The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition

This paper presents findings of a quantitative investigation of how games affect achievement of an educational objective based on the foundations of information processing. The results suggest that games can be used to assist achievement of classroom content. The results of this experimental quantit...

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Main Author: Luis C. Almeida
Format: Article
Language:English
Published: Hindawi Limited 2012-01-01
Series:Education Research International
Online Access:http://dx.doi.org/10.1155/2012/961279
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spelling doaj-918b134de17c424abc605ccb6546fb3f2020-11-24T20:54:30ZengHindawi LimitedEducation Research International2090-40022090-40102012-01-01201210.1155/2012/961279961279The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge AcquisitionLuis C. Almeida0Applied Media and Simulation Games Center, Indiana University of Pennsylvania (IUP), 130 Stouffer Building, Indiana, PA 15705, USAThis paper presents findings of a quantitative investigation of how games affect achievement of an educational objective based on the foundations of information processing. The results suggest that games can be used to assist achievement of classroom content. The results of this experimental quantitative study pointed to the overwhelming evidence that games outperformed the control group (nongames) in the achievement of factual knowledge in a group of freshman education students at a medium-size university.http://dx.doi.org/10.1155/2012/961279
collection DOAJ
language English
format Article
sources DOAJ
author Luis C. Almeida
spellingShingle Luis C. Almeida
The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition
Education Research International
author_facet Luis C. Almeida
author_sort Luis C. Almeida
title The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition
title_short The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition
title_full The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition
title_fullStr The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition
title_full_unstemmed The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition
title_sort effect of an educational computer game for the achievement of factual and simple conceptual knowledge acquisition
publisher Hindawi Limited
series Education Research International
issn 2090-4002
2090-4010
publishDate 2012-01-01
description This paper presents findings of a quantitative investigation of how games affect achievement of an educational objective based on the foundations of information processing. The results suggest that games can be used to assist achievement of classroom content. The results of this experimental quantitative study pointed to the overwhelming evidence that games outperformed the control group (nongames) in the achievement of factual knowledge in a group of freshman education students at a medium-size university.
url http://dx.doi.org/10.1155/2012/961279
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