Towards a New Platform Based on Learning Outcomes Analysis For Mobile Serious Games
Nowadays, learning via smartphones has become one of the most popular teaching tools used by young people, thanks to the ease of use of such devices in the field of education. There are now a large number of both instructional applications and mobile serious games "MSGs" which are availabl...
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doaj-8b5c308c23414110bb2975f19fbe373d2020-11-25T00:33:49ZengKassel University PressInternational Journal of Emerging Technologies in Learning (iJET)1863-03832020-01-011502425710.3991/ijet.v15i02.116375041Towards a New Platform Based on Learning Outcomes Analysis For Mobile Serious GamesLotfi Elaachak0Faculty of Sciences and Technologies, University Abdelmalek Essaadi, Tangier, MoroccoNowadays, learning via smartphones has become one of the most popular teaching tools used by young people, thanks to the ease of use of such devices in the field of education. There are now a large number of both instructional applications and mobile serious games "MSGs" which are available in mobile applications stores. The diversity of such applications especially MSGs can guarantee a personalized learning experience for each learner. However, it is difficult to decide if a given MSG is efficient or not because this decision depends on several factors. One of those major factors is their ability to transmit knowledge effectively to the learners, in order to teach them new skills. This ability can be measured and then analyzed by using several techniques and algorithms like learning analytics, educational data mining, inference knowledge e.g. "Bayesian Knowledge Tracing", etc. Hence the need for the establishment of a user-friendly platform based on these algorithms, the proposed platform will be able to evaluate easily the learning outcomes of this kind of video games.https://online-journals.org/index.php/i-jet/article/view/11637mobile serious gameslearning analyticseducational data miningknowledge inference |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Lotfi Elaachak |
spellingShingle |
Lotfi Elaachak Towards a New Platform Based on Learning Outcomes Analysis For Mobile Serious Games International Journal of Emerging Technologies in Learning (iJET) mobile serious games learning analytics educational data mining knowledge inference |
author_facet |
Lotfi Elaachak |
author_sort |
Lotfi Elaachak |
title |
Towards a New Platform Based on Learning Outcomes Analysis For Mobile Serious Games |
title_short |
Towards a New Platform Based on Learning Outcomes Analysis For Mobile Serious Games |
title_full |
Towards a New Platform Based on Learning Outcomes Analysis For Mobile Serious Games |
title_fullStr |
Towards a New Platform Based on Learning Outcomes Analysis For Mobile Serious Games |
title_full_unstemmed |
Towards a New Platform Based on Learning Outcomes Analysis For Mobile Serious Games |
title_sort |
towards a new platform based on learning outcomes analysis for mobile serious games |
publisher |
Kassel University Press |
series |
International Journal of Emerging Technologies in Learning (iJET) |
issn |
1863-0383 |
publishDate |
2020-01-01 |
description |
Nowadays, learning via smartphones has become one of the most popular teaching tools used by young people, thanks to the ease of use of such devices in the field of education. There are now a large number of both instructional applications and mobile serious games "MSGs" which are available in mobile applications stores. The diversity of such applications especially MSGs can guarantee a personalized learning experience for each learner. However, it is difficult to decide if a given MSG is efficient or not because this decision depends on several factors. One of those major factors is their ability to transmit knowledge effectively to the learners, in order to teach them new skills. This ability can be measured and then analyzed by using several techniques and algorithms like learning analytics, educational data mining, inference knowledge e.g. "Bayesian Knowledge Tracing", etc. Hence the need for the establishment of a user-friendly platform based on these algorithms, the proposed platform will be able to evaluate easily the learning outcomes of this kind of video games. |
topic |
mobile serious games learning analytics educational data mining knowledge inference |
url |
https://online-journals.org/index.php/i-jet/article/view/11637 |
work_keys_str_mv |
AT lotfielaachak towardsanewplatformbasedonlearningoutcomesanalysisformobileseriousgames |
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