Introducing Gamification in the AR-Enhanced Order Picking Process: A Proposed Approach

In the last decade, the Industry 4.0 concept has introduced automation and cyber-physical systems as the core elements of future logistics, supported by an array of technologies, such as augmented reality (AR) providing the necessary support for the digital transformation of manufacturing and logist...

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Main Authors: Athina G. Bright, Stavros T. Ponis
Format: Article
Language:English
Published: MDPI AG 2021-03-01
Series:Logistics
Subjects:
Online Access:https://www.mdpi.com/2305-6290/5/1/14
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spelling doaj-906c1dc95db4493c81e3b778767dc5c32021-03-10T00:02:48ZengMDPI AGLogistics2305-62902021-03-015141410.3390/logistics5010014Introducing Gamification in the AR-Enhanced Order Picking Process: A Proposed ApproachAthina G. Bright0Stavros T. Ponis1School of Mechanical Engineering, National Technical University Athens, Heroon Polytechniou 9, 15780 Zografos, Athens, GreeceSchool of Mechanical Engineering, National Technical University Athens, Heroon Polytechniou 9, 15780 Zografos, Athens, GreeceIn the last decade, the Industry 4.0 concept has introduced automation and cyber-physical systems as the core elements of future logistics, supported by an array of technologies, such as augmented reality (AR) providing the necessary support for the digital transformation of manufacturing and logistics and the smartification and digital refinement of traditional pre-Industry 4.0 processes. This paper studies the influence and the potential of gamification techniques in supporting innovative Industry 4.0-enhanced processes in the contemporary warehouse work ecosystem. Gamification in the workplace aims to motivate the employees and increase their involvement in an activity, while at the same time creating a sense of an everyday different experience rather than a set of repetitive and monotonous tasks. Since the design of such a system is a complex process, the most widespread design frameworks are studied, and the emphasis is on the principal game elements and their connection to mobilization mechanisms. Finally, an initial proposal of a gamification framework to support the AR-enhanced order picking process in contemporary logistics centers is provided with an emphasis on the mechanics of a fair and functional reward system. The proposed approach aims to showcase the potential alignment of business processes to human motivation, respecting the differences between tasks and the workers’ cognitive workload.https://www.mdpi.com/2305-6290/5/1/14Industry 4.0gamificationaugmented realitylogisticsdigital transformation
collection DOAJ
language English
format Article
sources DOAJ
author Athina G. Bright
Stavros T. Ponis
spellingShingle Athina G. Bright
Stavros T. Ponis
Introducing Gamification in the AR-Enhanced Order Picking Process: A Proposed Approach
Logistics
Industry 4.0
gamification
augmented reality
logistics
digital transformation
author_facet Athina G. Bright
Stavros T. Ponis
author_sort Athina G. Bright
title Introducing Gamification in the AR-Enhanced Order Picking Process: A Proposed Approach
title_short Introducing Gamification in the AR-Enhanced Order Picking Process: A Proposed Approach
title_full Introducing Gamification in the AR-Enhanced Order Picking Process: A Proposed Approach
title_fullStr Introducing Gamification in the AR-Enhanced Order Picking Process: A Proposed Approach
title_full_unstemmed Introducing Gamification in the AR-Enhanced Order Picking Process: A Proposed Approach
title_sort introducing gamification in the ar-enhanced order picking process: a proposed approach
publisher MDPI AG
series Logistics
issn 2305-6290
publishDate 2021-03-01
description In the last decade, the Industry 4.0 concept has introduced automation and cyber-physical systems as the core elements of future logistics, supported by an array of technologies, such as augmented reality (AR) providing the necessary support for the digital transformation of manufacturing and logistics and the smartification and digital refinement of traditional pre-Industry 4.0 processes. This paper studies the influence and the potential of gamification techniques in supporting innovative Industry 4.0-enhanced processes in the contemporary warehouse work ecosystem. Gamification in the workplace aims to motivate the employees and increase their involvement in an activity, while at the same time creating a sense of an everyday different experience rather than a set of repetitive and monotonous tasks. Since the design of such a system is a complex process, the most widespread design frameworks are studied, and the emphasis is on the principal game elements and their connection to mobilization mechanisms. Finally, an initial proposal of a gamification framework to support the AR-enhanced order picking process in contemporary logistics centers is provided with an emphasis on the mechanics of a fair and functional reward system. The proposed approach aims to showcase the potential alignment of business processes to human motivation, respecting the differences between tasks and the workers’ cognitive workload.
topic Industry 4.0
gamification
augmented reality
logistics
digital transformation
url https://www.mdpi.com/2305-6290/5/1/14
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