Navigation in Restricted Channels Under Environmental Conditions: Fast-Time Simulation by Asynchronous Deep Reinforcement Learning
This paper proposes an efficient method, based on reinforcement learning, to be used as ship controller in fast-time simulators within restricted channels. The controller must operate the rudder in a realistic manner in both time and angle variation so as to approximate human piloting. The method is...
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doaj-870d1d9631a846418df19b04b157e81f2021-03-30T03:25:10ZengIEEEIEEE Access2169-35362020-01-01814919914921310.1109/ACCESS.2020.30156619163360Navigation in Restricted Channels Under Environmental Conditions: Fast-Time Simulation by Asynchronous Deep Reinforcement LearningJose Amendola0https://orcid.org/0000-0002-9374-4724Lucas S. Miura1Anna H. Reali Costa2https://orcid.org/0000-0001-7309-4528Fabio G. Cozman3https://orcid.org/0000-0003-4077-4935Eduardo Aoun Tannuri4https://orcid.org/0000-0001-7040-413XNumerical Offshore Tank Laboratory, University of São Paulo, São Paulo, BrazilNumerical Offshore Tank Laboratory, University of São Paulo, São Paulo, BrazilIntelligent Techniques Laboratory, University of São Paulo, São Paulo, BrazilDepartment of Mechatronics Engineering and Mechanical Systems, University of São Paulo, São Paulo, BrazilDepartment of Mechatronics Engineering and Mechanical Systems, University of São Paulo, São Paulo, BrazilThis paper proposes an efficient method, based on reinforcement learning, to be used as ship controller in fast-time simulators within restricted channels. The controller must operate the rudder in a realistic manner in both time and angle variation so as to approximate human piloting. The method is well suited to scenarios where no previous navigation data is available; it takes into account, during training, both the effect of environmental conditions and also curves in channels. We resort to an asynchronous distributed version of the reinforcement learning algorithm Deep Q Network (DQN), handling channel segments as separate episodes and including curvature information as context variables (thus moving away from most work in the literature). We tested our proposal in the channel of Porto Sudeste, in the southern Brazilian coast, with realistic environment scenarios where wind and current incidence varies along the channel. The method keeps a simple representation and can be applied to any port channel configuration that respects local technical regulations.https://ieeexplore.ieee.org/document/9163360/Fast-time maneuvering simulationsmachine learningdeep reinforcement learningship path following control |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Jose Amendola Lucas S. Miura Anna H. Reali Costa Fabio G. Cozman Eduardo Aoun Tannuri |
spellingShingle |
Jose Amendola Lucas S. Miura Anna H. Reali Costa Fabio G. Cozman Eduardo Aoun Tannuri Navigation in Restricted Channels Under Environmental Conditions: Fast-Time Simulation by Asynchronous Deep Reinforcement Learning IEEE Access Fast-time maneuvering simulations machine learning deep reinforcement learning ship path following control |
author_facet |
Jose Amendola Lucas S. Miura Anna H. Reali Costa Fabio G. Cozman Eduardo Aoun Tannuri |
author_sort |
Jose Amendola |
title |
Navigation in Restricted Channels Under Environmental Conditions: Fast-Time Simulation by Asynchronous Deep Reinforcement Learning |
title_short |
Navigation in Restricted Channels Under Environmental Conditions: Fast-Time Simulation by Asynchronous Deep Reinforcement Learning |
title_full |
Navigation in Restricted Channels Under Environmental Conditions: Fast-Time Simulation by Asynchronous Deep Reinforcement Learning |
title_fullStr |
Navigation in Restricted Channels Under Environmental Conditions: Fast-Time Simulation by Asynchronous Deep Reinforcement Learning |
title_full_unstemmed |
Navigation in Restricted Channels Under Environmental Conditions: Fast-Time Simulation by Asynchronous Deep Reinforcement Learning |
title_sort |
navigation in restricted channels under environmental conditions: fast-time simulation by asynchronous deep reinforcement learning |
publisher |
IEEE |
series |
IEEE Access |
issn |
2169-3536 |
publishDate |
2020-01-01 |
description |
This paper proposes an efficient method, based on reinforcement learning, to be used as ship controller in fast-time simulators within restricted channels. The controller must operate the rudder in a realistic manner in both time and angle variation so as to approximate human piloting. The method is well suited to scenarios where no previous navigation data is available; it takes into account, during training, both the effect of environmental conditions and also curves in channels. We resort to an asynchronous distributed version of the reinforcement learning algorithm Deep Q Network (DQN), handling channel segments as separate episodes and including curvature information as context variables (thus moving away from most work in the literature). We tested our proposal in the channel of Porto Sudeste, in the southern Brazilian coast, with realistic environment scenarios where wind and current incidence varies along the channel. The method keeps a simple representation and can be applied to any port channel configuration that respects local technical regulations. |
topic |
Fast-time maneuvering simulations machine learning deep reinforcement learning ship path following control |
url |
https://ieeexplore.ieee.org/document/9163360/ |
work_keys_str_mv |
AT joseamendola navigationinrestrictedchannelsunderenvironmentalconditionsfasttimesimulationbyasynchronousdeepreinforcementlearning AT lucassmiura navigationinrestrictedchannelsunderenvironmentalconditionsfasttimesimulationbyasynchronousdeepreinforcementlearning AT annahrealicosta navigationinrestrictedchannelsunderenvironmentalconditionsfasttimesimulationbyasynchronousdeepreinforcementlearning AT fabiogcozman navigationinrestrictedchannelsunderenvironmentalconditionsfasttimesimulationbyasynchronousdeepreinforcementlearning AT eduardoaountannuri navigationinrestrictedchannelsunderenvironmentalconditionsfasttimesimulationbyasynchronousdeepreinforcementlearning |
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1724183536040148992 |