Scenarios in virtual learning environments for one-to-one communication skills training
Abstract A scenario is a description of a series of interactions between a player and a virtual character for one-to-one communication skills training, where at each step the player is faced with a choice between statements. In this paper, we analyse the characteristics of scenarios and provide a cl...
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2017-05-01
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Online Access: | http://link.springer.com/article/10.1186/s41239-017-0054-1 |
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doaj-8f0bafa260c44df7adb729edf2bc7f042020-11-25T00:13:43ZengSpringerOpenInternational Journal of Educational Technology in Higher Education2365-94402017-05-0114111510.1186/s41239-017-0054-1Scenarios in virtual learning environments for one-to-one communication skills trainingRaja Lala0Johan Jeuring1Jordy van Dortmont2Marcell van Geest3Utrecht UniversityUtrecht UniversityUtrecht UniversityUtrecht UniversityAbstract A scenario is a description of a series of interactions between a player and a virtual character for one-to-one communication skills training, where at each step the player is faced with a choice between statements. In this paper, we analyse the characteristics of scenarios and provide a classification to represent such scenarios. The analysis is performed through a literature review and by comparing virtual learning environments for scenario based training. Using this analysis we specify requirements for describing communication scenarios related to their: structure (linear, branching, interleaving), properties (static information stored per scenario like situation, background, which virtual character to show), and parameters (characteristics of a scenario that can be modified per statement like a score on a learning goal and an emotional effect in a virtual character). We define a schema for representing such communication scenarios and present an authoring tool to create a scenario.http://link.springer.com/article/10.1186/s41239-017-0054-1Communication SkillDirected Acyclic GraphStatement ChoiceAuthoring ToolVirtual Character |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Raja Lala Johan Jeuring Jordy van Dortmont Marcell van Geest |
spellingShingle |
Raja Lala Johan Jeuring Jordy van Dortmont Marcell van Geest Scenarios in virtual learning environments for one-to-one communication skills training International Journal of Educational Technology in Higher Education Communication Skill Directed Acyclic Graph Statement Choice Authoring Tool Virtual Character |
author_facet |
Raja Lala Johan Jeuring Jordy van Dortmont Marcell van Geest |
author_sort |
Raja Lala |
title |
Scenarios in virtual learning environments for one-to-one communication skills training |
title_short |
Scenarios in virtual learning environments for one-to-one communication skills training |
title_full |
Scenarios in virtual learning environments for one-to-one communication skills training |
title_fullStr |
Scenarios in virtual learning environments for one-to-one communication skills training |
title_full_unstemmed |
Scenarios in virtual learning environments for one-to-one communication skills training |
title_sort |
scenarios in virtual learning environments for one-to-one communication skills training |
publisher |
SpringerOpen |
series |
International Journal of Educational Technology in Higher Education |
issn |
2365-9440 |
publishDate |
2017-05-01 |
description |
Abstract A scenario is a description of a series of interactions between a player and a virtual character for one-to-one communication skills training, where at each step the player is faced with a choice between statements. In this paper, we analyse the characteristics of scenarios and provide a classification to represent such scenarios. The analysis is performed through a literature review and by comparing virtual learning environments for scenario based training. Using this analysis we specify requirements for describing communication scenarios related to their: structure (linear, branching, interleaving), properties (static information stored per scenario like situation, background, which virtual character to show), and parameters (characteristics of a scenario that can be modified per statement like a score on a learning goal and an emotional effect in a virtual character). We define a schema for representing such communication scenarios and present an authoring tool to create a scenario. |
topic |
Communication Skill Directed Acyclic Graph Statement Choice Authoring Tool Virtual Character |
url |
http://link.springer.com/article/10.1186/s41239-017-0054-1 |
work_keys_str_mv |
AT rajalala scenariosinvirtuallearningenvironmentsforonetoonecommunicationskillstraining AT johanjeuring scenariosinvirtuallearningenvironmentsforonetoonecommunicationskillstraining AT jordyvandortmont scenariosinvirtuallearningenvironmentsforonetoonecommunicationskillstraining AT marcellvangeest scenariosinvirtuallearningenvironmentsforonetoonecommunicationskillstraining |
_version_ |
1725393511706001408 |