Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments

Stroke is one of most common diseases of our modern societies with high socio-economic impact. Hence, rehabilitation approach involving patients in their rehabilitation process while lowering costly involvement of specialised human personnel is needed. This article describes a novel approach, offeri...

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Main Authors: E. Vogiatzaki, A. Krukowski
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2015-05-01
Series:EAI Endorsed Transactions on Pervasive Health and Technology
Subjects:
Online Access:http://eudl.eu/doi/10.4108/phat.1.1.e7
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spelling doaj-8e39326629df466997e6503efdc101dd2020-11-25T01:44:42ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Pervasive Health and Technology2411-71452015-05-011111210.4108/phat.1.1.e7Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming EnvironmentsE. Vogiatzaki0A. Krukowski1Research for Science, Art and Technology (RFSAT) Ltd, Sheffield, United Kingdom; rtd@rfsat.comIntracom S. A. Telecom Solutions, Peania, GreeceStroke is one of most common diseases of our modern societies with high socio-economic impact. Hence, rehabilitation approach involving patients in their rehabilitation process while lowering costly involvement of specialised human personnel is needed. This article describes a novel approach, offering an integrated rehabilitation training for stroke patients using a serious gaming approach based on a Unity3D virtual reality engine combined with a range of advanced technologies and immersive user interfaces. It puts patients and caretakers in control of the rehabilitation protocols, while leading physicians are enabled to supervise the progress of the rehabilitation via Personal Health Record. Possibility to perform training in a familiar home environment directly improves the effectiveness of the rehabilitation. The work presented herein has been conducted within the "StrokeBack" project co-funded by the European Commission under the Framework 7 Program in the ICT domain.http://eudl.eu/doi/10.4108/phat.1.1.e7RehabilitationStrokeVirtual Reality TherapyUser-Computer InterfacePersonal Health RecordsExperimental Games
collection DOAJ
language English
format Article
sources DOAJ
author E. Vogiatzaki
A. Krukowski
spellingShingle E. Vogiatzaki
A. Krukowski
Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments
EAI Endorsed Transactions on Pervasive Health and Technology
Rehabilitation
Stroke
Virtual Reality Therapy
User-Computer Interface
Personal Health Records
Experimental Games
author_facet E. Vogiatzaki
A. Krukowski
author_sort E. Vogiatzaki
title Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments
title_short Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments
title_full Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments
title_fullStr Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments
title_full_unstemmed Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments
title_sort rehabilitation after stroke using immersive user interfaces in 3d virtual and augmented gaming environments
publisher European Alliance for Innovation (EAI)
series EAI Endorsed Transactions on Pervasive Health and Technology
issn 2411-7145
publishDate 2015-05-01
description Stroke is one of most common diseases of our modern societies with high socio-economic impact. Hence, rehabilitation approach involving patients in their rehabilitation process while lowering costly involvement of specialised human personnel is needed. This article describes a novel approach, offering an integrated rehabilitation training for stroke patients using a serious gaming approach based on a Unity3D virtual reality engine combined with a range of advanced technologies and immersive user interfaces. It puts patients and caretakers in control of the rehabilitation protocols, while leading physicians are enabled to supervise the progress of the rehabilitation via Personal Health Record. Possibility to perform training in a familiar home environment directly improves the effectiveness of the rehabilitation. The work presented herein has been conducted within the "StrokeBack" project co-funded by the European Commission under the Framework 7 Program in the ICT domain.
topic Rehabilitation
Stroke
Virtual Reality Therapy
User-Computer Interface
Personal Health Records
Experimental Games
url http://eudl.eu/doi/10.4108/phat.1.1.e7
work_keys_str_mv AT evogiatzaki rehabilitationafterstrokeusingimmersiveuserinterfacesin3dvirtualandaugmentedgamingenvironments
AT akrukowski rehabilitationafterstrokeusingimmersiveuserinterfacesin3dvirtualandaugmentedgamingenvironments
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