Scenarios in virtual learning environments for one-to-one communication skills training

Abstract A scenario is a description of a series of interactions between a player and a virtual character for one-to-one communication skills training, where at each step the player is faced with a choice between statements. In this paper, we analyse the characteristics of scenarios and provide a cl...

Full description

Bibliographic Details
Main Authors: Raja Lala, Johan Jeuring, Jordy van Dortmont, Marcell van Geest
Format: Article
Language:English
Published: SpringerOpen 2017-05-01
Series:International Journal of Educational Technology in Higher Education
Subjects:
Online Access:http://link.springer.com/article/10.1186/s41239-017-0054-1
id doaj-8f0bafa260c44df7adb729edf2bc7f04
record_format Article
spelling doaj-8f0bafa260c44df7adb729edf2bc7f042020-11-25T00:13:43ZengSpringerOpenInternational Journal of Educational Technology in Higher Education2365-94402017-05-0114111510.1186/s41239-017-0054-1Scenarios in virtual learning environments for one-to-one communication skills trainingRaja Lala0Johan Jeuring1Jordy van Dortmont2Marcell van Geest3Utrecht UniversityUtrecht UniversityUtrecht UniversityUtrecht UniversityAbstract A scenario is a description of a series of interactions between a player and a virtual character for one-to-one communication skills training, where at each step the player is faced with a choice between statements. In this paper, we analyse the characteristics of scenarios and provide a classification to represent such scenarios. The analysis is performed through a literature review and by comparing virtual learning environments for scenario based training. Using this analysis we specify requirements for describing communication scenarios related to their: structure (linear, branching, interleaving), properties (static information stored per scenario like situation, background, which virtual character to show), and parameters (characteristics of a scenario that can be modified per statement like a score on a learning goal and an emotional effect in a virtual character). We define a schema for representing such communication scenarios and present an authoring tool to create a scenario.http://link.springer.com/article/10.1186/s41239-017-0054-1Communication SkillDirected Acyclic GraphStatement ChoiceAuthoring ToolVirtual Character
collection DOAJ
language English
format Article
sources DOAJ
author Raja Lala
Johan Jeuring
Jordy van Dortmont
Marcell van Geest
spellingShingle Raja Lala
Johan Jeuring
Jordy van Dortmont
Marcell van Geest
Scenarios in virtual learning environments for one-to-one communication skills training
International Journal of Educational Technology in Higher Education
Communication Skill
Directed Acyclic Graph
Statement Choice
Authoring Tool
Virtual Character
author_facet Raja Lala
Johan Jeuring
Jordy van Dortmont
Marcell van Geest
author_sort Raja Lala
title Scenarios in virtual learning environments for one-to-one communication skills training
title_short Scenarios in virtual learning environments for one-to-one communication skills training
title_full Scenarios in virtual learning environments for one-to-one communication skills training
title_fullStr Scenarios in virtual learning environments for one-to-one communication skills training
title_full_unstemmed Scenarios in virtual learning environments for one-to-one communication skills training
title_sort scenarios in virtual learning environments for one-to-one communication skills training
publisher SpringerOpen
series International Journal of Educational Technology in Higher Education
issn 2365-9440
publishDate 2017-05-01
description Abstract A scenario is a description of a series of interactions between a player and a virtual character for one-to-one communication skills training, where at each step the player is faced with a choice between statements. In this paper, we analyse the characteristics of scenarios and provide a classification to represent such scenarios. The analysis is performed through a literature review and by comparing virtual learning environments for scenario based training. Using this analysis we specify requirements for describing communication scenarios related to their: structure (linear, branching, interleaving), properties (static information stored per scenario like situation, background, which virtual character to show), and parameters (characteristics of a scenario that can be modified per statement like a score on a learning goal and an emotional effect in a virtual character). We define a schema for representing such communication scenarios and present an authoring tool to create a scenario.
topic Communication Skill
Directed Acyclic Graph
Statement Choice
Authoring Tool
Virtual Character
url http://link.springer.com/article/10.1186/s41239-017-0054-1
work_keys_str_mv AT rajalala scenariosinvirtuallearningenvironmentsforonetoonecommunicationskillstraining
AT johanjeuring scenariosinvirtuallearningenvironmentsforonetoonecommunicationskillstraining
AT jordyvandortmont scenariosinvirtuallearningenvironmentsforonetoonecommunicationskillstraining
AT marcellvangeest scenariosinvirtuallearningenvironmentsforonetoonecommunicationskillstraining
_version_ 1725393511706001408