Designing learning scenarios for serious games with ARGILE
The design of Serious Games for training in complex areas of expertise presents many difficulties related to trainers’ participation in the design phase, the formalization of scenarios describing highly complex situations, the limited number of scenarios in Serious Games due to their high costs, and...
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Hong Kong Bao Long Accounting & Secretarial Limited
2014-09-01
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Series: | Knowledge Management & E-Learning: An International Journal |
Online Access: | http://www.kmel-journal.org/ojs/index.php/online-publication/article/view/358/223 |
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doaj-978a2c6a15334ce69d5221fe23e54db12020-11-25T00:23:58ZengHong Kong Bao Long Accounting & Secretarial LimitedKnowledge Management & E-Learning: An International Journal2073-79042073-79042014-09-0163227249Designing learning scenarios for serious games with ARGILENour El Mawas0LUNAM Université, Université du Maine, 72085 Le Mans, FranceThe design of Serious Games for training in complex areas of expertise presents many difficulties related to trainers’ participation in the design phase, the formalization of scenarios describing highly complex situations, the limited number of scenarios in Serious Games due to their high costs, and the low re-use level of real-life scenarios. This study proposes functional and technical infrastructure with ARGILE (Architecture for Representations, Games, Interactions, and Learning among Experts) for design of Serious Games. We illustrate our solution applied to a project in the sustainable development field.http://www.kmel-journal.org/ojs/index.php/online-publication/article/view/358/223 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Nour El Mawas |
spellingShingle |
Nour El Mawas Designing learning scenarios for serious games with ARGILE Knowledge Management & E-Learning: An International Journal |
author_facet |
Nour El Mawas |
author_sort |
Nour El Mawas |
title |
Designing learning scenarios for serious games with ARGILE |
title_short |
Designing learning scenarios for serious games with ARGILE |
title_full |
Designing learning scenarios for serious games with ARGILE |
title_fullStr |
Designing learning scenarios for serious games with ARGILE |
title_full_unstemmed |
Designing learning scenarios for serious games with ARGILE |
title_sort |
designing learning scenarios for serious games with argile |
publisher |
Hong Kong Bao Long Accounting & Secretarial Limited |
series |
Knowledge Management & E-Learning: An International Journal |
issn |
2073-7904 2073-7904 |
publishDate |
2014-09-01 |
description |
The design of Serious Games for training in complex areas of expertise presents many difficulties related to trainers’ participation in the design phase, the formalization of scenarios describing highly complex situations, the limited number of scenarios in Serious Games due to their high costs, and the low re-use level of real-life scenarios. This study proposes functional and technical infrastructure with ARGILE (Architecture for Representations, Games, Interactions, and Learning among Experts) for design of Serious Games. We illustrate our solution applied to a project in the sustainable development field. |
url |
http://www.kmel-journal.org/ojs/index.php/online-publication/article/view/358/223 |
work_keys_str_mv |
AT nourelmawas designinglearningscenariosforseriousgameswithargile |
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