A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games

Learning is mainly based on the students’ mental activities. If they can learn spontaneously, it will help increase their interest and the effectiveness of the learning. Learning through playing will make it easier for students to learn spontaneously. The balance between gameplay and education in ed...

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Main Authors: Min-Bin Chen, Siou-Ge Wang, You-Ning Chen, Xiao-Fang Chen, Yi-Zhen Lin
Format: Article
Language:English
Published: MDPI AG 2020-04-01
Series:Education Sciences
Subjects:
Online Access:https://www.mdpi.com/2227-7102/10/4/96
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spelling doaj-86cb1b7769a14fafa9809c3cad54852a2020-11-25T02:28:55ZengMDPI AGEducation Sciences2227-71022020-04-0110969610.3390/educsci10040096A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital GamesMin-Bin Chen0Siou-Ge Wang1You-Ning Chen2Xiao-Fang Chen3Yi-Zhen Lin4Department of Digital Multimedia Design, China University of Technology, No. 56, Sec. 3, Xinglong Rd., Wunshan District, Taipei City 116, TaiwanDepartment of Digital Multimedia Design, China University of Technology, No. 56, Sec. 3, Xinglong Rd., Wunshan District, Taipei City 116, TaiwanDepartment of Digital Multimedia Design, China University of Technology, No. 56, Sec. 3, Xinglong Rd., Wunshan District, Taipei City 116, TaiwanDepartment of Digital Multimedia Design, China University of Technology, No. 56, Sec. 3, Xinglong Rd., Wunshan District, Taipei City 116, TaiwanDepartment of Digital Multimedia Design, China University of Technology, No. 56, Sec. 3, Xinglong Rd., Wunshan District, Taipei City 116, TaiwanLearning is mainly based on the students’ mental activities. If they can learn spontaneously, it will help increase their interest and the effectiveness of the learning. Learning through playing will make it easier for students to learn spontaneously. The balance between gameplay and education in educational games is a key issue in designing such games. Designing educational games to be less complex and more casual makes it easier to balance education and entertainment. For courses with practical operational characteristics, combining a game with a virtual and real integration experience can increase both student interest and learning effectiveness. This research develops an augmented reality app, named "Mobile Plant", which is an app developed for the primary school plant curriculum, combining games and augmented reality to enhance students’ interest in learning. A questionnaire shows that the game has positive results in terms of game difficulty and absorption of content.https://www.mdpi.com/2227-7102/10/4/96self-learningaugmented realitygame-based learningdigital learning
collection DOAJ
language English
format Article
sources DOAJ
author Min-Bin Chen
Siou-Ge Wang
You-Ning Chen
Xiao-Fang Chen
Yi-Zhen Lin
spellingShingle Min-Bin Chen
Siou-Ge Wang
You-Ning Chen
Xiao-Fang Chen
Yi-Zhen Lin
A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games
Education Sciences
self-learning
augmented reality
game-based learning
digital learning
author_facet Min-Bin Chen
Siou-Ge Wang
You-Ning Chen
Xiao-Fang Chen
Yi-Zhen Lin
author_sort Min-Bin Chen
title A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games
title_short A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games
title_full A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games
title_fullStr A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games
title_full_unstemmed A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games
title_sort preliminary study of the influence of game types on the learning interests of primary school students in digital games
publisher MDPI AG
series Education Sciences
issn 2227-7102
publishDate 2020-04-01
description Learning is mainly based on the students’ mental activities. If they can learn spontaneously, it will help increase their interest and the effectiveness of the learning. Learning through playing will make it easier for students to learn spontaneously. The balance between gameplay and education in educational games is a key issue in designing such games. Designing educational games to be less complex and more casual makes it easier to balance education and entertainment. For courses with practical operational characteristics, combining a game with a virtual and real integration experience can increase both student interest and learning effectiveness. This research develops an augmented reality app, named "Mobile Plant", which is an app developed for the primary school plant curriculum, combining games and augmented reality to enhance students’ interest in learning. A questionnaire shows that the game has positive results in terms of game difficulty and absorption of content.
topic self-learning
augmented reality
game-based learning
digital learning
url https://www.mdpi.com/2227-7102/10/4/96
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