A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games
Learning is mainly based on the students’ mental activities. If they can learn spontaneously, it will help increase their interest and the effectiveness of the learning. Learning through playing will make it easier for students to learn spontaneously. The balance between gameplay and education in ed...
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doaj-86cb1b7769a14fafa9809c3cad54852a2020-11-25T02:28:55ZengMDPI AGEducation Sciences2227-71022020-04-0110969610.3390/educsci10040096A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital GamesMin-Bin Chen0Siou-Ge Wang1You-Ning Chen2Xiao-Fang Chen3Yi-Zhen Lin4Department of Digital Multimedia Design, China University of Technology, No. 56, Sec. 3, Xinglong Rd., Wunshan District, Taipei City 116, TaiwanDepartment of Digital Multimedia Design, China University of Technology, No. 56, Sec. 3, Xinglong Rd., Wunshan District, Taipei City 116, TaiwanDepartment of Digital Multimedia Design, China University of Technology, No. 56, Sec. 3, Xinglong Rd., Wunshan District, Taipei City 116, TaiwanDepartment of Digital Multimedia Design, China University of Technology, No. 56, Sec. 3, Xinglong Rd., Wunshan District, Taipei City 116, TaiwanDepartment of Digital Multimedia Design, China University of Technology, No. 56, Sec. 3, Xinglong Rd., Wunshan District, Taipei City 116, TaiwanLearning is mainly based on the students’ mental activities. If they can learn spontaneously, it will help increase their interest and the effectiveness of the learning. Learning through playing will make it easier for students to learn spontaneously. The balance between gameplay and education in educational games is a key issue in designing such games. Designing educational games to be less complex and more casual makes it easier to balance education and entertainment. For courses with practical operational characteristics, combining a game with a virtual and real integration experience can increase both student interest and learning effectiveness. This research develops an augmented reality app, named "Mobile Plant", which is an app developed for the primary school plant curriculum, combining games and augmented reality to enhance students’ interest in learning. A questionnaire shows that the game has positive results in terms of game difficulty and absorption of content.https://www.mdpi.com/2227-7102/10/4/96self-learningaugmented realitygame-based learningdigital learning |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Min-Bin Chen Siou-Ge Wang You-Ning Chen Xiao-Fang Chen Yi-Zhen Lin |
spellingShingle |
Min-Bin Chen Siou-Ge Wang You-Ning Chen Xiao-Fang Chen Yi-Zhen Lin A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games Education Sciences self-learning augmented reality game-based learning digital learning |
author_facet |
Min-Bin Chen Siou-Ge Wang You-Ning Chen Xiao-Fang Chen Yi-Zhen Lin |
author_sort |
Min-Bin Chen |
title |
A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games |
title_short |
A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games |
title_full |
A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games |
title_fullStr |
A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games |
title_full_unstemmed |
A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games |
title_sort |
preliminary study of the influence of game types on the learning interests of primary school students in digital games |
publisher |
MDPI AG |
series |
Education Sciences |
issn |
2227-7102 |
publishDate |
2020-04-01 |
description |
Learning is mainly based on the students’ mental activities. If they can learn spontaneously, it will help increase their interest and the effectiveness of the learning. Learning through playing will make it easier for students to learn spontaneously. The balance between gameplay and education in educational games is a key issue in designing such games. Designing educational games to be less complex and more casual makes it easier to balance education and entertainment. For courses with practical operational characteristics, combining a game with a virtual and real integration experience can increase both student interest and learning effectiveness. This research develops an augmented reality app, named "Mobile Plant", which is an app developed for the primary school plant curriculum, combining games and augmented reality to enhance students’ interest in learning. A questionnaire shows that the game has positive results in terms of game difficulty and absorption of content. |
topic |
self-learning augmented reality game-based learning digital learning |
url |
https://www.mdpi.com/2227-7102/10/4/96 |
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