A time performance comparison of particle swarm optimization in mobile devices

This paper deals with the comparison of three implementations of Particle Swarm Optimization (PSO), which is a powerful algorithm utilized for optimization purposes. Xamarin, a cross-platform development software, was used to build a single C# application capable of being executed on three different...

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Main Authors: Prieto Luis Antonio Beltrán, Komínkova-Oplatková Zuzana, Frías Rubén Torres, Hernández Juan Luis Escoto
Format: Article
Language:English
Published: EDP Sciences 2016-01-01
Series:MATEC Web of Conferences
Online Access:http://dx.doi.org/10.1051/matecconf/20167604029
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spelling doaj-96e67ea1bae3451f8a9b522fb73c497e2021-02-02T02:48:59ZengEDP SciencesMATEC Web of Conferences2261-236X2016-01-01760402910.1051/matecconf/20167604029matecconf_cscc2016_04029A time performance comparison of particle swarm optimization in mobile devicesPrieto Luis Antonio Beltrán0Komínkova-Oplatková Zuzana1Frías Rubén Torres2Hernández Juan Luis Escoto3Faculty of Applied Informatics, Department of Informatics and Artificial Intelligence, Tomas Bata University in ZlínFaculty of Applied Informatics, Department of Informatics and Artificial Intelligence, Tomas Bata University in ZlínDepartment of Systems and Computing, Technological Institute of CelayaDepartment of Systems and Computing, Technological Institute of CelayaThis paper deals with the comparison of three implementations of Particle Swarm Optimization (PSO), which is a powerful algorithm utilized for optimization purposes. Xamarin, a cross-platform development software, was used to build a single C# application capable of being executed on three different mobile operating systems (OS) devices, namely Android, iOS, and Windows Mobile 10, with native level performance. Seven thousand tests comprising PSO evaluations of seven benchmark functions were carried out per mobile OS. A statistical evaluation of time performance of the test set running on three similar devices –each running a different mobile OS– is presented and discussed. Our findings show that PSO running on Windows Mobile 10 and iOS devices have a better performance in computation time than in Android.http://dx.doi.org/10.1051/matecconf/20167604029
collection DOAJ
language English
format Article
sources DOAJ
author Prieto Luis Antonio Beltrán
Komínkova-Oplatková Zuzana
Frías Rubén Torres
Hernández Juan Luis Escoto
spellingShingle Prieto Luis Antonio Beltrán
Komínkova-Oplatková Zuzana
Frías Rubén Torres
Hernández Juan Luis Escoto
A time performance comparison of particle swarm optimization in mobile devices
MATEC Web of Conferences
author_facet Prieto Luis Antonio Beltrán
Komínkova-Oplatková Zuzana
Frías Rubén Torres
Hernández Juan Luis Escoto
author_sort Prieto Luis Antonio Beltrán
title A time performance comparison of particle swarm optimization in mobile devices
title_short A time performance comparison of particle swarm optimization in mobile devices
title_full A time performance comparison of particle swarm optimization in mobile devices
title_fullStr A time performance comparison of particle swarm optimization in mobile devices
title_full_unstemmed A time performance comparison of particle swarm optimization in mobile devices
title_sort time performance comparison of particle swarm optimization in mobile devices
publisher EDP Sciences
series MATEC Web of Conferences
issn 2261-236X
publishDate 2016-01-01
description This paper deals with the comparison of three implementations of Particle Swarm Optimization (PSO), which is a powerful algorithm utilized for optimization purposes. Xamarin, a cross-platform development software, was used to build a single C# application capable of being executed on three different mobile operating systems (OS) devices, namely Android, iOS, and Windows Mobile 10, with native level performance. Seven thousand tests comprising PSO evaluations of seven benchmark functions were carried out per mobile OS. A statistical evaluation of time performance of the test set running on three similar devices –each running a different mobile OS– is presented and discussed. Our findings show that PSO running on Windows Mobile 10 and iOS devices have a better performance in computation time than in Android.
url http://dx.doi.org/10.1051/matecconf/20167604029
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