A Model of Climate Policy Using Board Game Mechanics

This paper provides a case study of how a board game can be modified to generate a serious game. We argue that board games are an interesting medium for serious games, especially when the goal is to teach players about particularly complex systems. In that case, the transparency of a board game mak...

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Main Authors: Edward Castronova, Isaac Knowles
Format: Article
Language:English
Published: Serious Games Society 2015-09-01
Series:International Journal of Serious Games
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/77
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spelling doaj-8e7d2a720aa5489fa622db30396010a32020-11-25T02:28:55ZengSerious Games SocietyInternational Journal of Serious Games2384-87662015-09-012310.17083/ijsg.v2i3.7746A Model of Climate Policy Using Board Game MechanicsEdward Castronova0Isaac Knowles1Indiana UniversityIndiana University This paper provides a case study of how a board game can be modified to generate a serious game. We argue that board games are an interesting medium for serious games, especially when the goal is to teach players about particularly complex systems. In that case, the transparency of a board game makes it possible for players to “see the whole boards” – to see all of the various moving parts at work. That transparency also makes it very easy to modify board games. To demonstrate these claims, we present a modification to the board game CO2 that accurately models different policy options with regard to global warming. We show how a few major changes to the original game’s point systems, as well as removal of certain extraneous features, can significantly improve the game, adding an instructional value. The game allows players to experiment with several policy options, including carbon taxes, carbon emissions permit sales, and clean energy research support, and lets players see how these policies interact. We discuss ways that teachers, advocates, journalists, and others can the Climate Policy mod to more easily explain the incredibly complex interactions of power markets, carbon dioxide emissions, and public policy. http://journal.seriousgamessociety.org/index.php/IJSG/article/view/77
collection DOAJ
language English
format Article
sources DOAJ
author Edward Castronova
Isaac Knowles
spellingShingle Edward Castronova
Isaac Knowles
A Model of Climate Policy Using Board Game Mechanics
International Journal of Serious Games
author_facet Edward Castronova
Isaac Knowles
author_sort Edward Castronova
title A Model of Climate Policy Using Board Game Mechanics
title_short A Model of Climate Policy Using Board Game Mechanics
title_full A Model of Climate Policy Using Board Game Mechanics
title_fullStr A Model of Climate Policy Using Board Game Mechanics
title_full_unstemmed A Model of Climate Policy Using Board Game Mechanics
title_sort model of climate policy using board game mechanics
publisher Serious Games Society
series International Journal of Serious Games
issn 2384-8766
publishDate 2015-09-01
description This paper provides a case study of how a board game can be modified to generate a serious game. We argue that board games are an interesting medium for serious games, especially when the goal is to teach players about particularly complex systems. In that case, the transparency of a board game makes it possible for players to “see the whole boards” – to see all of the various moving parts at work. That transparency also makes it very easy to modify board games. To demonstrate these claims, we present a modification to the board game CO2 that accurately models different policy options with regard to global warming. We show how a few major changes to the original game’s point systems, as well as removal of certain extraneous features, can significantly improve the game, adding an instructional value. The game allows players to experiment with several policy options, including carbon taxes, carbon emissions permit sales, and clean energy research support, and lets players see how these policies interact. We discuss ways that teachers, advocates, journalists, and others can the Climate Policy mod to more easily explain the incredibly complex interactions of power markets, carbon dioxide emissions, and public policy.
url http://journal.seriousgamessociety.org/index.php/IJSG/article/view/77
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