Evaluation of public engagement activities to promote science in a zoo environment.

Scientists are increasing their efforts to promote public engagement with their science, but the efficacy of the methods used is often not scientifically evaluated. Here, we designed, installed and evaluated the educational impact of interactive games on touchscreens at two primate research centres...

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Main Authors: Jamie Whitehouse, Bridget M Waller, Mathilde Chanvin, Emma K Wallace, Anne M Schel, Kate Peirce, Heidi Mitchell, Alaina Macri, Katie Slocombe
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2014-01-01
Series:PLoS ONE
Online Access:http://europepmc.org/articles/PMC4240600?pdf=render
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spelling doaj-8d36c9cbd3c548ef9378d49a86af5c562020-11-25T02:11:57ZengPublic Library of Science (PLoS)PLoS ONE1932-62032014-01-01911e11339510.1371/journal.pone.0113395Evaluation of public engagement activities to promote science in a zoo environment.Jamie WhitehouseBridget M WallerMathilde ChanvinEmma K WallaceAnne M SchelKate PeirceHeidi MitchellAlaina MacriKatie SlocombeScientists are increasing their efforts to promote public engagement with their science, but the efficacy of the methods used is often not scientifically evaluated. Here, we designed, installed and evaluated the educational impact of interactive games on touchscreens at two primate research centres based in zoo environments. The games were designed to promote interest in and understanding of primates and comparative psychology, as a scaffold towards interest in science more generally and with the intention of targeting younger individuals (under 16's). We used systematic observational techniques and questionnaires to assess the impact of the games on zoo visitors. The games facilitated increased interest in psychology and science in zoo visitors, and changed the knowledge of visitors, through demonstration of learning about specific scientific findings nested within the games. The impact of such devices was greatest on younger individuals (under 16's) as they were significantly more likely to engage with the games. On the whole, therefore, this study demonstrates that interactive devices can be successful educational tools, and adds to the growing body of evidence that conducting research on public view in zoos can have a tangible impact on public engagement with science.http://europepmc.org/articles/PMC4240600?pdf=render
collection DOAJ
language English
format Article
sources DOAJ
author Jamie Whitehouse
Bridget M Waller
Mathilde Chanvin
Emma K Wallace
Anne M Schel
Kate Peirce
Heidi Mitchell
Alaina Macri
Katie Slocombe
spellingShingle Jamie Whitehouse
Bridget M Waller
Mathilde Chanvin
Emma K Wallace
Anne M Schel
Kate Peirce
Heidi Mitchell
Alaina Macri
Katie Slocombe
Evaluation of public engagement activities to promote science in a zoo environment.
PLoS ONE
author_facet Jamie Whitehouse
Bridget M Waller
Mathilde Chanvin
Emma K Wallace
Anne M Schel
Kate Peirce
Heidi Mitchell
Alaina Macri
Katie Slocombe
author_sort Jamie Whitehouse
title Evaluation of public engagement activities to promote science in a zoo environment.
title_short Evaluation of public engagement activities to promote science in a zoo environment.
title_full Evaluation of public engagement activities to promote science in a zoo environment.
title_fullStr Evaluation of public engagement activities to promote science in a zoo environment.
title_full_unstemmed Evaluation of public engagement activities to promote science in a zoo environment.
title_sort evaluation of public engagement activities to promote science in a zoo environment.
publisher Public Library of Science (PLoS)
series PLoS ONE
issn 1932-6203
publishDate 2014-01-01
description Scientists are increasing their efforts to promote public engagement with their science, but the efficacy of the methods used is often not scientifically evaluated. Here, we designed, installed and evaluated the educational impact of interactive games on touchscreens at two primate research centres based in zoo environments. The games were designed to promote interest in and understanding of primates and comparative psychology, as a scaffold towards interest in science more generally and with the intention of targeting younger individuals (under 16's). We used systematic observational techniques and questionnaires to assess the impact of the games on zoo visitors. The games facilitated increased interest in psychology and science in zoo visitors, and changed the knowledge of visitors, through demonstration of learning about specific scientific findings nested within the games. The impact of such devices was greatest on younger individuals (under 16's) as they were significantly more likely to engage with the games. On the whole, therefore, this study demonstrates that interactive devices can be successful educational tools, and adds to the growing body of evidence that conducting research on public view in zoos can have a tangible impact on public engagement with science.
url http://europepmc.org/articles/PMC4240600?pdf=render
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