A time performance comparison of particle swarm optimization in mobile devices
This paper deals with the comparison of three implementations of Particle Swarm Optimization (PSO), which is a powerful algorithm utilized for optimization purposes. Xamarin, a cross-platform development software, was used to build a single C# application capable of being executed on three different...
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2016-01-01
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Series: | MATEC Web of Conferences |
Online Access: | http://dx.doi.org/10.1051/matecconf/20167604029 |
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doaj-96e67ea1bae3451f8a9b522fb73c497e2021-02-02T02:48:59ZengEDP SciencesMATEC Web of Conferences2261-236X2016-01-01760402910.1051/matecconf/20167604029matecconf_cscc2016_04029A time performance comparison of particle swarm optimization in mobile devicesPrieto Luis Antonio Beltrán0Komínkova-Oplatková Zuzana1Frías Rubén Torres2Hernández Juan Luis Escoto3Faculty of Applied Informatics, Department of Informatics and Artificial Intelligence, Tomas Bata University in ZlínFaculty of Applied Informatics, Department of Informatics and Artificial Intelligence, Tomas Bata University in ZlínDepartment of Systems and Computing, Technological Institute of CelayaDepartment of Systems and Computing, Technological Institute of CelayaThis paper deals with the comparison of three implementations of Particle Swarm Optimization (PSO), which is a powerful algorithm utilized for optimization purposes. Xamarin, a cross-platform development software, was used to build a single C# application capable of being executed on three different mobile operating systems (OS) devices, namely Android, iOS, and Windows Mobile 10, with native level performance. Seven thousand tests comprising PSO evaluations of seven benchmark functions were carried out per mobile OS. A statistical evaluation of time performance of the test set running on three similar devices –each running a different mobile OS– is presented and discussed. Our findings show that PSO running on Windows Mobile 10 and iOS devices have a better performance in computation time than in Android.http://dx.doi.org/10.1051/matecconf/20167604029 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Prieto Luis Antonio Beltrán Komínkova-Oplatková Zuzana Frías Rubén Torres Hernández Juan Luis Escoto |
spellingShingle |
Prieto Luis Antonio Beltrán Komínkova-Oplatková Zuzana Frías Rubén Torres Hernández Juan Luis Escoto A time performance comparison of particle swarm optimization in mobile devices MATEC Web of Conferences |
author_facet |
Prieto Luis Antonio Beltrán Komínkova-Oplatková Zuzana Frías Rubén Torres Hernández Juan Luis Escoto |
author_sort |
Prieto Luis Antonio Beltrán |
title |
A time performance comparison of particle swarm optimization in mobile devices |
title_short |
A time performance comparison of particle swarm optimization in mobile devices |
title_full |
A time performance comparison of particle swarm optimization in mobile devices |
title_fullStr |
A time performance comparison of particle swarm optimization in mobile devices |
title_full_unstemmed |
A time performance comparison of particle swarm optimization in mobile devices |
title_sort |
time performance comparison of particle swarm optimization in mobile devices |
publisher |
EDP Sciences |
series |
MATEC Web of Conferences |
issn |
2261-236X |
publishDate |
2016-01-01 |
description |
This paper deals with the comparison of three implementations of Particle Swarm Optimization (PSO), which is a powerful algorithm utilized for optimization purposes. Xamarin, a cross-platform development software, was used to build a single C# application capable of being executed on three different mobile operating systems (OS) devices, namely Android, iOS, and Windows Mobile 10, with native level performance. Seven thousand tests comprising PSO evaluations of seven benchmark functions were carried out per mobile OS. A statistical evaluation of time performance of the test set running on three similar devices –each running a different mobile OS– is presented and discussed. Our findings show that PSO running on Windows Mobile 10 and iOS devices have a better performance in computation time than in Android. |
url |
http://dx.doi.org/10.1051/matecconf/20167604029 |
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