and falls risk: a case series
publisher MDPI AG
series Brain Sciences
issn 2076-3425
publishDate 2020-05-01
description Stroke is a neurologic disorder considered the first cause of disability worldwide due to motor, cognitive, and sensorial sequels. Balance dysfunctions in stroke survivors increase the risk of falls and physiotherapeutic rehabilitation is essential to reduce it. Virtual reality (VR) seems to be an alternative to conventional physiotherapy (CT), providing virtual environments and multisensorial inputs to train balance in stroke patients. The aim of this study was to assess if immersive VR treatment is more effective than CT to improve balance after stroke. This study got the approval from the Ethics Committee of the University of Almeria. Three chronic ischemic stroke patients were selected. One patient who received 25 sessions of immersive VR intervention for two months was compared with another patient who received equivalent CT and a third patient with no intervention. Balance, gait, risk of falling, and vestibular and visual implications in the equilibrium were assessed. After the interventions, the two patients receiving any of the treatments showed an improvement in balance compared to the untreated patient. In comparison to CT, our results suggest a higher effect of immersive VR in the improvement of balance and a reduction of falls risk due to the active upright work during the VR intervention.
topic stroke
immersive virtual reality
conventional physiotherapy
balance
gait
falls risk
url https://www.mdpi.com/2076-3425/10/5/296
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