Implementing M-Learning System for Learning Mathematics Through Computer Games and Applying Neural Networks for Content Similarity Analysis of an Integrated Social Network

In order to make e-learning systems more readily available for use, the majority of new systems are being developed in a form suitable for mobile learning, i.e. m-learning. The paper puts focus on the parts of the implementation of an e-learning system which is not restricted to desktop platforms, b...

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Main Authors: Petar Juric, Marija Brkic Bakaric, Maja Matetic
Format: Article
Language:English
Published: International Association of Online Engineering (IAOE) 2021-07-01
Series:International Journal of Interactive Mobile Technologies
Subjects:
Online Access:https://online-journals.org/index.php/i-jim/article/view/22185
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spelling doaj-8c73cc18aedf4cf0b1baf3dbc806dc562021-09-02T21:42:41ZengInternational Association of Online Engineering (IAOE)International Journal of Interactive Mobile Technologies1865-79232021-07-01151314516110.3991/ijim.v15i13.221858137Implementing M-Learning System for Learning Mathematics Through Computer Games and Applying Neural Networks for Content Similarity Analysis of an Integrated Social NetworkPetar Juric0Marija Brkic Bakaric1Maja Matetic2University of Rijeka, Radmile Matejcic 2, 51000 RijekaUniversity of Rijeka, Radmile Matejcic 2, 51000 RijekaUniversity of Rijeka, Radmile Matejcic 2, 51000 RijekaIn order to make e-learning systems more readily available for use, the majority of new systems are being developed in a form suitable for mobile learning, i.e. m-learning. The paper puts focus on the parts of the implementation of an e-learning system which is not restricted to desktop platforms, but works equally well on smartphones and tablets in the form of m-learning. The implemented system uses educational computer games for learning Mathematics in primary schools and has an integrated social network, which is used for communication and publishing of the content related to the game. Besides analysing the platforms used for accessing the system (desktop/mobile), since students are given a choice, the paper also questions how to interpret messages when they contain concepts in student jargon or generally unknown to teachers, and shows that these messages can be interpreted by applying neural networks.https://online-journals.org/index.php/i-jim/article/view/22185m-learninge-learninggame based learningmathematicsneural networkssocial network analysis
collection DOAJ
language English
format Article
sources DOAJ
author Petar Juric
Marija Brkic Bakaric
Maja Matetic
spellingShingle Petar Juric
Marija Brkic Bakaric
Maja Matetic
Implementing M-Learning System for Learning Mathematics Through Computer Games and Applying Neural Networks for Content Similarity Analysis of an Integrated Social Network
International Journal of Interactive Mobile Technologies
m-learning
e-learning
game based learning
mathematics
neural networks
social network analysis
author_facet Petar Juric
Marija Brkic Bakaric
Maja Matetic
author_sort Petar Juric
title Implementing M-Learning System for Learning Mathematics Through Computer Games and Applying Neural Networks for Content Similarity Analysis of an Integrated Social Network
title_short Implementing M-Learning System for Learning Mathematics Through Computer Games and Applying Neural Networks for Content Similarity Analysis of an Integrated Social Network
title_full Implementing M-Learning System for Learning Mathematics Through Computer Games and Applying Neural Networks for Content Similarity Analysis of an Integrated Social Network
title_fullStr Implementing M-Learning System for Learning Mathematics Through Computer Games and Applying Neural Networks for Content Similarity Analysis of an Integrated Social Network
title_full_unstemmed Implementing M-Learning System for Learning Mathematics Through Computer Games and Applying Neural Networks for Content Similarity Analysis of an Integrated Social Network
title_sort implementing m-learning system for learning mathematics through computer games and applying neural networks for content similarity analysis of an integrated social network
publisher International Association of Online Engineering (IAOE)
series International Journal of Interactive Mobile Technologies
issn 1865-7923
publishDate 2021-07-01
description In order to make e-learning systems more readily available for use, the majority of new systems are being developed in a form suitable for mobile learning, i.e. m-learning. The paper puts focus on the parts of the implementation of an e-learning system which is not restricted to desktop platforms, but works equally well on smartphones and tablets in the form of m-learning. The implemented system uses educational computer games for learning Mathematics in primary schools and has an integrated social network, which is used for communication and publishing of the content related to the game. Besides analysing the platforms used for accessing the system (desktop/mobile), since students are given a choice, the paper also questions how to interpret messages when they contain concepts in student jargon or generally unknown to teachers, and shows that these messages can be interpreted by applying neural networks.
topic m-learning
e-learning
game based learning
mathematics
neural networks
social network analysis
url https://online-journals.org/index.php/i-jim/article/view/22185
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