Implementing M-Learning System for Learning Mathematics Through Computer Games and Applying Neural Networks for Content Similarity Analysis of an Integrated Social Network
In order to make e-learning systems more readily available for use, the majority of new systems are being developed in a form suitable for mobile learning, i.e. m-learning. The paper puts focus on the parts of the implementation of an e-learning system which is not restricted to desktop platforms, b...
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International Association of Online Engineering (IAOE)
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doaj-8c73cc18aedf4cf0b1baf3dbc806dc562021-09-02T21:42:41ZengInternational Association of Online Engineering (IAOE)International Journal of Interactive Mobile Technologies1865-79232021-07-01151314516110.3991/ijim.v15i13.221858137Implementing M-Learning System for Learning Mathematics Through Computer Games and Applying Neural Networks for Content Similarity Analysis of an Integrated Social NetworkPetar Juric0Marija Brkic Bakaric1Maja Matetic2University of Rijeka, Radmile Matejcic 2, 51000 RijekaUniversity of Rijeka, Radmile Matejcic 2, 51000 RijekaUniversity of Rijeka, Radmile Matejcic 2, 51000 RijekaIn order to make e-learning systems more readily available for use, the majority of new systems are being developed in a form suitable for mobile learning, i.e. m-learning. The paper puts focus on the parts of the implementation of an e-learning system which is not restricted to desktop platforms, but works equally well on smartphones and tablets in the form of m-learning. The implemented system uses educational computer games for learning Mathematics in primary schools and has an integrated social network, which is used for communication and publishing of the content related to the game. Besides analysing the platforms used for accessing the system (desktop/mobile), since students are given a choice, the paper also questions how to interpret messages when they contain concepts in student jargon or generally unknown to teachers, and shows that these messages can be interpreted by applying neural networks.https://online-journals.org/index.php/i-jim/article/view/22185m-learninge-learninggame based learningmathematicsneural networkssocial network analysis |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Petar Juric Marija Brkic Bakaric Maja Matetic |
spellingShingle |
Petar Juric Marija Brkic Bakaric Maja Matetic Implementing M-Learning System for Learning Mathematics Through Computer Games and Applying Neural Networks for Content Similarity Analysis of an Integrated Social Network International Journal of Interactive Mobile Technologies m-learning e-learning game based learning mathematics neural networks social network analysis |
author_facet |
Petar Juric Marija Brkic Bakaric Maja Matetic |
author_sort |
Petar Juric |
title |
Implementing M-Learning System for Learning Mathematics Through Computer Games and Applying Neural Networks for Content Similarity Analysis of an Integrated Social Network |
title_short |
Implementing M-Learning System for Learning Mathematics Through Computer Games and Applying Neural Networks for Content Similarity Analysis of an Integrated Social Network |
title_full |
Implementing M-Learning System for Learning Mathematics Through Computer Games and Applying Neural Networks for Content Similarity Analysis of an Integrated Social Network |
title_fullStr |
Implementing M-Learning System for Learning Mathematics Through Computer Games and Applying Neural Networks for Content Similarity Analysis of an Integrated Social Network |
title_full_unstemmed |
Implementing M-Learning System for Learning Mathematics Through Computer Games and Applying Neural Networks for Content Similarity Analysis of an Integrated Social Network |
title_sort |
implementing m-learning system for learning mathematics through computer games and applying neural networks for content similarity analysis of an integrated social network |
publisher |
International Association of Online Engineering (IAOE) |
series |
International Journal of Interactive Mobile Technologies |
issn |
1865-7923 |
publishDate |
2021-07-01 |
description |
In order to make e-learning systems more readily available for use, the majority of new systems are being developed in a form suitable for mobile learning, i.e. m-learning. The paper puts focus on the parts of the implementation of an e-learning system which is not restricted to desktop platforms, but works equally well on smartphones and tablets in the form of m-learning. The implemented system uses educational computer games for learning Mathematics in primary schools and has an integrated social network, which is used for communication and publishing of the content related to the game. Besides analysing the platforms used for accessing the system (desktop/mobile), since students are given a choice, the paper also questions how to interpret messages when they contain concepts in student jargon or generally unknown to teachers, and shows that these messages can be interpreted by applying neural networks. |
topic |
m-learning e-learning game based learning mathematics neural networks social network analysis |
url |
https://online-journals.org/index.php/i-jim/article/view/22185 |
work_keys_str_mv |
AT petarjuric implementingmlearningsystemforlearningmathematicsthroughcomputergamesandapplyingneuralnetworksforcontentsimilarityanalysisofanintegratedsocialnetwork AT marijabrkicbakaric implementingmlearningsystemforlearningmathematicsthroughcomputergamesandapplyingneuralnetworksforcontentsimilarityanalysisofanintegratedsocialnetwork AT majamatetic implementingmlearningsystemforlearningmathematicsthroughcomputergamesandapplyingneuralnetworksforcontentsimilarityanalysisofanintegratedsocialnetwork |
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