Phenomenological analysis of maladaptive daydreaming associated with internet gaming addiction: a case report

Maladaptive daydreaming (MD) is an immersive fantasy activity that leads to distress and socio-occupational dysfunction. MD has many features suggestive of behavioural addiction, but research exploring the phenomenology of this clinical construct is limited. MD has also been purported to be a malada...

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Main Authors: Ananya Mahapatra, Prerna Sharma
Format: Article
Language:English
Published: BMJ Publishing Group 2021-04-01
Series:General Psychiatry
Online Access:https://gpsych.bmj.com/content/34/2/e100419.full
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spelling doaj-98af2292cc374139b6c98a6706224f142021-04-17T11:30:04ZengBMJ Publishing GroupGeneral Psychiatry2517-729X2021-04-0134210.1136/gpsych-2020-100419Phenomenological analysis of maladaptive daydreaming associated with internet gaming addiction: a case reportAnanya Mahapatra0Prerna Sharma1Department of Psychiatry and Drug-de Addiction, Center fo Excellence in Mental Health, ABVIMS & Dr. RML Hopsital, New Delhi, IndiaDepartment of Psychiatry and Drug-de Addiction, Center fo Excellence in Mental Health, ABVIMS & Dr. RML Hopsital, New Delhi, IndiaMaladaptive daydreaming (MD) is an immersive fantasy activity that leads to distress and socio-occupational dysfunction. MD has many features suggestive of behavioural addiction, but research exploring the phenomenology of this clinical construct is limited. MD has also been purported to be a maladaptive strategy to cope with distress, but often leads to uncontrollable absorption in fantasy world, social withdrawal and neglected aspects of everyday life. In this paper, we report the case of a 16-year-old boy who developed internet gaming disorder and MD after experiencing cyberbullying from his peers. The patient engaged in vivid, fanciful imagery that lasted for hours, leading to social dysfunction and academic deterioration. Baseline assessment revealed a Maladaptive Daydreaming Scale-16 score of 65 (cut-off 50) and an Internet Gaming Test-20 score of 86 (cut-off 71). The patient was managed primarily with psychological intervention. The therapy focused on behaviour modification and cognitive restructuring. Patients in clinical setting should be questioned about MD when presenting with excessive use of technology or other forms of behavioural addictions. Further studies are necessary to determine the biopsychosocial factors of MD and its correlates. There is also a need to study treatment and management approaches for treating MD.https://gpsych.bmj.com/content/34/2/e100419.full
collection DOAJ
language English
format Article
sources DOAJ
author Ananya Mahapatra
Prerna Sharma
spellingShingle Ananya Mahapatra
Prerna Sharma
Phenomenological analysis of maladaptive daydreaming associated with internet gaming addiction: a case report
General Psychiatry
author_facet Ananya Mahapatra
Prerna Sharma
author_sort Ananya Mahapatra
title Phenomenological analysis of maladaptive daydreaming associated with internet gaming addiction: a case report
title_short Phenomenological analysis of maladaptive daydreaming associated with internet gaming addiction: a case report
title_full Phenomenological analysis of maladaptive daydreaming associated with internet gaming addiction: a case report
title_fullStr Phenomenological analysis of maladaptive daydreaming associated with internet gaming addiction: a case report
title_full_unstemmed Phenomenological analysis of maladaptive daydreaming associated with internet gaming addiction: a case report
title_sort phenomenological analysis of maladaptive daydreaming associated with internet gaming addiction: a case report
publisher BMJ Publishing Group
series General Psychiatry
issn 2517-729X
publishDate 2021-04-01
description Maladaptive daydreaming (MD) is an immersive fantasy activity that leads to distress and socio-occupational dysfunction. MD has many features suggestive of behavioural addiction, but research exploring the phenomenology of this clinical construct is limited. MD has also been purported to be a maladaptive strategy to cope with distress, but often leads to uncontrollable absorption in fantasy world, social withdrawal and neglected aspects of everyday life. In this paper, we report the case of a 16-year-old boy who developed internet gaming disorder and MD after experiencing cyberbullying from his peers. The patient engaged in vivid, fanciful imagery that lasted for hours, leading to social dysfunction and academic deterioration. Baseline assessment revealed a Maladaptive Daydreaming Scale-16 score of 65 (cut-off 50) and an Internet Gaming Test-20 score of 86 (cut-off 71). The patient was managed primarily with psychological intervention. The therapy focused on behaviour modification and cognitive restructuring. Patients in clinical setting should be questioned about MD when presenting with excessive use of technology or other forms of behavioural addictions. Further studies are necessary to determine the biopsychosocial factors of MD and its correlates. There is also a need to study treatment and management approaches for treating MD.
url https://gpsych.bmj.com/content/34/2/e100419.full
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