Towards the use of video games for learning: A survey about video Games preferences of engineering students

Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers...

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Main Authors: María José Bouciguez, Graciela Santos, María José Abásolo Guerrero
Format: Article
Language:English
Published: Postgraduate Office, School of Computer Science, Universidad Nacional de La Plata 2014-04-01
Series:Journal of Computer Science and Technology
Subjects:
Online Access:https://journal.info.unlp.edu.ar/JCST/article/view/584
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spelling doaj-868b335f1d894edeb1b1fe3a52ddbf442021-05-05T13:43:38ZengPostgraduate Office, School of Computer Science, Universidad Nacional de La PlataJournal of Computer Science and Technology1666-60461666-60382014-04-0114012531306Towards the use of video games for learning: A survey about video Games preferences of engineering studentsMaría José Bouciguez0Graciela Santos1María José Abásolo Guerrero2Facultad de Ciencias Exactas, Universidad Nacional del Centro de la Provincia de Buenos Aires, Tandil, Buenos Aires (7000), ArgentinaFacultad de Ciencias Exactas, Universidad Nacional del Centro de la Provincia de Buenos Aires, Tandil, Buenos Aires (7000), ArgentinaFacultad de Informática, Universidad Nacional de La Plata La Plata, Buenos Aires (1900), ArgentinaVideo games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies.https://journal.info.unlp.edu.ar/JCST/article/view/584design educational technologiesvirtual realityinteractive learning environmentsvideo gamessimulations
collection DOAJ
language English
format Article
sources DOAJ
author María José Bouciguez
Graciela Santos
María José Abásolo Guerrero
spellingShingle María José Bouciguez
Graciela Santos
María José Abásolo Guerrero
Towards the use of video games for learning: A survey about video Games preferences of engineering students
Journal of Computer Science and Technology
design educational technologies
virtual reality
interactive learning environments
video games
simulations
author_facet María José Bouciguez
Graciela Santos
María José Abásolo Guerrero
author_sort María José Bouciguez
title Towards the use of video games for learning: A survey about video Games preferences of engineering students
title_short Towards the use of video games for learning: A survey about video Games preferences of engineering students
title_full Towards the use of video games for learning: A survey about video Games preferences of engineering students
title_fullStr Towards the use of video games for learning: A survey about video Games preferences of engineering students
title_full_unstemmed Towards the use of video games for learning: A survey about video Games preferences of engineering students
title_sort towards the use of video games for learning: a survey about video games preferences of engineering students
publisher Postgraduate Office, School of Computer Science, Universidad Nacional de La Plata
series Journal of Computer Science and Technology
issn 1666-6046
1666-6038
publishDate 2014-04-01
description Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies.
topic design educational technologies
virtual reality
interactive learning environments
video games
simulations
url https://journal.info.unlp.edu.ar/JCST/article/view/584
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AT mariajoseabasologuerrero towardstheuseofvideogamesforlearningasurveyaboutvideogamespreferencesofengineeringstudents
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