Research on College Physical Education and Sports Training Based on Virtual Reality Technology

With the continuous development of society and the rapid development of science and technology, virtual reality technology is also developing rapidly. It has been widely used in all walks of life and is playing an irreplaceable role. Modern education has also begun to integrate with science. Sports...

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Main Authors: Dan Li, Chao Yi, Yue Gu
Format: Article
Language:English
Published: Hindawi Limited 2021-01-01
Series:Mathematical Problems in Engineering
Online Access:http://dx.doi.org/10.1155/2021/6625529
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spelling doaj-90010c7240384437beb95a0464a547722021-03-01T01:13:42ZengHindawi LimitedMathematical Problems in Engineering1563-51472021-01-01202110.1155/2021/6625529Research on College Physical Education and Sports Training Based on Virtual Reality TechnologyDan Li0Chao Yi1Yue Gu2School of Physical EducationCollege of General EducationSchool of GraduateWith the continuous development of society and the rapid development of science and technology, virtual reality technology is also developing rapidly. It has been widely used in all walks of life and is playing an irreplaceable role. Modern education has also begun to integrate with science. Sports are also constantly deepening the application of information technology. In order to make students have a new understanding of college physical education and sports training and improve the technical level and training quality of college sports athletes, this paper studies the application of virtual reality technology in physical education and sports training. In this paper, the semisupervised framework is used to implement motion input and interactive virtual scene algorithms. First, based on Q statistics, virtual simulation and differential selection algorithms are used to select athletic students with strong autonomous learning ability and then use the classifier’s neighbor confidence. The formula selects the student with the highest learning level and marks it. Experimental results show that this method can effectively assist physical education activities and improve students’ learning efficiency. Students’ efficiency in sports has increased by 30%. At the same time, 2/3 of people believe that their interest in sports training has increased 80% and another 90% of college coaches believe that the use of virtual reality technology in physical education is very necessary, which can improve the technical level and training quality of college sports athletes and contribute to the reserve of Chinese competitive sports talents.http://dx.doi.org/10.1155/2021/6625529
collection DOAJ
language English
format Article
sources DOAJ
author Dan Li
Chao Yi
Yue Gu
spellingShingle Dan Li
Chao Yi
Yue Gu
Research on College Physical Education and Sports Training Based on Virtual Reality Technology
Mathematical Problems in Engineering
author_facet Dan Li
Chao Yi
Yue Gu
author_sort Dan Li
title Research on College Physical Education and Sports Training Based on Virtual Reality Technology
title_short Research on College Physical Education and Sports Training Based on Virtual Reality Technology
title_full Research on College Physical Education and Sports Training Based on Virtual Reality Technology
title_fullStr Research on College Physical Education and Sports Training Based on Virtual Reality Technology
title_full_unstemmed Research on College Physical Education and Sports Training Based on Virtual Reality Technology
title_sort research on college physical education and sports training based on virtual reality technology
publisher Hindawi Limited
series Mathematical Problems in Engineering
issn 1563-5147
publishDate 2021-01-01
description With the continuous development of society and the rapid development of science and technology, virtual reality technology is also developing rapidly. It has been widely used in all walks of life and is playing an irreplaceable role. Modern education has also begun to integrate with science. Sports are also constantly deepening the application of information technology. In order to make students have a new understanding of college physical education and sports training and improve the technical level and training quality of college sports athletes, this paper studies the application of virtual reality technology in physical education and sports training. In this paper, the semisupervised framework is used to implement motion input and interactive virtual scene algorithms. First, based on Q statistics, virtual simulation and differential selection algorithms are used to select athletic students with strong autonomous learning ability and then use the classifier’s neighbor confidence. The formula selects the student with the highest learning level and marks it. Experimental results show that this method can effectively assist physical education activities and improve students’ learning efficiency. Students’ efficiency in sports has increased by 30%. At the same time, 2/3 of people believe that their interest in sports training has increased 80% and another 90% of college coaches believe that the use of virtual reality technology in physical education is very necessary, which can improve the technical level and training quality of college sports athletes and contribute to the reserve of Chinese competitive sports talents.
url http://dx.doi.org/10.1155/2021/6625529
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