In migrants’ shoes. A game to raise awareness and support long-lasting learning
This contribution looks at the game as a technology for communicating, sharing and learning. It poses a specific focus on the play activity as a means to address cultural integration, presenting the analysis and research outcomes gleaned enquiring the persuasive urban game AHW (full name removed for...
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Consiglio Nazionale delle Ricerche (CNR)
2017-04-01
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doaj-8e28a3ef7f4940198fd93e2b26b25bf12020-11-25T03:09:58ZengConsiglio Nazionale delle Ricerche (CNR)Italian Journal of Educational Technology2532-46322532-77202017-04-0125110.17471/2499-4324/858800In migrants’ shoes. A game to raise awareness and support long-lasting learningFrancesca Antonacci0Maresa Bertolo1Ilaria Mariani2Dipartimento di Scienze umane per la formazione "Riccardo Massa", Milano Bicocca UniversityDesign Department, Politecnico di MilanoDesign Department, Politecnico di MilanoThis contribution looks at the game as a technology for communicating, sharing and learning. It poses a specific focus on the play activity as a means to address cultural integration, presenting the analysis and research outcomes gleaned enquiring the persuasive urban game AHW (full name removed for blind peer review) and its application to a group of adolescents who manifested hostile feelings towards foreigners. The game intends to immerse players into awkward situations to problematise and modify their former mindset, prejudices and biases towards migrants, fostering effective learning outcomes able to affect behaviours and increase empathy. The enquiry is an action research conducted via pre- and post-experience qualitative questionnaires, short interviews and focus groups. The analysis reveals that players were involved in processes of moving, uncomfortable identification that lessened existing prejudices, increasing the comprehension of certain immigrants’ conditions and fragility, with relevant outcomes in terms of persisting transformative learning. https://ijet.itd.cnr.it/article/view/858Inclusive educationAction researchPlay experience analysisSocial changeIdentificationMigrant emergency |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Francesca Antonacci Maresa Bertolo Ilaria Mariani |
spellingShingle |
Francesca Antonacci Maresa Bertolo Ilaria Mariani In migrants’ shoes. A game to raise awareness and support long-lasting learning Italian Journal of Educational Technology Inclusive education Action research Play experience analysis Social change Identification Migrant emergency |
author_facet |
Francesca Antonacci Maresa Bertolo Ilaria Mariani |
author_sort |
Francesca Antonacci |
title |
In migrants’ shoes. A game to raise awareness and support long-lasting learning |
title_short |
In migrants’ shoes. A game to raise awareness and support long-lasting learning |
title_full |
In migrants’ shoes. A game to raise awareness and support long-lasting learning |
title_fullStr |
In migrants’ shoes. A game to raise awareness and support long-lasting learning |
title_full_unstemmed |
In migrants’ shoes. A game to raise awareness and support long-lasting learning |
title_sort |
in migrants’ shoes. a game to raise awareness and support long-lasting learning |
publisher |
Consiglio Nazionale delle Ricerche (CNR) |
series |
Italian Journal of Educational Technology |
issn |
2532-4632 2532-7720 |
publishDate |
2017-04-01 |
description |
This contribution looks at the game as a technology for communicating, sharing and learning. It poses a specific focus on the play activity as a means to address cultural integration, presenting the analysis and research outcomes gleaned enquiring the persuasive urban game AHW (full name removed for blind peer review) and its application to a group of adolescents who manifested hostile feelings towards foreigners. The game intends to immerse players into awkward situations to problematise and modify their former mindset, prejudices and biases towards migrants, fostering effective learning outcomes able to affect behaviours and increase empathy. The enquiry is an action research conducted via pre- and post-experience qualitative questionnaires, short interviews and focus groups. The analysis reveals that players were involved in processes of moving, uncomfortable identification that lessened existing prejudices, increasing the comprehension of certain immigrants’ conditions and fragility, with relevant outcomes in terms of persisting transformative learning.
|
topic |
Inclusive education Action research Play experience analysis Social change Identification Migrant emergency |
url |
https://ijet.itd.cnr.it/article/view/858 |
work_keys_str_mv |
AT francescaantonacci inmigrantsshoesagametoraiseawarenessandsupportlonglastinglearning AT maresabertolo inmigrantsshoesagametoraiseawarenessandsupportlonglastinglearning AT ilariamariani inmigrantsshoesagametoraiseawarenessandsupportlonglastinglearning |
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