In migrants’ shoes. A game to raise awareness and support long-lasting learning

This contribution looks at the game as a technology for communicating, sharing and learning. It poses a specific focus on the play activity as a means to address cultural integration, presenting the analysis and research outcomes gleaned enquiring the persuasive urban game AHW (full name removed for...

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Main Authors: Francesca Antonacci, Maresa Bertolo, Ilaria Mariani
Format: Article
Language:English
Published: Consiglio Nazionale delle Ricerche (CNR) 2017-04-01
Series:Italian Journal of Educational Technology
Subjects:
Online Access:https://ijet.itd.cnr.it/article/view/858
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spelling doaj-8e28a3ef7f4940198fd93e2b26b25bf12020-11-25T03:09:58ZengConsiglio Nazionale delle Ricerche (CNR)Italian Journal of Educational Technology2532-46322532-77202017-04-0125110.17471/2499-4324/858800In migrants’ shoes. A game to raise awareness and support long-lasting learningFrancesca Antonacci0Maresa Bertolo1Ilaria Mariani2Dipartimento di Scienze umane per la formazione "Riccardo Massa", Milano Bicocca UniversityDesign Department, Politecnico di MilanoDesign Department, Politecnico di MilanoThis contribution looks at the game as a technology for communicating, sharing and learning. It poses a specific focus on the play activity as a means to address cultural integration, presenting the analysis and research outcomes gleaned enquiring the persuasive urban game AHW (full name removed for blind peer review) and its application to a group of adolescents who manifested hostile feelings towards foreigners. The game intends to immerse players into awkward situations to problematise and modify their former mindset, prejudices and biases towards migrants, fostering effective learning outcomes able to affect behaviours and increase empathy. The enquiry is an action research conducted via pre- and post-experience qualitative questionnaires, short interviews and focus groups. The analysis reveals that players were involved in processes of moving, uncomfortable identification that lessened existing prejudices, increasing the comprehension of certain immigrants’ conditions and fragility, with relevant outcomes in terms of persisting transformative learning. https://ijet.itd.cnr.it/article/view/858Inclusive educationAction researchPlay experience analysisSocial changeIdentificationMigrant emergency
collection DOAJ
language English
format Article
sources DOAJ
author Francesca Antonacci
Maresa Bertolo
Ilaria Mariani
spellingShingle Francesca Antonacci
Maresa Bertolo
Ilaria Mariani
In migrants’ shoes. A game to raise awareness and support long-lasting learning
Italian Journal of Educational Technology
Inclusive education
Action research
Play experience analysis
Social change
Identification
Migrant emergency
author_facet Francesca Antonacci
Maresa Bertolo
Ilaria Mariani
author_sort Francesca Antonacci
title In migrants’ shoes. A game to raise awareness and support long-lasting learning
title_short In migrants’ shoes. A game to raise awareness and support long-lasting learning
title_full In migrants’ shoes. A game to raise awareness and support long-lasting learning
title_fullStr In migrants’ shoes. A game to raise awareness and support long-lasting learning
title_full_unstemmed In migrants’ shoes. A game to raise awareness and support long-lasting learning
title_sort in migrants’ shoes. a game to raise awareness and support long-lasting learning
publisher Consiglio Nazionale delle Ricerche (CNR)
series Italian Journal of Educational Technology
issn 2532-4632
2532-7720
publishDate 2017-04-01
description This contribution looks at the game as a technology for communicating, sharing and learning. It poses a specific focus on the play activity as a means to address cultural integration, presenting the analysis and research outcomes gleaned enquiring the persuasive urban game AHW (full name removed for blind peer review) and its application to a group of adolescents who manifested hostile feelings towards foreigners. The game intends to immerse players into awkward situations to problematise and modify their former mindset, prejudices and biases towards migrants, fostering effective learning outcomes able to affect behaviours and increase empathy. The enquiry is an action research conducted via pre- and post-experience qualitative questionnaires, short interviews and focus groups. The analysis reveals that players were involved in processes of moving, uncomfortable identification that lessened existing prejudices, increasing the comprehension of certain immigrants’ conditions and fragility, with relevant outcomes in terms of persisting transformative learning.
topic Inclusive education
Action research
Play experience analysis
Social change
Identification
Migrant emergency
url https://ijet.itd.cnr.it/article/view/858
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