Integrating Third-party Services Using Brokers in the Serious Games’ Domain

In this paper we demonstrate how to integrate 3rd party services in serious games. We use message queue broker and micro-services in a publish/subscribe manner in order to use real-time 3rd party data into a serious game’s logic. First, we discuss the benefits of service oriented architecture. Then,...

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Bibliographic Details
Main Authors: Stefan Dimitrov Stavrev, Todorka Zhivkova Terzieva, Angel Atanasov Golev
Format: Article
Language:English
Published: UIKTEN 2018-11-01
Series:TEM Journal
Subjects:
Online Access:http://www.temjournal.com/content/74/TemJournalNovember2018_842_848.pdf
Description
Summary:In this paper we demonstrate how to integrate 3rd party services in serious games. We use message queue broker and micro-services in a publish/subscribe manner in order to use real-time 3rd party data into a serious game’s logic. First, we discuss the benefits of service oriented architecture. Then, we analyse and compare different message queues brokers in terms of data latency, throughput, fail-tolerance and scalability for the purpose of serious games. As a sequence, we apply those best practices from other domains in the field of Serious Games (SGs). Finally, we summarize the presented ideas and comparisons and draw conclusions.
ISSN:2217-8309
2217-8333