Integrating Third-party Services Using Brokers in the Serious Games’ Domain
In this paper we demonstrate how to integrate 3rd party services in serious games. We use message queue broker and micro-services in a publish/subscribe manner in order to use real-time 3rd party data into a serious game’s logic. First, we discuss the benefits of service oriented architecture. Then,...
Main Authors: | Stefan Dimitrov Stavrev, Todorka Zhivkova Terzieva, Angel Atanasov Golev |
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Format: | Article |
Language: | English |
Published: |
UIKTEN
2018-11-01
|
Series: | TEM Journal |
Subjects: | |
Online Access: | http://www.temjournal.com/content/74/TemJournalNovember2018_842_848.pdf |
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