CONSISTENT MULTI-VIEW TEXTURING OF DETAILED 3D SURFACE MODELS

Texture mapping techniques are used to achieve a high degree of realism for computer generated large-scale and detailed 3D surface models by extracting the texture information from photographic images and applying it to the object surfaces. Due to the fact that a single image cannot capture all part...

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Main Authors: K. Davydova, G. Kuschk, L. Hoegner, P. Reinartz, U. Stilla
Format: Article
Language:English
Published: Copernicus Publications 2015-03-01
Series:ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Online Access:http://www.isprs-ann-photogramm-remote-sens-spatial-inf-sci.net/II-3-W4/25/2015/isprsannals-II-3-W4-25-2015.pdf
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spelling doaj-8c5e0b79e4384e8da0c04f015a8edb8d2020-11-24T22:48:09ZengCopernicus PublicationsISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences2194-90422194-90502015-03-01II-3/W4253110.5194/isprsannals-II-3-W4-25-2015CONSISTENT MULTI-VIEW TEXTURING OF DETAILED 3D SURFACE MODELSK. Davydova0G. Kuschk1L. Hoegner2P. Reinartz3U. Stilla4Remote Sensing Technology Institute, German Aerospace Center (DLR), D-82234 Wessling, GermanyRemote Sensing Technology Institute, German Aerospace Center (DLR), D-82234 Wessling, GermanyPhotogrammetry & Remote Sensing, Technische Universitaet Muenchen (TUM), Arcisstr. 21, 80333 Munich, GermanyRemote Sensing Technology Institute, German Aerospace Center (DLR), D-82234 Wessling, GermanyPhotogrammetry & Remote Sensing, Technische Universitaet Muenchen (TUM), Arcisstr. 21, 80333 Munich, GermanyTexture mapping techniques are used to achieve a high degree of realism for computer generated large-scale and detailed 3D surface models by extracting the texture information from photographic images and applying it to the object surfaces. Due to the fact that a single image cannot capture all parts of the scene, a number of images should be taken. However, texturing the object surfaces from several images can lead to lighting variations between the neighboring texture fragments. In this paper we describe the creation of a textured 3D scene from overlapping aerial images using a Markov Random Field energy minimization framework. We aim to maximize the quality of the generated texture mosaic, preserving the resolution from the original images, and at the same time to minimize the seam visibilities between adjacent fragments. As input data we use a triangulated mesh of the city center of Munich and multiple camera views of the scene from different directions.http://www.isprs-ann-photogramm-remote-sens-spatial-inf-sci.net/II-3-W4/25/2015/isprsannals-II-3-W4-25-2015.pdf
collection DOAJ
language English
format Article
sources DOAJ
author K. Davydova
G. Kuschk
L. Hoegner
P. Reinartz
U. Stilla
spellingShingle K. Davydova
G. Kuschk
L. Hoegner
P. Reinartz
U. Stilla
CONSISTENT MULTI-VIEW TEXTURING OF DETAILED 3D SURFACE MODELS
ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
author_facet K. Davydova
G. Kuschk
L. Hoegner
P. Reinartz
U. Stilla
author_sort K. Davydova
title CONSISTENT MULTI-VIEW TEXTURING OF DETAILED 3D SURFACE MODELS
title_short CONSISTENT MULTI-VIEW TEXTURING OF DETAILED 3D SURFACE MODELS
title_full CONSISTENT MULTI-VIEW TEXTURING OF DETAILED 3D SURFACE MODELS
title_fullStr CONSISTENT MULTI-VIEW TEXTURING OF DETAILED 3D SURFACE MODELS
title_full_unstemmed CONSISTENT MULTI-VIEW TEXTURING OF DETAILED 3D SURFACE MODELS
title_sort consistent multi-view texturing of detailed 3d surface models
publisher Copernicus Publications
series ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
issn 2194-9042
2194-9050
publishDate 2015-03-01
description Texture mapping techniques are used to achieve a high degree of realism for computer generated large-scale and detailed 3D surface models by extracting the texture information from photographic images and applying it to the object surfaces. Due to the fact that a single image cannot capture all parts of the scene, a number of images should be taken. However, texturing the object surfaces from several images can lead to lighting variations between the neighboring texture fragments. In this paper we describe the creation of a textured 3D scene from overlapping aerial images using a Markov Random Field energy minimization framework. We aim to maximize the quality of the generated texture mosaic, preserving the resolution from the original images, and at the same time to minimize the seam visibilities between adjacent fragments. As input data we use a triangulated mesh of the city center of Munich and multiple camera views of the scene from different directions.
url http://www.isprs-ann-photogramm-remote-sens-spatial-inf-sci.net/II-3-W4/25/2015/isprsannals-II-3-W4-25-2015.pdf
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