Towards the use of video games for learning: A survey about video Games preferences of engineering students
Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers...
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Postgraduate Office, School of Computer Science, Universidad Nacional de La Plata
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doaj-868b335f1d894edeb1b1fe3a52ddbf442021-05-05T13:43:38ZengPostgraduate Office, School of Computer Science, Universidad Nacional de La PlataJournal of Computer Science and Technology1666-60461666-60382014-04-0114012531306Towards the use of video games for learning: A survey about video Games preferences of engineering studentsMaría José Bouciguez0Graciela Santos1María José Abásolo Guerrero2Facultad de Ciencias Exactas, Universidad Nacional del Centro de la Provincia de Buenos Aires, Tandil, Buenos Aires (7000), ArgentinaFacultad de Ciencias Exactas, Universidad Nacional del Centro de la Provincia de Buenos Aires, Tandil, Buenos Aires (7000), ArgentinaFacultad de Informática, Universidad Nacional de La Plata La Plata, Buenos Aires (1900), ArgentinaVideo games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies.https://journal.info.unlp.edu.ar/JCST/article/view/584design educational technologiesvirtual realityinteractive learning environmentsvideo gamessimulations |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
María José Bouciguez Graciela Santos María José Abásolo Guerrero |
spellingShingle |
María José Bouciguez Graciela Santos María José Abásolo Guerrero Towards the use of video games for learning: A survey about video Games preferences of engineering students Journal of Computer Science and Technology design educational technologies virtual reality interactive learning environments video games simulations |
author_facet |
María José Bouciguez Graciela Santos María José Abásolo Guerrero |
author_sort |
María José Bouciguez |
title |
Towards the use of video games for learning: A survey about video Games preferences of engineering students |
title_short |
Towards the use of video games for learning: A survey about video Games preferences of engineering students |
title_full |
Towards the use of video games for learning: A survey about video Games preferences of engineering students |
title_fullStr |
Towards the use of video games for learning: A survey about video Games preferences of engineering students |
title_full_unstemmed |
Towards the use of video games for learning: A survey about video Games preferences of engineering students |
title_sort |
towards the use of video games for learning: a survey about video games preferences of engineering students |
publisher |
Postgraduate Office, School of Computer Science, Universidad Nacional de La Plata |
series |
Journal of Computer Science and Technology |
issn |
1666-6046 1666-6038 |
publishDate |
2014-04-01 |
description |
Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies. |
topic |
design educational technologies virtual reality interactive learning environments video games simulations |
url |
https://journal.info.unlp.edu.ar/JCST/article/view/584 |
work_keys_str_mv |
AT mariajosebouciguez towardstheuseofvideogamesforlearningasurveyaboutvideogamespreferencesofengineeringstudents AT gracielasantos towardstheuseofvideogamesforlearningasurveyaboutvideogamespreferencesofengineeringstudents AT mariajoseabasologuerrero towardstheuseofvideogamesforlearningasurveyaboutvideogamespreferencesofengineeringstudents |
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1721461435182088192 |