Game-based e-learning is more effective than a conventional instructional method: a randomized controlled trial with third-year medical students.

BACKGROUND:When compared with more traditional instructional methods, Game-based e-learning (GbEl) promises a higher motivation of learners by presenting contents in an interactive, rule-based and competitive way. Most recent systematic reviews and meta-analysis of studies on Game-based learning and...

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Main Authors: Martin Boeker, Peter Andel, Werner Vach, Alexander Frankenschmidt
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2013-01-01
Series:PLoS ONE
Online Access:http://europepmc.org/articles/PMC3857775?pdf=render
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spelling doaj-931602709b854ce7827ed18f0f95ec432020-11-25T02:45:36ZengPublic Library of Science (PLoS)PLoS ONE1932-62032013-01-01812e8232810.1371/journal.pone.0082328Game-based e-learning is more effective than a conventional instructional method: a randomized controlled trial with third-year medical students.Martin BoekerPeter AndelWerner VachAlexander FrankenschmidtBACKGROUND:When compared with more traditional instructional methods, Game-based e-learning (GbEl) promises a higher motivation of learners by presenting contents in an interactive, rule-based and competitive way. Most recent systematic reviews and meta-analysis of studies on Game-based learning and GbEl in the medical professions have shown limited effects of these instructional methods. OBJECTIVES:To compare the effectiveness on the learning outcome of a Game-based e-learning (GbEl) instruction with a conventional script-based instruction in the teaching of phase contrast microscopy urinalysis under routine training conditions of undergraduate medical students. METHODS:A randomized controlled trial was conducted with 145 medical students in their third year of training in the Department of Urology at the University Medical Center Freiburg, Germany. 82 subjects where allocated for training with an educational adventure-game (GbEl group) and 69 subjects for conventional training with a written script-based approach (script group). Learning outcome was measured with a 34 item single choice test. Students' attitudes were collected by a questionnaire regarding fun with the training, motivation to continue the training and self-assessment of acquired knowledge. RESULTS:The students in the GbEl group achieved significantly better results in the cognitive knowledge test than the students in the script group: the mean score was 28.6 for the GbEl group and 26.0 for the script group of a total of 34.0 points with a Cohen's d effect size of 0.71 (ITT analysis). Attitudes towards the recent learning experience were significantly more positive with GbEl. Students reported to have more fun while learning with the game when compared to the script-based approach. CONCLUSIONS:Game-based e-learning is more effective than a script-based approach for the training of urinalysis in regard to cognitive learning outcome and has a high positive motivational impact on learning. Game-based e-learning can be used as an effective teaching method for self-instruction.http://europepmc.org/articles/PMC3857775?pdf=render
collection DOAJ
language English
format Article
sources DOAJ
author Martin Boeker
Peter Andel
Werner Vach
Alexander Frankenschmidt
spellingShingle Martin Boeker
Peter Andel
Werner Vach
Alexander Frankenschmidt
Game-based e-learning is more effective than a conventional instructional method: a randomized controlled trial with third-year medical students.
PLoS ONE
author_facet Martin Boeker
Peter Andel
Werner Vach
Alexander Frankenschmidt
author_sort Martin Boeker
title Game-based e-learning is more effective than a conventional instructional method: a randomized controlled trial with third-year medical students.
title_short Game-based e-learning is more effective than a conventional instructional method: a randomized controlled trial with third-year medical students.
title_full Game-based e-learning is more effective than a conventional instructional method: a randomized controlled trial with third-year medical students.
title_fullStr Game-based e-learning is more effective than a conventional instructional method: a randomized controlled trial with third-year medical students.
title_full_unstemmed Game-based e-learning is more effective than a conventional instructional method: a randomized controlled trial with third-year medical students.
title_sort game-based e-learning is more effective than a conventional instructional method: a randomized controlled trial with third-year medical students.
publisher Public Library of Science (PLoS)
series PLoS ONE
issn 1932-6203
publishDate 2013-01-01
description BACKGROUND:When compared with more traditional instructional methods, Game-based e-learning (GbEl) promises a higher motivation of learners by presenting contents in an interactive, rule-based and competitive way. Most recent systematic reviews and meta-analysis of studies on Game-based learning and GbEl in the medical professions have shown limited effects of these instructional methods. OBJECTIVES:To compare the effectiveness on the learning outcome of a Game-based e-learning (GbEl) instruction with a conventional script-based instruction in the teaching of phase contrast microscopy urinalysis under routine training conditions of undergraduate medical students. METHODS:A randomized controlled trial was conducted with 145 medical students in their third year of training in the Department of Urology at the University Medical Center Freiburg, Germany. 82 subjects where allocated for training with an educational adventure-game (GbEl group) and 69 subjects for conventional training with a written script-based approach (script group). Learning outcome was measured with a 34 item single choice test. Students' attitudes were collected by a questionnaire regarding fun with the training, motivation to continue the training and self-assessment of acquired knowledge. RESULTS:The students in the GbEl group achieved significantly better results in the cognitive knowledge test than the students in the script group: the mean score was 28.6 for the GbEl group and 26.0 for the script group of a total of 34.0 points with a Cohen's d effect size of 0.71 (ITT analysis). Attitudes towards the recent learning experience were significantly more positive with GbEl. Students reported to have more fun while learning with the game when compared to the script-based approach. CONCLUSIONS:Game-based e-learning is more effective than a script-based approach for the training of urinalysis in regard to cognitive learning outcome and has a high positive motivational impact on learning. Game-based e-learning can be used as an effective teaching method for self-instruction.
url http://europepmc.org/articles/PMC3857775?pdf=render
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