Fostering Health Education With a Serious Game in Children With Asthma: Pilot Studies for Assessing Learning Efficacy and Automatized Learning Personalization

Coupled with Health Education programs, an e-learning platform—KidBreath—was participatory designed and assessed in situ (Study 1) and was augmented and tested with an Intelligent Tutoring System (ITS) based on Multi-Armed Bandit Methods (Study 2). For each study, the impact of KidBreath practice wa...

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Main Authors: Alexandra Delmas, Benjamin Clement, Pierre-Yves Oudeyer, Helène Sauzéon
Format: Article
Language:English
Published: Frontiers Media S.A. 2018-11-01
Series:Frontiers in Education
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/feduc.2018.00099/full
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spelling doaj-95102a848bf04b30b2874b10f487455c2020-11-25T02:25:54ZengFrontiers Media S.A.Frontiers in Education2504-284X2018-11-01310.3389/feduc.2018.00099414810Fostering Health Education With a Serious Game in Children With Asthma: Pilot Studies for Assessing Learning Efficacy and Automatized Learning PersonalizationAlexandra Delmas0Benjamin Clement1Pierre-Yves Oudeyer2Pierre-Yves Oudeyer3Helène Sauzéon4Helène Sauzéon5Equipe Flowers, Inria, Talence, FranceEquipe Flowers, Inria, Talence, FranceEquipe Flowers, Inria, Talence, FranceEnsta Paris-Tech, Paris, FranceEquipe Flowers, Inria, Talence, FranceLaboratoire Handicap, Activité, Cognition et Santé (EA4136), Université de Bordeaux, Bordeaux, FranceCoupled with Health Education programs, an e-learning platform—KidBreath—was participatory designed and assessed in situ (Study 1) and was augmented and tested with an Intelligent Tutoring System (ITS) based on Multi-Armed Bandit Methods (Study 2). For each study, the impact of KidBreath practice was assessed in children with asthma in terms of pedagogical efficacy (knowledge of the illness), pedagogical efficiency (usability, type of motivation and level of interest elicited), and therapeutic effect (illness perception, system's expectation and judgement in disease self-management, child's implication in study). For the Study 1, asthma children aged 8 to 11 years used the tool at home without time pressure for 2 months according to a predefined learning sequence defined by the research team. Results supported pedagogical efficacy of KidBreath, with a significant increase of general knowledge about asthma after use. It also featured a greater learning gain for children knowing the least about the illness before use. Results on pedagogical efficiency revealed a great intrinsic motivation elicited by KidBreath showing a deep level of interest in the edutainment activities. Study 2 explored an augmented version of KidBreath with learning optimization algorithm (called ZPDES) after its use during 1 month. Pedagogical efficacy was less conclusive than Study 1 because less content was displayed due to algorithm parameters. However, the ITS-augmented KidBreath use showed a strong impact in pedagogical efficiency and therapeutic adherence features. Even if implementation improvements must be done in future works, this preliminary study highlighted the viability of our methods to design an ITS as serious game in health education context for all chronic diseases.https://www.frontiersin.org/article/10.3389/feduc.2018.00099/fullhealth educationserious gameasthmaIntelligent Tutoring System (ITS)intrinisic motivationtherapeutic education
collection DOAJ
language English
format Article
sources DOAJ
author Alexandra Delmas
Benjamin Clement
Pierre-Yves Oudeyer
Pierre-Yves Oudeyer
Helène Sauzéon
Helène Sauzéon
spellingShingle Alexandra Delmas
Benjamin Clement
Pierre-Yves Oudeyer
Pierre-Yves Oudeyer
Helène Sauzéon
Helène Sauzéon
Fostering Health Education With a Serious Game in Children With Asthma: Pilot Studies for Assessing Learning Efficacy and Automatized Learning Personalization
Frontiers in Education
health education
serious game
asthma
Intelligent Tutoring System (ITS)
intrinisic motivation
therapeutic education
author_facet Alexandra Delmas
Benjamin Clement
Pierre-Yves Oudeyer
Pierre-Yves Oudeyer
Helène Sauzéon
Helène Sauzéon
author_sort Alexandra Delmas
title Fostering Health Education With a Serious Game in Children With Asthma: Pilot Studies for Assessing Learning Efficacy and Automatized Learning Personalization
title_short Fostering Health Education With a Serious Game in Children With Asthma: Pilot Studies for Assessing Learning Efficacy and Automatized Learning Personalization
title_full Fostering Health Education With a Serious Game in Children With Asthma: Pilot Studies for Assessing Learning Efficacy and Automatized Learning Personalization
title_fullStr Fostering Health Education With a Serious Game in Children With Asthma: Pilot Studies for Assessing Learning Efficacy and Automatized Learning Personalization
title_full_unstemmed Fostering Health Education With a Serious Game in Children With Asthma: Pilot Studies for Assessing Learning Efficacy and Automatized Learning Personalization
title_sort fostering health education with a serious game in children with asthma: pilot studies for assessing learning efficacy and automatized learning personalization
publisher Frontiers Media S.A.
series Frontiers in Education
issn 2504-284X
publishDate 2018-11-01
description Coupled with Health Education programs, an e-learning platform—KidBreath—was participatory designed and assessed in situ (Study 1) and was augmented and tested with an Intelligent Tutoring System (ITS) based on Multi-Armed Bandit Methods (Study 2). For each study, the impact of KidBreath practice was assessed in children with asthma in terms of pedagogical efficacy (knowledge of the illness), pedagogical efficiency (usability, type of motivation and level of interest elicited), and therapeutic effect (illness perception, system's expectation and judgement in disease self-management, child's implication in study). For the Study 1, asthma children aged 8 to 11 years used the tool at home without time pressure for 2 months according to a predefined learning sequence defined by the research team. Results supported pedagogical efficacy of KidBreath, with a significant increase of general knowledge about asthma after use. It also featured a greater learning gain for children knowing the least about the illness before use. Results on pedagogical efficiency revealed a great intrinsic motivation elicited by KidBreath showing a deep level of interest in the edutainment activities. Study 2 explored an augmented version of KidBreath with learning optimization algorithm (called ZPDES) after its use during 1 month. Pedagogical efficacy was less conclusive than Study 1 because less content was displayed due to algorithm parameters. However, the ITS-augmented KidBreath use showed a strong impact in pedagogical efficiency and therapeutic adherence features. Even if implementation improvements must be done in future works, this preliminary study highlighted the viability of our methods to design an ITS as serious game in health education context for all chronic diseases.
topic health education
serious game
asthma
Intelligent Tutoring System (ITS)
intrinisic motivation
therapeutic education
url https://www.frontiersin.org/article/10.3389/feduc.2018.00099/full
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