Videomapping in Augmented Reality. Surfacing media and urban storytelling in Cthulhu of the KOMPLEX-Live Cinema Group

This essay analyzes the Augmented Reality (AR) installations of the KOMPLEX-Live Cinema Group, who since 2013 have worked for the dissemination of digital visualities in urban spaces. KOMPLEX’s installations define AR’S media and narrative features, as a kind of surfacing media which allows digital...

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Main Author: Mirko Lino
Format: Article
Language:English
Published: University of Bologna 2018-12-01
Series:Cinergie
Online Access:https://cinergie.unibo.it/article/view/8430
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spelling doaj-8f5735f60d1343d7b745892aad54d6092020-11-25T00:50:23ZengUniversity of BolognaCinergie2280-94812018-12-01714839510.6092/issn.2280-9481/84307590Videomapping in Augmented Reality. Surfacing media and urban storytelling in Cthulhu of the KOMPLEX-Live Cinema GroupMirko Lino0Università degli Studi dell'AquilaThis essay analyzes the Augmented Reality (AR) installations of the KOMPLEX-Live Cinema Group, who since 2013 have worked for the dissemination of digital visualities in urban spaces. KOMPLEX’s installations define AR’S media and narrative features, as a kind of surfacing media which allows digital images to come to the surface, by narrating the user’s walk through urban spaces (urban storytelling). The following analysis will consider the interactive installation Cthulhu – An Investigation on Very Low Frequencies in L’Aquila (2016) as the topic for consideration. Cthulhu is an augmented walk through the city of L’Aquila, where many districts were destroyed by a violent earthquake. These are replaced by the rich imagery taken from the literary mythology of H.P. Lovecraft novels.The AR work by KOMPLEX in Cthulhu aims to re-signify the interactive-immersive account between the user, medium and urban space. Before a formal analysis of Cthulhu, this essay will sketch out a theorical framework for the phenomenological study of Augmented Reality. According to some issues taken from pre-cinema, cinema of attractions and post-cinema models, AR will be conceived as medium in transition. Through this conception, the essay will trace both the polymorphic and the sharp expressive characteristics of AR as emerging medium.https://cinergie.unibo.it/article/view/8430
collection DOAJ
language English
format Article
sources DOAJ
author Mirko Lino
spellingShingle Mirko Lino
Videomapping in Augmented Reality. Surfacing media and urban storytelling in Cthulhu of the KOMPLEX-Live Cinema Group
Cinergie
author_facet Mirko Lino
author_sort Mirko Lino
title Videomapping in Augmented Reality. Surfacing media and urban storytelling in Cthulhu of the KOMPLEX-Live Cinema Group
title_short Videomapping in Augmented Reality. Surfacing media and urban storytelling in Cthulhu of the KOMPLEX-Live Cinema Group
title_full Videomapping in Augmented Reality. Surfacing media and urban storytelling in Cthulhu of the KOMPLEX-Live Cinema Group
title_fullStr Videomapping in Augmented Reality. Surfacing media and urban storytelling in Cthulhu of the KOMPLEX-Live Cinema Group
title_full_unstemmed Videomapping in Augmented Reality. Surfacing media and urban storytelling in Cthulhu of the KOMPLEX-Live Cinema Group
title_sort videomapping in augmented reality. surfacing media and urban storytelling in cthulhu of the komplex-live cinema group
publisher University of Bologna
series Cinergie
issn 2280-9481
publishDate 2018-12-01
description This essay analyzes the Augmented Reality (AR) installations of the KOMPLEX-Live Cinema Group, who since 2013 have worked for the dissemination of digital visualities in urban spaces. KOMPLEX’s installations define AR’S media and narrative features, as a kind of surfacing media which allows digital images to come to the surface, by narrating the user’s walk through urban spaces (urban storytelling). The following analysis will consider the interactive installation Cthulhu – An Investigation on Very Low Frequencies in L’Aquila (2016) as the topic for consideration. Cthulhu is an augmented walk through the city of L’Aquila, where many districts were destroyed by a violent earthquake. These are replaced by the rich imagery taken from the literary mythology of H.P. Lovecraft novels.The AR work by KOMPLEX in Cthulhu aims to re-signify the interactive-immersive account between the user, medium and urban space. Before a formal analysis of Cthulhu, this essay will sketch out a theorical framework for the phenomenological study of Augmented Reality. According to some issues taken from pre-cinema, cinema of attractions and post-cinema models, AR will be conceived as medium in transition. Through this conception, the essay will trace both the polymorphic and the sharp expressive characteristics of AR as emerging medium.
url https://cinergie.unibo.it/article/view/8430
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