Development and Evaluation of a Computer Game Combining Physical and Cognitive Activities for the Elderly

This study develops a cognitive computer game system for the motor-cognitive dual-task training of the elderly. This system simultaneously combines musical rhythm games with exercises for cognitive training, while the exercises are designed to correlatively combine movements with the concept of acup...

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Main Authors: Yu-Hsiang Lin, Hui-Fen Mao, Kai Neng Lin, Yuan Ling Tang, Chao-Lin Yang, Jui-Jen Chou
Format: Article
Language:English
Published: IEEE 2020-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9272779/
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spelling doaj-92be5424292f48c2b7eb8f9b08d2eb7b2021-03-30T03:47:22ZengIEEEIEEE Access2169-35362020-01-01821682221683410.1109/ACCESS.2020.30410179272779Development and Evaluation of a Computer Game Combining Physical and Cognitive Activities for the ElderlyYu-Hsiang Lin0Hui-Fen Mao1Kai Neng Lin2https://orcid.org/0000-0002-9336-8140Yuan Ling Tang3https://orcid.org/0000-0002-8379-7734Chao-Lin Yang4https://orcid.org/0000-0002-4261-5607Jui-Jen Chou5https://orcid.org/0000-0001-6460-1778Department of Biomechatronics Engineering, National Taiwan University, Taipei, TaiwanSchool of Occupational Therapy, College of Medicine, National Taiwan University, Taipei, TaiwanDepartment of Biomechatronics Engineering, National Taiwan University, Taipei, TaiwanSchool of Occupational Therapy, College of Medicine, National Taiwan University, Taipei, TaiwanDepartment of Biomechatronics Engineering, National Taiwan University, Taipei, TaiwanDepartment of Biomechatronics Engineering, National Taiwan University, Taipei, TaiwanThis study develops a cognitive computer game system for the motor-cognitive dual-task training of the elderly. This system simultaneously combines musical rhythm games with exercises for cognitive training, while the exercises are designed to correlatively combine movements with the concept of acupressure points. Incorporating the concept of acupressure points can motivate participants to complete the exercises. The system has the features of being improvable and expandable based on modular design. The system framework is divided into three parts: first, the motion sensing controller (MSC) can detect a trainee's slapping motions during cognitive training; a variety of installation methods are designed to flexibly coordinate with a user's conditions, slapping motions and acupressure points for application. Next, the rhythm game is a set of games combining images and musical rhythms. Games can be developed to correspond with different cognitive skills; in this study, relevant games have been developed for cognitive skills like processing speed, short-term memory, working memory, divided attention, and inhibitory function. Finally, the cognitive skill evaluation (CSE) uses the cognitive computer games to evaluate the user's relevant cognitive skills. Sixteen healthy elderly people aged 65 or older are recruited for evaluation of the various modes and functions of this system. After four weeks of interventional training twice a week, the subjects' cognitive skills such as short-term memory, divided attention, and inhibitory function improved significantly, and their overall cognitive function assessed by the Montreal Cognitive Assessment (MoCA) are also found to have improved. On the user's feedback questionnaire, their self-evaluation of physical conditions, the difficulty levels of the games, and their continued willingness to use the system all receive good appraisals. It can be seen that the rhythmic cognitive computer games in combination with exercises as developed in this study is helpful and feasible for the cognitive training of the elderly.https://ieeexplore.ieee.org/document/9272779/Cognitive trainingphysical activitycomputer gamerhythm gameshort-term memorydivided attention
collection DOAJ
language English
format Article
sources DOAJ
author Yu-Hsiang Lin
Hui-Fen Mao
Kai Neng Lin
Yuan Ling Tang
Chao-Lin Yang
Jui-Jen Chou
spellingShingle Yu-Hsiang Lin
Hui-Fen Mao
Kai Neng Lin
Yuan Ling Tang
Chao-Lin Yang
Jui-Jen Chou
Development and Evaluation of a Computer Game Combining Physical and Cognitive Activities for the Elderly
IEEE Access
Cognitive training
physical activity
computer game
rhythm game
short-term memory
divided attention
author_facet Yu-Hsiang Lin
Hui-Fen Mao
Kai Neng Lin
Yuan Ling Tang
Chao-Lin Yang
Jui-Jen Chou
author_sort Yu-Hsiang Lin
title Development and Evaluation of a Computer Game Combining Physical and Cognitive Activities for the Elderly
title_short Development and Evaluation of a Computer Game Combining Physical and Cognitive Activities for the Elderly
title_full Development and Evaluation of a Computer Game Combining Physical and Cognitive Activities for the Elderly
title_fullStr Development and Evaluation of a Computer Game Combining Physical and Cognitive Activities for the Elderly
title_full_unstemmed Development and Evaluation of a Computer Game Combining Physical and Cognitive Activities for the Elderly
title_sort development and evaluation of a computer game combining physical and cognitive activities for the elderly
publisher IEEE
series IEEE Access
issn 2169-3536
publishDate 2020-01-01
description This study develops a cognitive computer game system for the motor-cognitive dual-task training of the elderly. This system simultaneously combines musical rhythm games with exercises for cognitive training, while the exercises are designed to correlatively combine movements with the concept of acupressure points. Incorporating the concept of acupressure points can motivate participants to complete the exercises. The system has the features of being improvable and expandable based on modular design. The system framework is divided into three parts: first, the motion sensing controller (MSC) can detect a trainee's slapping motions during cognitive training; a variety of installation methods are designed to flexibly coordinate with a user's conditions, slapping motions and acupressure points for application. Next, the rhythm game is a set of games combining images and musical rhythms. Games can be developed to correspond with different cognitive skills; in this study, relevant games have been developed for cognitive skills like processing speed, short-term memory, working memory, divided attention, and inhibitory function. Finally, the cognitive skill evaluation (CSE) uses the cognitive computer games to evaluate the user's relevant cognitive skills. Sixteen healthy elderly people aged 65 or older are recruited for evaluation of the various modes and functions of this system. After four weeks of interventional training twice a week, the subjects' cognitive skills such as short-term memory, divided attention, and inhibitory function improved significantly, and their overall cognitive function assessed by the Montreal Cognitive Assessment (MoCA) are also found to have improved. On the user's feedback questionnaire, their self-evaluation of physical conditions, the difficulty levels of the games, and their continued willingness to use the system all receive good appraisals. It can be seen that the rhythmic cognitive computer games in combination with exercises as developed in this study is helpful and feasible for the cognitive training of the elderly.
topic Cognitive training
physical activity
computer game
rhythm game
short-term memory
divided attention
url https://ieeexplore.ieee.org/document/9272779/
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