Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments
Stroke is one of most common diseases of our modern societies with high socio-economic impact. Hence, rehabilitation approach involving patients in their rehabilitation process while lowering costly involvement of specialised human personnel is needed. This article describes a novel approach, offeri...
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European Alliance for Innovation (EAI)
2015-05-01
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Online Access: | http://eudl.eu/doi/10.4108/phat.1.1.e7 |
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doaj-8e39326629df466997e6503efdc101dd2020-11-25T01:44:42ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Pervasive Health and Technology2411-71452015-05-011111210.4108/phat.1.1.e7Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming EnvironmentsE. Vogiatzaki0A. Krukowski1Research for Science, Art and Technology (RFSAT) Ltd, Sheffield, United Kingdom; rtd@rfsat.comIntracom S. A. Telecom Solutions, Peania, GreeceStroke is one of most common diseases of our modern societies with high socio-economic impact. Hence, rehabilitation approach involving patients in their rehabilitation process while lowering costly involvement of specialised human personnel is needed. This article describes a novel approach, offering an integrated rehabilitation training for stroke patients using a serious gaming approach based on a Unity3D virtual reality engine combined with a range of advanced technologies and immersive user interfaces. It puts patients and caretakers in control of the rehabilitation protocols, while leading physicians are enabled to supervise the progress of the rehabilitation via Personal Health Record. Possibility to perform training in a familiar home environment directly improves the effectiveness of the rehabilitation. The work presented herein has been conducted within the "StrokeBack" project co-funded by the European Commission under the Framework 7 Program in the ICT domain.http://eudl.eu/doi/10.4108/phat.1.1.e7RehabilitationStrokeVirtual Reality TherapyUser-Computer InterfacePersonal Health RecordsExperimental Games |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
E. Vogiatzaki A. Krukowski |
spellingShingle |
E. Vogiatzaki A. Krukowski Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments EAI Endorsed Transactions on Pervasive Health and Technology Rehabilitation Stroke Virtual Reality Therapy User-Computer Interface Personal Health Records Experimental Games |
author_facet |
E. Vogiatzaki A. Krukowski |
author_sort |
E. Vogiatzaki |
title |
Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments |
title_short |
Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments |
title_full |
Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments |
title_fullStr |
Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments |
title_full_unstemmed |
Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments |
title_sort |
rehabilitation after stroke using immersive user interfaces in 3d virtual and augmented gaming environments |
publisher |
European Alliance for Innovation (EAI) |
series |
EAI Endorsed Transactions on Pervasive Health and Technology |
issn |
2411-7145 |
publishDate |
2015-05-01 |
description |
Stroke is one of most common diseases of our modern societies with high socio-economic impact. Hence, rehabilitation approach involving patients in their rehabilitation process while lowering costly involvement of specialised human personnel is needed. This article describes a novel approach, offering an integrated rehabilitation training for stroke patients using a serious gaming approach based on a Unity3D virtual reality engine combined with a range of advanced technologies and immersive user interfaces. It puts patients and caretakers in control of the rehabilitation protocols, while leading physicians are enabled to supervise the progress of the rehabilitation via Personal Health Record. Possibility to perform training in a familiar home environment directly improves the effectiveness of the rehabilitation. The work presented herein has been conducted within the "StrokeBack" project co-funded by the European Commission under the Framework 7 Program in the ICT domain. |
topic |
Rehabilitation Stroke Virtual Reality Therapy User-Computer Interface Personal Health Records Experimental Games |
url |
http://eudl.eu/doi/10.4108/phat.1.1.e7 |
work_keys_str_mv |
AT evogiatzaki rehabilitationafterstrokeusingimmersiveuserinterfacesin3dvirtualandaugmentedgamingenvironments AT akrukowski rehabilitationafterstrokeusingimmersiveuserinterfacesin3dvirtualandaugmentedgamingenvironments |
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