The Making of Interactive Applications of Beginning Counting with Montessori Method for Kindergarten Students

This study aims to create an interactive application of beginning counting with the Montessori method that appropriate to apply as a learning media in Kindergarten. And also to find out the appropriateness of interactive application. The research method used in this research is Research and Developm...

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Main Authors: Andito Haryo Saputro, Dwi Maryono, Yudianto Sujana
Format: Article
Language:English
Published: Universitas Sebelas Maret 2019-11-01
Series:IJIE (Indonesian Journal of Informatics Education)
Subjects:
Online Access:https://jurnal.uns.ac.id/ijie/article/view/15024
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spelling doaj-8d904b33bdc547fca39df5d600e7c1e32020-12-08T14:04:46ZengUniversitas Sebelas MaretIJIE (Indonesian Journal of Informatics Education)2549-03892019-11-0131394510.20961/ijie.v3i1.1502422991The Making of Interactive Applications of Beginning Counting with Montessori Method for Kindergarten StudentsAndito Haryo Saputro0Dwi Maryono1Yudianto Sujana2National Central UniversityUniversitas Sebelas MaretUniversitas Sebelas MaretThis study aims to create an interactive application of beginning counting with the Montessori method that appropriate to apply as a learning media in Kindergarten. And also to find out the appropriateness of interactive application. The research method used in this research is Research and Development (R&D) and using the ADDIE development model. The development model is divided into 5 stages : (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. In the development stage, the RAD (Rapid Application Development) method is used. The interview method, literature method, and instrument method are used in collecting data. Further, interactive application validated or assessed by media expert and material expert. The results showed that the interactive application of beginning counting with the Montessori method successfully created. The application divided into 3 parts : (1) Knowing numbers, (2) Sorting numbers, and (3) Counting with numbers. Based on the results of the validation of the interactive application, the percentage of interactive application appropriateness were obtained 96.6% by material expert, and 94.7% by media expert. This shows that the interactive application that has been developed can be used as learning resources or learning media of beginning counting.https://jurnal.uns.ac.id/ijie/article/view/15024beginning countinginteractive applicationmontessori method.
collection DOAJ
language English
format Article
sources DOAJ
author Andito Haryo Saputro
Dwi Maryono
Yudianto Sujana
spellingShingle Andito Haryo Saputro
Dwi Maryono
Yudianto Sujana
The Making of Interactive Applications of Beginning Counting with Montessori Method for Kindergarten Students
IJIE (Indonesian Journal of Informatics Education)
beginning counting
interactive application
montessori method.
author_facet Andito Haryo Saputro
Dwi Maryono
Yudianto Sujana
author_sort Andito Haryo Saputro
title The Making of Interactive Applications of Beginning Counting with Montessori Method for Kindergarten Students
title_short The Making of Interactive Applications of Beginning Counting with Montessori Method for Kindergarten Students
title_full The Making of Interactive Applications of Beginning Counting with Montessori Method for Kindergarten Students
title_fullStr The Making of Interactive Applications of Beginning Counting with Montessori Method for Kindergarten Students
title_full_unstemmed The Making of Interactive Applications of Beginning Counting with Montessori Method for Kindergarten Students
title_sort making of interactive applications of beginning counting with montessori method for kindergarten students
publisher Universitas Sebelas Maret
series IJIE (Indonesian Journal of Informatics Education)
issn 2549-0389
publishDate 2019-11-01
description This study aims to create an interactive application of beginning counting with the Montessori method that appropriate to apply as a learning media in Kindergarten. And also to find out the appropriateness of interactive application. The research method used in this research is Research and Development (R&D) and using the ADDIE development model. The development model is divided into 5 stages : (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. In the development stage, the RAD (Rapid Application Development) method is used. The interview method, literature method, and instrument method are used in collecting data. Further, interactive application validated or assessed by media expert and material expert. The results showed that the interactive application of beginning counting with the Montessori method successfully created. The application divided into 3 parts : (1) Knowing numbers, (2) Sorting numbers, and (3) Counting with numbers. Based on the results of the validation of the interactive application, the percentage of interactive application appropriateness were obtained 96.6% by material expert, and 94.7% by media expert. This shows that the interactive application that has been developed can be used as learning resources or learning media of beginning counting.
topic beginning counting
interactive application
montessori method.
url https://jurnal.uns.ac.id/ijie/article/view/15024
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