Designing learning scenarios for serious games with ARGILE

The design of Serious Games for training in complex areas of expertise presents many difficulties related to trainers’ participation in the design phase, the formalization of scenarios describing highly complex situations, the limited number of scenarios in Serious Games due to their high costs, and...

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Main Author: Nour El Mawas
Format: Article
Language:English
Published: Hong Kong Bao Long Accounting & Secretarial Limited 2014-09-01
Series:Knowledge Management & E-Learning: An International Journal
Online Access:http://www.kmel-journal.org/ojs/index.php/online-publication/article/view/358/223
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spelling doaj-978a2c6a15334ce69d5221fe23e54db12020-11-25T00:23:58ZengHong Kong Bao Long Accounting & Secretarial LimitedKnowledge Management & E-Learning: An International Journal2073-79042073-79042014-09-0163227249Designing learning scenarios for serious games with ARGILENour El Mawas0LUNAM Université, Université du Maine, 72085 Le Mans, FranceThe design of Serious Games for training in complex areas of expertise presents many difficulties related to trainers’ participation in the design phase, the formalization of scenarios describing highly complex situations, the limited number of scenarios in Serious Games due to their high costs, and the low re-use level of real-life scenarios. This study proposes functional and technical infrastructure with ARGILE (Architecture for Representations, Games, Interactions, and Learning among Experts) for design of Serious Games. We illustrate our solution applied to a project in the sustainable development field.http://www.kmel-journal.org/ojs/index.php/online-publication/article/view/358/223
collection DOAJ
language English
format Article
sources DOAJ
author Nour El Mawas
spellingShingle Nour El Mawas
Designing learning scenarios for serious games with ARGILE
Knowledge Management & E-Learning: An International Journal
author_facet Nour El Mawas
author_sort Nour El Mawas
title Designing learning scenarios for serious games with ARGILE
title_short Designing learning scenarios for serious games with ARGILE
title_full Designing learning scenarios for serious games with ARGILE
title_fullStr Designing learning scenarios for serious games with ARGILE
title_full_unstemmed Designing learning scenarios for serious games with ARGILE
title_sort designing learning scenarios for serious games with argile
publisher Hong Kong Bao Long Accounting & Secretarial Limited
series Knowledge Management & E-Learning: An International Journal
issn 2073-7904
2073-7904
publishDate 2014-09-01
description The design of Serious Games for training in complex areas of expertise presents many difficulties related to trainers’ participation in the design phase, the formalization of scenarios describing highly complex situations, the limited number of scenarios in Serious Games due to their high costs, and the low re-use level of real-life scenarios. This study proposes functional and technical infrastructure with ARGILE (Architecture for Representations, Games, Interactions, and Learning among Experts) for design of Serious Games. We illustrate our solution applied to a project in the sustainable development field.
url http://www.kmel-journal.org/ojs/index.php/online-publication/article/view/358/223
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