Integrating Third-party Services Using Brokers in the Serious Games’ Domain

In this paper we demonstrate how to integrate 3rd party services in serious games. We use message queue broker and micro-services in a publish/subscribe manner in order to use real-time 3rd party data into a serious game’s logic. First, we discuss the benefits of service oriented architecture. Then,...

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Main Authors: Stefan Dimitrov Stavrev, Todorka Zhivkova Terzieva, Angel Atanasov Golev
Format: Article
Language:English
Published: UIKTEN 2018-11-01
Series:TEM Journal
Subjects:
Online Access:http://www.temjournal.com/content/74/TemJournalNovember2018_842_848.pdf
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spelling doaj-900892cafeed48adb517dda3590d8cee2020-11-25T00:56:46ZengUIKTENTEM Journal2217-83092217-83332018-11-017484284810.18421/TEM74-23Integrating Third-party Services Using Brokers in the Serious Games’ DomainStefan Dimitrov StavrevTodorka Zhivkova TerzievaAngel Atanasov GolevIn this paper we demonstrate how to integrate 3rd party services in serious games. We use message queue broker and micro-services in a publish/subscribe manner in order to use real-time 3rd party data into a serious game’s logic. First, we discuss the benefits of service oriented architecture. Then, we analyse and compare different message queues brokers in terms of data latency, throughput, fail-tolerance and scalability for the purpose of serious games. As a sequence, we apply those best practices from other domains in the field of Serious Games (SGs). Finally, we summarize the presented ideas and comparisons and draw conclusions.http://www.temjournal.com/content/74/TemJournalNovember2018_842_848.pdfSerious gamesMessage oriented middlewaresystems integrationmessage queue
collection DOAJ
language English
format Article
sources DOAJ
author Stefan Dimitrov Stavrev
Todorka Zhivkova Terzieva
Angel Atanasov Golev
spellingShingle Stefan Dimitrov Stavrev
Todorka Zhivkova Terzieva
Angel Atanasov Golev
Integrating Third-party Services Using Brokers in the Serious Games’ Domain
TEM Journal
Serious games
Message oriented middleware
systems integration
message queue
author_facet Stefan Dimitrov Stavrev
Todorka Zhivkova Terzieva
Angel Atanasov Golev
author_sort Stefan Dimitrov Stavrev
title Integrating Third-party Services Using Brokers in the Serious Games’ Domain
title_short Integrating Third-party Services Using Brokers in the Serious Games’ Domain
title_full Integrating Third-party Services Using Brokers in the Serious Games’ Domain
title_fullStr Integrating Third-party Services Using Brokers in the Serious Games’ Domain
title_full_unstemmed Integrating Third-party Services Using Brokers in the Serious Games’ Domain
title_sort integrating third-party services using brokers in the serious games’ domain
publisher UIKTEN
series TEM Journal
issn 2217-8309
2217-8333
publishDate 2018-11-01
description In this paper we demonstrate how to integrate 3rd party services in serious games. We use message queue broker and micro-services in a publish/subscribe manner in order to use real-time 3rd party data into a serious game’s logic. First, we discuss the benefits of service oriented architecture. Then, we analyse and compare different message queues brokers in terms of data latency, throughput, fail-tolerance and scalability for the purpose of serious games. As a sequence, we apply those best practices from other domains in the field of Serious Games (SGs). Finally, we summarize the presented ideas and comparisons and draw conclusions.
topic Serious games
Message oriented middleware
systems integration
message queue
url http://www.temjournal.com/content/74/TemJournalNovember2018_842_848.pdf
work_keys_str_mv AT stefandimitrovstavrev integratingthirdpartyservicesusingbrokersintheseriousgamesdomain
AT todorkazhivkovaterzieva integratingthirdpartyservicesusingbrokersintheseriousgamesdomain
AT angelatanasovgolev integratingthirdpartyservicesusingbrokersintheseriousgamesdomain
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