How instability in virtual economies of mobile digital games drives and ruins profit

The digital gaming business has changed in the last years. Digital games are no longer just products. They developed into services. People play games not only on a stationary device, but on mobile devices, too. The change of gaming devices also had an impact on game design. Competition between mobil...

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Bibliographic Details
Main Author: P. Lohse
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2019-08-01
Series:EAI Endorsed Transactions on Context-aware Systems and Applications
Subjects:
Online Access:https://eudl.eu/pdf/10.4108/eai.13-7-2018.162632
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spelling doaj-8a5d4162e39144e6a6372e708e0658122020-11-25T01:31:02ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Context-aware Systems and Applications2409-00262019-08-0161810.4108/eai.13-7-2018.162632How instability in virtual economies of mobile digital games drives and ruins profitP. Lohse0Andrássy University, 1088 Budapest, HungaryThe digital gaming business has changed in the last years. Digital games are no longer just products. They developed into services. People play games not only on a stationary device, but on mobile devices, too. The change of gaming devices also had an impact on game design. Competition between mobile digital games mostly takes place at a download price of zero. Today the Freemium monetization method is the dominant monetization method. Players of digital games often have to go through a core loop by repeating the same tasks inside the game. The stability of the virtual economy inside the game affects the game’s core loop. This paper discusses the role of instability in virtual economies in the context of core loops. A small instability inside a virtual economy can increase revenue of a digital game. Players tend to stay in a game because of sunk cost fallacy. If instability inside a virtual economy happens for a too long time players will quit playing and revenue will decrease.https://eudl.eu/pdf/10.4108/eai.13-7-2018.162632freemiummobile gamingsunk cost fallacyinstability in virtual economiescore loops
collection DOAJ
language English
format Article
sources DOAJ
author P. Lohse
spellingShingle P. Lohse
How instability in virtual economies of mobile digital games drives and ruins profit
EAI Endorsed Transactions on Context-aware Systems and Applications
freemium
mobile gaming
sunk cost fallacy
instability in virtual economies
core loops
author_facet P. Lohse
author_sort P. Lohse
title How instability in virtual economies of mobile digital games drives and ruins profit
title_short How instability in virtual economies of mobile digital games drives and ruins profit
title_full How instability in virtual economies of mobile digital games drives and ruins profit
title_fullStr How instability in virtual economies of mobile digital games drives and ruins profit
title_full_unstemmed How instability in virtual economies of mobile digital games drives and ruins profit
title_sort how instability in virtual economies of mobile digital games drives and ruins profit
publisher European Alliance for Innovation (EAI)
series EAI Endorsed Transactions on Context-aware Systems and Applications
issn 2409-0026
publishDate 2019-08-01
description The digital gaming business has changed in the last years. Digital games are no longer just products. They developed into services. People play games not only on a stationary device, but on mobile devices, too. The change of gaming devices also had an impact on game design. Competition between mobile digital games mostly takes place at a download price of zero. Today the Freemium monetization method is the dominant monetization method. Players of digital games often have to go through a core loop by repeating the same tasks inside the game. The stability of the virtual economy inside the game affects the game’s core loop. This paper discusses the role of instability in virtual economies in the context of core loops. A small instability inside a virtual economy can increase revenue of a digital game. Players tend to stay in a game because of sunk cost fallacy. If instability inside a virtual economy happens for a too long time players will quit playing and revenue will decrease.
topic freemium
mobile gaming
sunk cost fallacy
instability in virtual economies
core loops
url https://eudl.eu/pdf/10.4108/eai.13-7-2018.162632
work_keys_str_mv AT plohse howinstabilityinvirtualeconomiesofmobiledigitalgamesdrivesandruinsprofit
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