The Use of Portable EEG Devices in Development of Immersive Virtual Reality Environments for Converting Emotional States into Specific Commands

The application of electroencephalography electrodes in Virtual Reality (VR) glasses allows users to relate cognitive, emotional, and social functions with the exposure to certain stimuli. The development of non-invasive portable devices, coupled with VR, allows for the collection of electroencephal...

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Main Authors: Catarina Sá, Paulo Veloso Gomes, António Marques, António Correia
Format: Article
Language:English
Published: MDPI AG 2020-08-01
Series:Proceedings
Subjects:
Online Access:https://www.mdpi.com/2504-3900/54/1/43
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spelling doaj-8742cc1c66a0462784e612d6fc875afd2020-11-25T03:51:42ZengMDPI AGProceedings2504-39002020-08-0154434310.3390/proceedings2020054043The Use of Portable EEG Devices in Development of Immersive Virtual Reality Environments for Converting Emotional States into Specific CommandsCatarina Sá0Paulo Veloso Gomes1António Marques2António Correia3LabRP, Psychosocial Rehabilitation Laboratory, School of Allied Health Technologies, Polytechnic Institute of Porto, 4200-072, Porto, PortugalLabRP, Psychosocial Rehabilitation Laboratory, School of Allied Health Technologies, Polytechnic Institute of Porto, 4200-072, Porto, PortugalLabRP, Psychosocial Rehabilitation Laboratory, School of Allied Health Technologies, Polytechnic Institute of Porto, 4200-072, Porto, PortugalLabRP, Psychosocial Rehabilitation Laboratory, School of Allied Health Technologies, Polytechnic Institute of Porto, 4200-072, Porto, PortugalThe application of electroencephalography electrodes in Virtual Reality (VR) glasses allows users to relate cognitive, emotional, and social functions with the exposure to certain stimuli. The development of non-invasive portable devices, coupled with VR, allows for the collection of electroencephalographic data. One of the devices that embraced this new trend is Looxid Link<sup>TM</sup>, a system that adds electroencephalography to HTC VIVE<sup>TM</sup>, VIVE Pro<sup>TM</sup>, VIVE Pro Eye<sup>TM</sup>, or Oculus Rift S<sup>TM</sup> glasses to create interactive environments using brain signals. This work analyzes the possibility of using the Looxid Link<sup>TM</sup> device to perceive, evaluate and monitor the emotions of users exposed to VR.https://www.mdpi.com/2504-3900/54/1/43mental health and wellnessemotionsempathyimmersive environmentsvirtual realityelectroencephalography
collection DOAJ
language English
format Article
sources DOAJ
author Catarina Sá
Paulo Veloso Gomes
António Marques
António Correia
spellingShingle Catarina Sá
Paulo Veloso Gomes
António Marques
António Correia
The Use of Portable EEG Devices in Development of Immersive Virtual Reality Environments for Converting Emotional States into Specific Commands
Proceedings
mental health and wellness
emotions
empathy
immersive environments
virtual reality
electroencephalography
author_facet Catarina Sá
Paulo Veloso Gomes
António Marques
António Correia
author_sort Catarina Sá
title The Use of Portable EEG Devices in Development of Immersive Virtual Reality Environments for Converting Emotional States into Specific Commands
title_short The Use of Portable EEG Devices in Development of Immersive Virtual Reality Environments for Converting Emotional States into Specific Commands
title_full The Use of Portable EEG Devices in Development of Immersive Virtual Reality Environments for Converting Emotional States into Specific Commands
title_fullStr The Use of Portable EEG Devices in Development of Immersive Virtual Reality Environments for Converting Emotional States into Specific Commands
title_full_unstemmed The Use of Portable EEG Devices in Development of Immersive Virtual Reality Environments for Converting Emotional States into Specific Commands
title_sort use of portable eeg devices in development of immersive virtual reality environments for converting emotional states into specific commands
publisher MDPI AG
series Proceedings
issn 2504-3900
publishDate 2020-08-01
description The application of electroencephalography electrodes in Virtual Reality (VR) glasses allows users to relate cognitive, emotional, and social functions with the exposure to certain stimuli. The development of non-invasive portable devices, coupled with VR, allows for the collection of electroencephalographic data. One of the devices that embraced this new trend is Looxid Link<sup>TM</sup>, a system that adds electroencephalography to HTC VIVE<sup>TM</sup>, VIVE Pro<sup>TM</sup>, VIVE Pro Eye<sup>TM</sup>, or Oculus Rift S<sup>TM</sup> glasses to create interactive environments using brain signals. This work analyzes the possibility of using the Looxid Link<sup>TM</sup> device to perceive, evaluate and monitor the emotions of users exposed to VR.
topic mental health and wellness
emotions
empathy
immersive environments
virtual reality
electroencephalography
url https://www.mdpi.com/2504-3900/54/1/43
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