Digital Storytelling through Teamwork Gamification Model to Encourage Innovative Computer Art

The purpose of this research is: (1) to develop digital storytelling through the use of teamwork gamification model to encourage innovative computer art; (2) to evaluate the model; and (3) to study the results in terms of innovative computer art. The sample group are 6 experts in related fields, and...

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Bibliographic Details
Main Author: Wannaporn Chujitarom
Format: Article
Language:English
Published: UIKTEN 2020-05-01
Series:TEM Journal
Subjects:
Online Access:http://www.temjournal.com/content/92/TEMJournalMay2020_560_565.pdf
Description
Summary:The purpose of this research is: (1) to develop digital storytelling through the use of teamwork gamification model to encourage innovative computer art; (2) to evaluate the model; and (3) to study the results in terms of innovative computer art. The sample group are 6 experts in related fields, and 35 undergraduate students. The research results showed that: (1) the model consists of 4 elements; Input Factors, Digital Storytelling through a Teamwork Gamification Process, Innovative Computer Art Evaluation, and Feedback; (2) the results from evaluation of the model indicates that it is appropriate at the highest level (xˉ = 4.62, S.D. = 0.62); and (3) the results in terms of the innovative computer art were at the high level.
ISSN:2217-8309
2217-8333