Using Augmented Reality to engage STEM students with an authentic curriculum
This paper reports on the introduction of a set of 'Augmented Reality' (AR) tasks, offering an innovative, real world and problem based set of activities for a group of first year University Gaming and Computer Science students. Our initial research identifies a gap in the perceptions of S...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
European Alliance for Innovation (EAI)
2016-06-01
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Series: | EAI Endorsed Transactions on e-Learning |
Subjects: | |
Online Access: | http://eudl.eu/doi/10.4108/eai.15-6-2016.151447 |