Gamification as a Sustainable Source of Enjoyment During Balance and Gait Exercises
We may be motivated to engage in a certain motor activity because it is instrumental to obtaining reward (e.g., money) or because we enjoy the activity, making it intrinsically rewarding. Enjoyment is related to intrinsic motivation which is considered to be a durable form of motivation. Therefore,...
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doaj-8c11f9428a174ed480190f11915edc582020-11-25T00:05:19ZengFrontiers Media S.A.Frontiers in Psychology1664-10782019-03-011010.3389/fpsyg.2019.00294384346Gamification as a Sustainable Source of Enjoyment During Balance and Gait ExercisesKatinka van der Kooij0Rosanne van Dijsseldonk1Rosanne van Dijsseldonk2Milou van Veen3Frans Steenbrink4Coen de Weerd5Krista E. Overvliet6Krista E. Overvliet7Department of Human Movement Sciences, Vrije Universiteit Amsterdam, Amsterdam, NetherlandsDepartment of Human Movement Sciences, Vrije Universiteit Amsterdam, Amsterdam, NetherlandsDepartment of Research, Sint Maartenskliniek, Nijmegen, NetherlandsDepartment of Human Movement Sciences, Vrije Universiteit Amsterdam, Amsterdam, NetherlandsMotekforce Link, Amsterdam, NetherlandsMotekforce Link, Amsterdam, NetherlandsDepartment of Biological Psychology and Neuropsychology, University of Hamburg, Hamburg, GermanyDepartment of Experimental Psychology, Utrecht University, Utrecht, NetherlandsWe may be motivated to engage in a certain motor activity because it is instrumental to obtaining reward (e.g., money) or because we enjoy the activity, making it intrinsically rewarding. Enjoyment is related to intrinsic motivation which is considered to be a durable form of motivation. Therefore, many rehabilitation programs aim to increase task enjoyment by adding game elements (“gamification”). Here we ask how the influence of game elements on motivation develops over time and additionally explore whether enjoyment influences motor performance. We describe two different studies that varied game elements in different exercises. Experiment 1 compared the durability of enjoyment for a gamified and a conventional balance exercise in elderly. Experiment 2 addressed the question whether adding game elements to a gait adaptability exercise enhances the durability of enjoyment and additionally tested whether the game elements influenced movement vigor and accuracy (motor performance). The results show that the game elements enhanced enjoyment. Enjoyment faded over time, but this decrease tended to be less pronounced in gamified exercises. There was no evidence that the game elements affected movement vigor or accuracy.https://www.frontiersin.org/article/10.3389/fpsyg.2019.00294/fullmotivationpleasurerewardpsychomotor performancevideo gamespostural balance |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Katinka van der Kooij Rosanne van Dijsseldonk Rosanne van Dijsseldonk Milou van Veen Frans Steenbrink Coen de Weerd Krista E. Overvliet Krista E. Overvliet |
spellingShingle |
Katinka van der Kooij Rosanne van Dijsseldonk Rosanne van Dijsseldonk Milou van Veen Frans Steenbrink Coen de Weerd Krista E. Overvliet Krista E. Overvliet Gamification as a Sustainable Source of Enjoyment During Balance and Gait Exercises Frontiers in Psychology motivation pleasure reward psychomotor performance video games postural balance |
author_facet |
Katinka van der Kooij Rosanne van Dijsseldonk Rosanne van Dijsseldonk Milou van Veen Frans Steenbrink Coen de Weerd Krista E. Overvliet Krista E. Overvliet |
author_sort |
Katinka van der Kooij |
title |
Gamification as a Sustainable Source of Enjoyment During Balance and Gait Exercises |
title_short |
Gamification as a Sustainable Source of Enjoyment During Balance and Gait Exercises |
title_full |
Gamification as a Sustainable Source of Enjoyment During Balance and Gait Exercises |
title_fullStr |
Gamification as a Sustainable Source of Enjoyment During Balance and Gait Exercises |
title_full_unstemmed |
Gamification as a Sustainable Source of Enjoyment During Balance and Gait Exercises |
title_sort |
gamification as a sustainable source of enjoyment during balance and gait exercises |
publisher |
Frontiers Media S.A. |
series |
Frontiers in Psychology |
issn |
1664-1078 |
publishDate |
2019-03-01 |
description |
We may be motivated to engage in a certain motor activity because it is instrumental to obtaining reward (e.g., money) or because we enjoy the activity, making it intrinsically rewarding. Enjoyment is related to intrinsic motivation which is considered to be a durable form of motivation. Therefore, many rehabilitation programs aim to increase task enjoyment by adding game elements (“gamification”). Here we ask how the influence of game elements on motivation develops over time and additionally explore whether enjoyment influences motor performance. We describe two different studies that varied game elements in different exercises. Experiment 1 compared the durability of enjoyment for a gamified and a conventional balance exercise in elderly. Experiment 2 addressed the question whether adding game elements to a gait adaptability exercise enhances the durability of enjoyment and additionally tested whether the game elements influenced movement vigor and accuracy (motor performance). The results show that the game elements enhanced enjoyment. Enjoyment faded over time, but this decrease tended to be less pronounced in gamified exercises. There was no evidence that the game elements affected movement vigor or accuracy. |
topic |
motivation pleasure reward psychomotor performance video games postural balance |
url |
https://www.frontiersin.org/article/10.3389/fpsyg.2019.00294/full |
work_keys_str_mv |
AT katinkavanderkooij gamificationasasustainablesourceofenjoymentduringbalanceandgaitexercises AT rosannevandijsseldonk gamificationasasustainablesourceofenjoymentduringbalanceandgaitexercises AT rosannevandijsseldonk gamificationasasustainablesourceofenjoymentduringbalanceandgaitexercises AT milouvanveen gamificationasasustainablesourceofenjoymentduringbalanceandgaitexercises AT franssteenbrink gamificationasasustainablesourceofenjoymentduringbalanceandgaitexercises AT coendeweerd gamificationasasustainablesourceofenjoymentduringbalanceandgaitexercises AT kristaeovervliet gamificationasasustainablesourceofenjoymentduringbalanceandgaitexercises AT kristaeovervliet gamificationasasustainablesourceofenjoymentduringbalanceandgaitexercises |
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