Summary: | The application of electroencephalography electrodes in Virtual Reality (VR) glasses allows users to relate cognitive, emotional, and social functions with the exposure to certain stimuli. The development of non-invasive portable devices, coupled with VR, allows for the collection of electroencephalographic data. One of the devices that embraced this new trend is Looxid Link<sup>TM</sup>, a system that adds electroencephalography to HTC VIVE<sup>TM</sup>, VIVE Pro<sup>TM</sup>, VIVE Pro Eye<sup>TM</sup>, or Oculus Rift S<sup>TM</sup> glasses to create interactive environments using brain signals. This work analyzes the possibility of using the Looxid Link<sup>TM</sup> device to perceive, evaluate and monitor the emotions of users exposed to VR.
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