An Opinion Interactive Model Based on Individual Persuasiveness

In order to study the formation process of group opinion in real life, we put forward a new opinion interactive model based on Deffuant model and its improved models in this paper because current models of opinion dynamics lack considering individual persuasiveness. Our model has following advantage...

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Main Authors: Xin Zhou, Bin Chen, Liang Liu, Liang Ma, Xiaogang Qiu
Format: Article
Language:English
Published: Hindawi Limited 2015-01-01
Series:Computational Intelligence and Neuroscience
Online Access:http://dx.doi.org/10.1155/2015/345160
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spelling doaj-9303429cadf442ed9563d32537b4f6512020-11-24T20:45:49ZengHindawi LimitedComputational Intelligence and Neuroscience1687-52651687-52732015-01-01201510.1155/2015/345160345160An Opinion Interactive Model Based on Individual PersuasivenessXin Zhou0Bin Chen1Liang Liu2Liang Ma3Xiaogang Qiu4School of Information System and Management, National University of Defense Technology, Changsha 410073, ChinaSchool of Information System and Management, National University of Defense Technology, Changsha 410073, ChinaSchool of Information System and Management, National University of Defense Technology, Changsha 410073, ChinaSchool of Information System and Management, National University of Defense Technology, Changsha 410073, ChinaSchool of Information System and Management, National University of Defense Technology, Changsha 410073, ChinaIn order to study the formation process of group opinion in real life, we put forward a new opinion interactive model based on Deffuant model and its improved models in this paper because current models of opinion dynamics lack considering individual persuasiveness. Our model has following advantages: firstly persuasiveness is added to individual’s attributes reflecting the importance of persuasiveness, which means that all the individuals are different from others; secondly probability is introduced in the course of interaction which simulates the uncertainty of interaction. In Monte Carlo simulation experiments, sensitivity analysis including the influence of randomness, initial persuasiveness distribution, and number of individuals is studied at first; what comes next is that the range of common opinion based on the initial persuasiveness distribution can be predicted. Simulation experiment results show that when the initial values of agents are fixed, no matter how many times independently replicated experiments, the common opinion will converge at a certain point; however the number of iterations will not always be the same; the range of common opinion can be predicted when initial distribution of opinion and persuasiveness are given. As a result, this model can reflect and interpret some phenomena of opinion interaction in realistic society.http://dx.doi.org/10.1155/2015/345160
collection DOAJ
language English
format Article
sources DOAJ
author Xin Zhou
Bin Chen
Liang Liu
Liang Ma
Xiaogang Qiu
spellingShingle Xin Zhou
Bin Chen
Liang Liu
Liang Ma
Xiaogang Qiu
An Opinion Interactive Model Based on Individual Persuasiveness
Computational Intelligence and Neuroscience
author_facet Xin Zhou
Bin Chen
Liang Liu
Liang Ma
Xiaogang Qiu
author_sort Xin Zhou
title An Opinion Interactive Model Based on Individual Persuasiveness
title_short An Opinion Interactive Model Based on Individual Persuasiveness
title_full An Opinion Interactive Model Based on Individual Persuasiveness
title_fullStr An Opinion Interactive Model Based on Individual Persuasiveness
title_full_unstemmed An Opinion Interactive Model Based on Individual Persuasiveness
title_sort opinion interactive model based on individual persuasiveness
publisher Hindawi Limited
series Computational Intelligence and Neuroscience
issn 1687-5265
1687-5273
publishDate 2015-01-01
description In order to study the formation process of group opinion in real life, we put forward a new opinion interactive model based on Deffuant model and its improved models in this paper because current models of opinion dynamics lack considering individual persuasiveness. Our model has following advantages: firstly persuasiveness is added to individual’s attributes reflecting the importance of persuasiveness, which means that all the individuals are different from others; secondly probability is introduced in the course of interaction which simulates the uncertainty of interaction. In Monte Carlo simulation experiments, sensitivity analysis including the influence of randomness, initial persuasiveness distribution, and number of individuals is studied at first; what comes next is that the range of common opinion based on the initial persuasiveness distribution can be predicted. Simulation experiment results show that when the initial values of agents are fixed, no matter how many times independently replicated experiments, the common opinion will converge at a certain point; however the number of iterations will not always be the same; the range of common opinion can be predicted when initial distribution of opinion and persuasiveness are given. As a result, this model can reflect and interpret some phenomena of opinion interaction in realistic society.
url http://dx.doi.org/10.1155/2015/345160
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