Integrating Third-party Services Using Brokers in the Serious Games’ Domain
In this paper we demonstrate how to integrate 3rd party services in serious games. We use message queue broker and micro-services in a publish/subscribe manner in order to use real-time 3rd party data into a serious game’s logic. First, we discuss the benefits of service oriented architecture. Then,...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
UIKTEN
2018-11-01
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Series: | TEM Journal |
Subjects: | |
Online Access: | http://www.temjournal.com/content/74/TemJournalNovember2018_842_848.pdf |
Summary: | In this paper we demonstrate how to integrate 3rd party services in serious games. We use message queue broker and micro-services in a publish/subscribe manner in order to use real-time 3rd party data into a serious game’s logic. First, we discuss the benefits of service oriented architecture. Then, we analyse and compare different message queues brokers in terms of data latency, throughput, fail-tolerance and scalability for the purpose of serious games. As a sequence, we apply those best practices from other domains in the field of Serious Games (SGs). Finally, we summarize the presented ideas and comparisons and draw conclusions. |
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ISSN: | 2217-8309 2217-8333 |