Video Game Streaming in Young People and Teenagers: Uptake, User Groups, Dangers, and Opportunities
In recent years, live video streaming platforms for video games have been gaining popularity. These types of services, which enable anyone to broadcast and consume live content, are revolutionising the current video game landscape. Users approach the emergence of and participation in these platforms...
Main Authors: | Luis Javier Cabeza-Ramírez, Guzmán Antonio Muñoz-Fernández, Luna Santos-Roldán |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2021-02-01
|
Series: | Healthcare |
Subjects: | |
Online Access: | https://www.mdpi.com/2227-9032/9/2/192 |
Similar Items
-
Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends
by: Luis Javier Cabeza-Ramírez, et al.
Published: (2021-03-01) -
A Systematic Review of Literature on User Behavior in Video Game Live Streaming
by: Yi Li, et al.
Published: (2020-05-01) -
Paycheck.exe: Optimizing the Video Game Live Stream
by: Holmes, Alexander
Published: (2019) -
SVP: Sinusoidal Viewport Prediction for 360-Degree Video Streaming
by: Xiaolan Jiang, et al.
Published: (2020-01-01) -
Factors Affecting the Popularity of Video Content on Live-Streaming Services: Focusing on V Live, the South Korean Live-Streaming Service
by: Minjeong Ham, et al.
Published: (2020-02-01)