Stay Your Blade

In their article ‘Transmedial worlds: Rethinking cyberworld design’, Klastrup and Tosca show that the core elements of a Transmedial World are: Mythos, the lore of the world, the central knowledge necessary to interpret and successfully interact with events in the world; Topos, t...

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Bibliographic Details
Main Author: Connie Veugen
Format: Article
Language:English
Published: MDPI AG 2018-07-01
Series:Religions
Subjects:
Online Access:http://www.mdpi.com/2077-1444/9/7/209
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spelling doaj-91336eeaf66b44adaa2299dd5a4d37f82020-11-25T00:34:55ZengMDPI AGReligions2077-14442018-07-019720910.3390/rel9070209rel9070209Stay Your BladeConnie Veugen0Faculty of Humanities, Vrije Universiteit Amsterdam, De Boelelaan 1105, 1081 HV Amsterdam, The NetherlandsIn their article ‘Transmedial worlds: Rethinking cyberworld design’, Klastrup and Tosca show that the core elements of a Transmedial World are: Mythos, the lore of the world, the central knowledge necessary to interpret and successfully interact with events in the world; Topos, the setting and detailed geography of the world; and Ethos, the explicit and implicit ethics and (moral) codex of behaviour. Though other terms are used, in essence similar distinctions are made in game worlds and storyworlds. In this article, I will first discuss the game world and the storyworld and show that the storyworld in games is different from that in non-interactive narrative media. I then focus on the Mythos and Ethos elements in the world of the Assassin’s Creed series as both govern the moral choices in the series and, by doing so, subtly direct the behaviour of the player.http://www.mdpi.com/2077-1444/9/7/209transmedialitytransmedia storytellinggame worldsstoryworldstransmedial worldsMythosEthosAssassin’s Creed
collection DOAJ
language English
format Article
sources DOAJ
author Connie Veugen
spellingShingle Connie Veugen
Stay Your Blade
Religions
transmediality
transmedia storytelling
game worlds
storyworlds
transmedial worlds
Mythos
Ethos
Assassin’s Creed
author_facet Connie Veugen
author_sort Connie Veugen
title Stay Your Blade
title_short Stay Your Blade
title_full Stay Your Blade
title_fullStr Stay Your Blade
title_full_unstemmed Stay Your Blade
title_sort stay your blade
publisher MDPI AG
series Religions
issn 2077-1444
publishDate 2018-07-01
description In their article ‘Transmedial worlds: Rethinking cyberworld design’, Klastrup and Tosca show that the core elements of a Transmedial World are: Mythos, the lore of the world, the central knowledge necessary to interpret and successfully interact with events in the world; Topos, the setting and detailed geography of the world; and Ethos, the explicit and implicit ethics and (moral) codex of behaviour. Though other terms are used, in essence similar distinctions are made in game worlds and storyworlds. In this article, I will first discuss the game world and the storyworld and show that the storyworld in games is different from that in non-interactive narrative media. I then focus on the Mythos and Ethos elements in the world of the Assassin’s Creed series as both govern the moral choices in the series and, by doing so, subtly direct the behaviour of the player.
topic transmediality
transmedia storytelling
game worlds
storyworlds
transmedial worlds
Mythos
Ethos
Assassin’s Creed
url http://www.mdpi.com/2077-1444/9/7/209
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