Asymmetric Interface: User Interface of Asymmetric Virtual Reality for New Presence and Experience
This study proposes an asymmetric interface that can provide head-mounted display (HMD) and non-HMD users with improved presence and an experience consistent with the user’s environment in an asymmetric virtual reality. For the proposed asymmetric interface, a controller-based hand interfa...
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doaj-8b560e511d284b56b614af47aac83c8c2020-11-25T02:36:53ZengMDPI AGSymmetry2073-89942019-12-011215310.3390/sym12010053sym12010053Asymmetric Interface: User Interface of Asymmetric Virtual Reality for New Presence and ExperienceKisung Jeong0Jinmo Kim1Mingyu Kim2Jiwon Lee3Chanhun Kim4Program in Visual Information Processing, Korea University, Seoul 02841, KoreaDivision of Computer Engineering, Hansung University, Seoul 02876, KoreaProgram in Visual Information Processing, Korea University, Seoul 02841, KoreaGraduate School of Culture Technology, KAIST, Daejeon 34141, KoreaDepartment of Computer Science and Engineering, Korea University, Seoul 02841, KoreaThis study proposes an asymmetric interface that can provide head-mounted display (HMD) and non-HMD users with improved presence and an experience consistent with the user’s environment in an asymmetric virtual reality. For the proposed asymmetric interface, a controller-based hand interface is designed for portability, easy and convenient use, and high immersion. Subsequently, a three-step decision-making structure that supports accurate and efficient decision-making is defined based on the asymmetric experience structure of each user (HMD and non-HMD). Based on this process, an optimal interface that distinguishes between HMD (direct interaction) and non-HMD users (multi-viewpoint interaction) is implemented. With the objective of surveying and analyzing each user’s experience along with the presence provided by the proposed interface, an asymmetric virtual reality application is developed directly, and an experiment is conducted with the participants. Finally, it is statistically analyzed and verified that the use of the proposed asymmetric interface can provide optimal presence and user-optimized experience to both HMD and non-HMD users.https://www.mdpi.com/2073-8994/12/1/53asymmetric virtual realityimmersive virtual realityimmersive interactionuser interfacepresence |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Kisung Jeong Jinmo Kim Mingyu Kim Jiwon Lee Chanhun Kim |
spellingShingle |
Kisung Jeong Jinmo Kim Mingyu Kim Jiwon Lee Chanhun Kim Asymmetric Interface: User Interface of Asymmetric Virtual Reality for New Presence and Experience Symmetry asymmetric virtual reality immersive virtual reality immersive interaction user interface presence |
author_facet |
Kisung Jeong Jinmo Kim Mingyu Kim Jiwon Lee Chanhun Kim |
author_sort |
Kisung Jeong |
title |
Asymmetric Interface: User Interface of Asymmetric Virtual Reality for New Presence and Experience |
title_short |
Asymmetric Interface: User Interface of Asymmetric Virtual Reality for New Presence and Experience |
title_full |
Asymmetric Interface: User Interface of Asymmetric Virtual Reality for New Presence and Experience |
title_fullStr |
Asymmetric Interface: User Interface of Asymmetric Virtual Reality for New Presence and Experience |
title_full_unstemmed |
Asymmetric Interface: User Interface of Asymmetric Virtual Reality for New Presence and Experience |
title_sort |
asymmetric interface: user interface of asymmetric virtual reality for new presence and experience |
publisher |
MDPI AG |
series |
Symmetry |
issn |
2073-8994 |
publishDate |
2019-12-01 |
description |
This study proposes an asymmetric interface that can provide head-mounted display (HMD) and non-HMD users with improved presence and an experience consistent with the user’s environment in an asymmetric virtual reality. For the proposed asymmetric interface, a controller-based hand interface is designed for portability, easy and convenient use, and high immersion. Subsequently, a three-step decision-making structure that supports accurate and efficient decision-making is defined based on the asymmetric experience structure of each user (HMD and non-HMD). Based on this process, an optimal interface that distinguishes between HMD (direct interaction) and non-HMD users (multi-viewpoint interaction) is implemented. With the objective of surveying and analyzing each user’s experience along with the presence provided by the proposed interface, an asymmetric virtual reality application is developed directly, and an experiment is conducted with the participants. Finally, it is statistically analyzed and verified that the use of the proposed asymmetric interface can provide optimal presence and user-optimized experience to both HMD and non-HMD users. |
topic |
asymmetric virtual reality immersive virtual reality immersive interaction user interface presence |
url |
https://www.mdpi.com/2073-8994/12/1/53 |
work_keys_str_mv |
AT kisungjeong asymmetricinterfaceuserinterfaceofasymmetricvirtualrealityfornewpresenceandexperience AT jinmokim asymmetricinterfaceuserinterfaceofasymmetricvirtualrealityfornewpresenceandexperience AT mingyukim asymmetricinterfaceuserinterfaceofasymmetricvirtualrealityfornewpresenceandexperience AT jiwonlee asymmetricinterfaceuserinterfaceofasymmetricvirtualrealityfornewpresenceandexperience AT chanhunkim asymmetricinterfaceuserinterfaceofasymmetricvirtualrealityfornewpresenceandexperience |
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1724798192269131776 |