The Use of Portable EEG Devices in Development of Immersive Virtual Reality Environments for Converting Emotional States into Specific Commands

The application of electroencephalography electrodes in Virtual Reality (VR) glasses allows users to relate cognitive, emotional, and social functions with the exposure to certain stimuli. The development of non-invasive portable devices, coupled with VR, allows for the collection of electroencephal...

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Bibliographic Details
Main Authors: Catarina Sá, Paulo Veloso Gomes, António Marques, António Correia
Format: Article
Language:English
Published: MDPI AG 2020-08-01
Series:Proceedings
Subjects:
Online Access:https://www.mdpi.com/2504-3900/54/1/43
Description
Summary:The application of electroencephalography electrodes in Virtual Reality (VR) glasses allows users to relate cognitive, emotional, and social functions with the exposure to certain stimuli. The development of non-invasive portable devices, coupled with VR, allows for the collection of electroencephalographic data. One of the devices that embraced this new trend is Looxid Link<sup>TM</sup>, a system that adds electroencephalography to HTC VIVE<sup>TM</sup>, VIVE Pro<sup>TM</sup>, VIVE Pro Eye<sup>TM</sup>, or Oculus Rift S<sup>TM</sup> glasses to create interactive environments using brain signals. This work analyzes the possibility of using the Looxid Link<sup>TM</sup> device to perceive, evaluate and monitor the emotions of users exposed to VR.
ISSN:2504-3900