Assessing the Acceptability and Usability of an Interactive Serious Game in Aiding Treatment Decisions for Patients with Localized Prostate Cancer

BackgroundMen diagnosed with localized prostate cancer face a potentially life-altering treatment decision that can be overwhelming. Enhancing patient knowledge through education can significantly reduce feelings of uncertainty while simultaneously increasing confidence in de...

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Main Authors: Reichlin, Lindsey, Mani, Nithya, McArthur, Kara, Harris, Amy M, Rajan, Nithin, Dacso, Clifford C
Format: Article
Language:English
Published: JMIR Publications 2011-01-01
Series:Journal of Medical Internet Research
Online Access:http://www.jmir.org/2011/1/e4/
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spelling doaj-8b4ec2f61f1c4dba90d710dd4362d91d2021-04-02T20:02:46ZengJMIR PublicationsJournal of Medical Internet Research1438-88712011-01-01131e410.2196/jmir.1519Assessing the Acceptability and Usability of an Interactive Serious Game in Aiding Treatment Decisions for Patients with Localized Prostate CancerReichlin, LindseyMani, NithyaMcArthur, KaraHarris, Amy MRajan, NithinDacso, Clifford C BackgroundMen diagnosed with localized prostate cancer face a potentially life-altering treatment decision that can be overwhelming. Enhancing patient knowledge through education can significantly reduce feelings of uncertainty while simultaneously increasing confidence in decision making. Serious games have been shown in other populations to increase health knowledge and assist with the health decision-making process. We developed an interactive serious game, Time After Time, which translates evidence-based treatment outcome data into an accessible and understandable format that men can utilize in their prostate cancer treatment decision-making process. The game specifically aims to raise men’s awareness and understanding of the impact of health-related quality of life issues associated with the major treatment options and to enrich their conversations with their health care providers. ObjectiveThis study determined the acceptability and usability of the alpha version of Time After Time, an interactive decision aid for men diagnosed with localized prostate cancer, in order to inform future iterations of the serious game. MethodsThe study employed a mixed methods approach to assess the acceptability and usability of the Time After Time serious game using qualitative focus groups and a quantitative Likert scale survey. ResultsA total of 13 men who had already completed treatment for localized prostate cancer completed the survey and participated in focus group meetings. The majority of the study participants rated Time After Time as an appropriate decision tool for localized prostate cancer and verified that it meets its goals of increasing focus on side effects and generating questions for the patient’s health care team. However, participants also expressed concerns about game usability and the diversity of information covered regarding treatment options and potential treatment outcomes. ConclusionsSerious games are a promising approach to health education and decision support for older men. Participants were receptive to the idea of a serious game as a decision aid in localized prostate cancer. However, usability issues are a major concern for this demographic, as is clarity and transparency of data sources.http://www.jmir.org/2011/1/e4/
collection DOAJ
language English
format Article
sources DOAJ
author Reichlin, Lindsey
Mani, Nithya
McArthur, Kara
Harris, Amy M
Rajan, Nithin
Dacso, Clifford C
spellingShingle Reichlin, Lindsey
Mani, Nithya
McArthur, Kara
Harris, Amy M
Rajan, Nithin
Dacso, Clifford C
Assessing the Acceptability and Usability of an Interactive Serious Game in Aiding Treatment Decisions for Patients with Localized Prostate Cancer
Journal of Medical Internet Research
author_facet Reichlin, Lindsey
Mani, Nithya
McArthur, Kara
Harris, Amy M
Rajan, Nithin
Dacso, Clifford C
author_sort Reichlin, Lindsey
title Assessing the Acceptability and Usability of an Interactive Serious Game in Aiding Treatment Decisions for Patients with Localized Prostate Cancer
title_short Assessing the Acceptability and Usability of an Interactive Serious Game in Aiding Treatment Decisions for Patients with Localized Prostate Cancer
title_full Assessing the Acceptability and Usability of an Interactive Serious Game in Aiding Treatment Decisions for Patients with Localized Prostate Cancer
title_fullStr Assessing the Acceptability and Usability of an Interactive Serious Game in Aiding Treatment Decisions for Patients with Localized Prostate Cancer
title_full_unstemmed Assessing the Acceptability and Usability of an Interactive Serious Game in Aiding Treatment Decisions for Patients with Localized Prostate Cancer
title_sort assessing the acceptability and usability of an interactive serious game in aiding treatment decisions for patients with localized prostate cancer
publisher JMIR Publications
series Journal of Medical Internet Research
issn 1438-8871
publishDate 2011-01-01
description BackgroundMen diagnosed with localized prostate cancer face a potentially life-altering treatment decision that can be overwhelming. Enhancing patient knowledge through education can significantly reduce feelings of uncertainty while simultaneously increasing confidence in decision making. Serious games have been shown in other populations to increase health knowledge and assist with the health decision-making process. We developed an interactive serious game, Time After Time, which translates evidence-based treatment outcome data into an accessible and understandable format that men can utilize in their prostate cancer treatment decision-making process. The game specifically aims to raise men’s awareness and understanding of the impact of health-related quality of life issues associated with the major treatment options and to enrich their conversations with their health care providers. ObjectiveThis study determined the acceptability and usability of the alpha version of Time After Time, an interactive decision aid for men diagnosed with localized prostate cancer, in order to inform future iterations of the serious game. MethodsThe study employed a mixed methods approach to assess the acceptability and usability of the Time After Time serious game using qualitative focus groups and a quantitative Likert scale survey. ResultsA total of 13 men who had already completed treatment for localized prostate cancer completed the survey and participated in focus group meetings. The majority of the study participants rated Time After Time as an appropriate decision tool for localized prostate cancer and verified that it meets its goals of increasing focus on side effects and generating questions for the patient’s health care team. However, participants also expressed concerns about game usability and the diversity of information covered regarding treatment options and potential treatment outcomes. ConclusionsSerious games are a promising approach to health education and decision support for older men. Participants were receptive to the idea of a serious game as a decision aid in localized prostate cancer. However, usability issues are a major concern for this demographic, as is clarity and transparency of data sources.
url http://www.jmir.org/2011/1/e4/
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