Gamification as a Sustainable Source of Enjoyment During Balance and Gait Exercises

We may be motivated to engage in a certain motor activity because it is instrumental to obtaining reward (e.g., money) or because we enjoy the activity, making it intrinsically rewarding. Enjoyment is related to intrinsic motivation which is considered to be a durable form of motivation. Therefore,...

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Main Authors: Katinka van der Kooij, Rosanne van Dijsseldonk, Milou van Veen, Frans Steenbrink, Coen de Weerd, Krista E. Overvliet
Format: Article
Language:English
Published: Frontiers Media S.A. 2019-03-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/fpsyg.2019.00294/full
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spelling doaj-8c11f9428a174ed480190f11915edc582020-11-25T00:05:19ZengFrontiers Media S.A.Frontiers in Psychology1664-10782019-03-011010.3389/fpsyg.2019.00294384346Gamification as a Sustainable Source of Enjoyment During Balance and Gait ExercisesKatinka van der Kooij0Rosanne van Dijsseldonk1Rosanne van Dijsseldonk2Milou van Veen3Frans Steenbrink4Coen de Weerd5Krista E. Overvliet6Krista E. Overvliet7Department of Human Movement Sciences, Vrije Universiteit Amsterdam, Amsterdam, NetherlandsDepartment of Human Movement Sciences, Vrije Universiteit Amsterdam, Amsterdam, NetherlandsDepartment of Research, Sint Maartenskliniek, Nijmegen, NetherlandsDepartment of Human Movement Sciences, Vrije Universiteit Amsterdam, Amsterdam, NetherlandsMotekforce Link, Amsterdam, NetherlandsMotekforce Link, Amsterdam, NetherlandsDepartment of Biological Psychology and Neuropsychology, University of Hamburg, Hamburg, GermanyDepartment of Experimental Psychology, Utrecht University, Utrecht, NetherlandsWe may be motivated to engage in a certain motor activity because it is instrumental to obtaining reward (e.g., money) or because we enjoy the activity, making it intrinsically rewarding. Enjoyment is related to intrinsic motivation which is considered to be a durable form of motivation. Therefore, many rehabilitation programs aim to increase task enjoyment by adding game elements (“gamification”). Here we ask how the influence of game elements on motivation develops over time and additionally explore whether enjoyment influences motor performance. We describe two different studies that varied game elements in different exercises. Experiment 1 compared the durability of enjoyment for a gamified and a conventional balance exercise in elderly. Experiment 2 addressed the question whether adding game elements to a gait adaptability exercise enhances the durability of enjoyment and additionally tested whether the game elements influenced movement vigor and accuracy (motor performance). The results show that the game elements enhanced enjoyment. Enjoyment faded over time, but this decrease tended to be less pronounced in gamified exercises. There was no evidence that the game elements affected movement vigor or accuracy.https://www.frontiersin.org/article/10.3389/fpsyg.2019.00294/fullmotivationpleasurerewardpsychomotor performancevideo gamespostural balance
collection DOAJ
language English
format Article
sources DOAJ
author Katinka van der Kooij
Rosanne van Dijsseldonk
Rosanne van Dijsseldonk
Milou van Veen
Frans Steenbrink
Coen de Weerd
Krista E. Overvliet
Krista E. Overvliet
spellingShingle Katinka van der Kooij
Rosanne van Dijsseldonk
Rosanne van Dijsseldonk
Milou van Veen
Frans Steenbrink
Coen de Weerd
Krista E. Overvliet
Krista E. Overvliet
Gamification as a Sustainable Source of Enjoyment During Balance and Gait Exercises
Frontiers in Psychology
motivation
pleasure
reward
psychomotor performance
video games
postural balance
author_facet Katinka van der Kooij
Rosanne van Dijsseldonk
Rosanne van Dijsseldonk
Milou van Veen
Frans Steenbrink
Coen de Weerd
Krista E. Overvliet
Krista E. Overvliet
author_sort Katinka van der Kooij
title Gamification as a Sustainable Source of Enjoyment During Balance and Gait Exercises
title_short Gamification as a Sustainable Source of Enjoyment During Balance and Gait Exercises
title_full Gamification as a Sustainable Source of Enjoyment During Balance and Gait Exercises
title_fullStr Gamification as a Sustainable Source of Enjoyment During Balance and Gait Exercises
title_full_unstemmed Gamification as a Sustainable Source of Enjoyment During Balance and Gait Exercises
title_sort gamification as a sustainable source of enjoyment during balance and gait exercises
publisher Frontiers Media S.A.
series Frontiers in Psychology
issn 1664-1078
publishDate 2019-03-01
description We may be motivated to engage in a certain motor activity because it is instrumental to obtaining reward (e.g., money) or because we enjoy the activity, making it intrinsically rewarding. Enjoyment is related to intrinsic motivation which is considered to be a durable form of motivation. Therefore, many rehabilitation programs aim to increase task enjoyment by adding game elements (“gamification”). Here we ask how the influence of game elements on motivation develops over time and additionally explore whether enjoyment influences motor performance. We describe two different studies that varied game elements in different exercises. Experiment 1 compared the durability of enjoyment for a gamified and a conventional balance exercise in elderly. Experiment 2 addressed the question whether adding game elements to a gait adaptability exercise enhances the durability of enjoyment and additionally tested whether the game elements influenced movement vigor and accuracy (motor performance). The results show that the game elements enhanced enjoyment. Enjoyment faded over time, but this decrease tended to be less pronounced in gamified exercises. There was no evidence that the game elements affected movement vigor or accuracy.
topic motivation
pleasure
reward
psychomotor performance
video games
postural balance
url https://www.frontiersin.org/article/10.3389/fpsyg.2019.00294/full
work_keys_str_mv AT katinkavanderkooij gamificationasasustainablesourceofenjoymentduringbalanceandgaitexercises
AT rosannevandijsseldonk gamificationasasustainablesourceofenjoymentduringbalanceandgaitexercises
AT rosannevandijsseldonk gamificationasasustainablesourceofenjoymentduringbalanceandgaitexercises
AT milouvanveen gamificationasasustainablesourceofenjoymentduringbalanceandgaitexercises
AT franssteenbrink gamificationasasustainablesourceofenjoymentduringbalanceandgaitexercises
AT coendeweerd gamificationasasustainablesourceofenjoymentduringbalanceandgaitexercises
AT kristaeovervliet gamificationasasustainablesourceofenjoymentduringbalanceandgaitexercises
AT kristaeovervliet gamificationasasustainablesourceofenjoymentduringbalanceandgaitexercises
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