The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition
This paper presents findings of a quantitative investigation of how games affect achievement of an educational objective based on the foundations of information processing. The results suggest that games can be used to assist achievement of classroom content. The results of this experimental quantit...
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2012-01-01
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Series: | Education Research International |
Online Access: | http://dx.doi.org/10.1155/2012/961279 |
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doaj-918b134de17c424abc605ccb6546fb3f2020-11-24T20:54:30ZengHindawi LimitedEducation Research International2090-40022090-40102012-01-01201210.1155/2012/961279961279The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge AcquisitionLuis C. Almeida0Applied Media and Simulation Games Center, Indiana University of Pennsylvania (IUP), 130 Stouffer Building, Indiana, PA 15705, USAThis paper presents findings of a quantitative investigation of how games affect achievement of an educational objective based on the foundations of information processing. The results suggest that games can be used to assist achievement of classroom content. The results of this experimental quantitative study pointed to the overwhelming evidence that games outperformed the control group (nongames) in the achievement of factual knowledge in a group of freshman education students at a medium-size university.http://dx.doi.org/10.1155/2012/961279 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Luis C. Almeida |
spellingShingle |
Luis C. Almeida The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition Education Research International |
author_facet |
Luis C. Almeida |
author_sort |
Luis C. Almeida |
title |
The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition |
title_short |
The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition |
title_full |
The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition |
title_fullStr |
The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition |
title_full_unstemmed |
The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition |
title_sort |
effect of an educational computer game for the achievement of factual and simple conceptual knowledge acquisition |
publisher |
Hindawi Limited |
series |
Education Research International |
issn |
2090-4002 2090-4010 |
publishDate |
2012-01-01 |
description |
This paper presents findings of a quantitative investigation of how games affect achievement of an educational objective based on the foundations of information processing. The results suggest that games can be used to assist achievement of classroom content. The results of this experimental quantitative study pointed to the overwhelming evidence that games outperformed the control group (nongames) in the achievement of factual knowledge in a group of freshman education students at a medium-size university. |
url |
http://dx.doi.org/10.1155/2012/961279 |
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AT luiscalmeida theeffectofaneducationalcomputergamefortheachievementoffactualandsimpleconceptualknowledgeacquisition AT luiscalmeida effectofaneducationalcomputergamefortheachievementoffactualandsimpleconceptualknowledgeacquisition |
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