The Use of Portable EEG Devices in Development of Immersive Virtual Reality Environments for Converting Emotional States into Specific Commands
The application of electroencephalography electrodes in Virtual Reality (VR) glasses allows users to relate cognitive, emotional, and social functions with the exposure to certain stimuli. The development of non-invasive portable devices, coupled with VR, allows for the collection of electroencephal...
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2020-08-01
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doaj-8742cc1c66a0462784e612d6fc875afd2020-11-25T03:51:42ZengMDPI AGProceedings2504-39002020-08-0154434310.3390/proceedings2020054043The Use of Portable EEG Devices in Development of Immersive Virtual Reality Environments for Converting Emotional States into Specific CommandsCatarina Sá0Paulo Veloso Gomes1António Marques2António Correia3LabRP, Psychosocial Rehabilitation Laboratory, School of Allied Health Technologies, Polytechnic Institute of Porto, 4200-072, Porto, PortugalLabRP, Psychosocial Rehabilitation Laboratory, School of Allied Health Technologies, Polytechnic Institute of Porto, 4200-072, Porto, PortugalLabRP, Psychosocial Rehabilitation Laboratory, School of Allied Health Technologies, Polytechnic Institute of Porto, 4200-072, Porto, PortugalLabRP, Psychosocial Rehabilitation Laboratory, School of Allied Health Technologies, Polytechnic Institute of Porto, 4200-072, Porto, PortugalThe application of electroencephalography electrodes in Virtual Reality (VR) glasses allows users to relate cognitive, emotional, and social functions with the exposure to certain stimuli. The development of non-invasive portable devices, coupled with VR, allows for the collection of electroencephalographic data. One of the devices that embraced this new trend is Looxid Link<sup>TM</sup>, a system that adds electroencephalography to HTC VIVE<sup>TM</sup>, VIVE Pro<sup>TM</sup>, VIVE Pro Eye<sup>TM</sup>, or Oculus Rift S<sup>TM</sup> glasses to create interactive environments using brain signals. This work analyzes the possibility of using the Looxid Link<sup>TM</sup> device to perceive, evaluate and monitor the emotions of users exposed to VR.https://www.mdpi.com/2504-3900/54/1/43mental health and wellnessemotionsempathyimmersive environmentsvirtual realityelectroencephalography |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Catarina Sá Paulo Veloso Gomes António Marques António Correia |
spellingShingle |
Catarina Sá Paulo Veloso Gomes António Marques António Correia The Use of Portable EEG Devices in Development of Immersive Virtual Reality Environments for Converting Emotional States into Specific Commands Proceedings mental health and wellness emotions empathy immersive environments virtual reality electroencephalography |
author_facet |
Catarina Sá Paulo Veloso Gomes António Marques António Correia |
author_sort |
Catarina Sá |
title |
The Use of Portable EEG Devices in Development of Immersive Virtual Reality Environments for Converting Emotional States into Specific Commands |
title_short |
The Use of Portable EEG Devices in Development of Immersive Virtual Reality Environments for Converting Emotional States into Specific Commands |
title_full |
The Use of Portable EEG Devices in Development of Immersive Virtual Reality Environments for Converting Emotional States into Specific Commands |
title_fullStr |
The Use of Portable EEG Devices in Development of Immersive Virtual Reality Environments for Converting Emotional States into Specific Commands |
title_full_unstemmed |
The Use of Portable EEG Devices in Development of Immersive Virtual Reality Environments for Converting Emotional States into Specific Commands |
title_sort |
use of portable eeg devices in development of immersive virtual reality environments for converting emotional states into specific commands |
publisher |
MDPI AG |
series |
Proceedings |
issn |
2504-3900 |
publishDate |
2020-08-01 |
description |
The application of electroencephalography electrodes in Virtual Reality (VR) glasses allows users to relate cognitive, emotional, and social functions with the exposure to certain stimuli. The development of non-invasive portable devices, coupled with VR, allows for the collection of electroencephalographic data. One of the devices that embraced this new trend is Looxid Link<sup>TM</sup>, a system that adds electroencephalography to HTC VIVE<sup>TM</sup>, VIVE Pro<sup>TM</sup>, VIVE Pro Eye<sup>TM</sup>, or Oculus Rift S<sup>TM</sup> glasses to create interactive environments using brain signals. This work analyzes the possibility of using the Looxid Link<sup>TM</sup> device to perceive, evaluate and monitor the emotions of users exposed to VR. |
topic |
mental health and wellness emotions empathy immersive environments virtual reality electroencephalography |
url |
https://www.mdpi.com/2504-3900/54/1/43 |
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