Completing Explorer Games with a Deep Reinforcement Learning Framework Based on Behavior Angle Navigation
In cognitive electronic warfare, when a typical combat vehicle, such as an unmanned combat air vehicle (UCAV), uses radar sensors to explore an unknown space, the target-searching fails due to an inefficient servoing/tracking system. Thus, to solve this problem, we developed an autonomous reasoning...
Main Authors: | , , |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2019-05-01
|
Series: | Electronics |
Subjects: | |
Online Access: | https://www.mdpi.com/2079-9292/8/5/576 |
id |
doaj-85f2206bb0374d59b0b9660bc87844da |
---|---|
record_format |
Article |
spelling |
doaj-85f2206bb0374d59b0b9660bc87844da2020-11-24T21:32:33ZengMDPI AGElectronics2079-92922019-05-018557610.3390/electronics8050576electronics8050576Completing Explorer Games with a Deep Reinforcement Learning Framework Based on Behavior Angle NavigationShixun You0Ming Diao1Lipeng Gao2College of Information and Communication, Harbin Engineering University, Harbin 150001, ChinaCollege of Information and Communication, Harbin Engineering University, Harbin 150001, ChinaCollege of Information and Communication, Harbin Engineering University, Harbin 150001, ChinaIn cognitive electronic warfare, when a typical combat vehicle, such as an unmanned combat air vehicle (UCAV), uses radar sensors to explore an unknown space, the target-searching fails due to an inefficient servoing/tracking system. Thus, to solve this problem, we developed an autonomous reasoning search method that can generate efficient decision-making actions and guide the UCAV as early as possible to the target area. For high-dimensional continuous action space, the UCAV’s maneuvering strategies are subject to certain physical constraints. We first record the path histories of the UCAV as a sample set of supervised experiments and then construct a grid cell network using long short-term memory (LSTM) to generate a new displacement prediction to replace the target location estimation. Finally, we enable a variety of continuous-control-based deep reinforcement learning algorithms to output optimal/sub-optimal decision-making actions. All these tasks are performed in a three-dimensional target-searching simulator, i.e., the Explorer game. Please note that we use the behavior angle (BHA) for the first time as the main factor of the reward-shaping of the deep reinforcement learning framework and successfully make the trained UCAV achieve a 99.96% target destruction rate, i.e., the game win rate, in a 0.1 s operating cycle.https://www.mdpi.com/2079-9292/8/5/576target-searchingcognitive electronic warfaredeep reinforcement learningcontinuous control-based navigation optimizationbehavior angle |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Shixun You Ming Diao Lipeng Gao |
spellingShingle |
Shixun You Ming Diao Lipeng Gao Completing Explorer Games with a Deep Reinforcement Learning Framework Based on Behavior Angle Navigation Electronics target-searching cognitive electronic warfare deep reinforcement learning continuous control-based navigation optimization behavior angle |
author_facet |
Shixun You Ming Diao Lipeng Gao |
author_sort |
Shixun You |
title |
Completing Explorer Games with a Deep Reinforcement Learning Framework Based on Behavior Angle Navigation |
title_short |
Completing Explorer Games with a Deep Reinforcement Learning Framework Based on Behavior Angle Navigation |
title_full |
Completing Explorer Games with a Deep Reinforcement Learning Framework Based on Behavior Angle Navigation |
title_fullStr |
Completing Explorer Games with a Deep Reinforcement Learning Framework Based on Behavior Angle Navigation |
title_full_unstemmed |
Completing Explorer Games with a Deep Reinforcement Learning Framework Based on Behavior Angle Navigation |
title_sort |
completing explorer games with a deep reinforcement learning framework based on behavior angle navigation |
publisher |
MDPI AG |
series |
Electronics |
issn |
2079-9292 |
publishDate |
2019-05-01 |
description |
In cognitive electronic warfare, when a typical combat vehicle, such as an unmanned combat air vehicle (UCAV), uses radar sensors to explore an unknown space, the target-searching fails due to an inefficient servoing/tracking system. Thus, to solve this problem, we developed an autonomous reasoning search method that can generate efficient decision-making actions and guide the UCAV as early as possible to the target area. For high-dimensional continuous action space, the UCAV’s maneuvering strategies are subject to certain physical constraints. We first record the path histories of the UCAV as a sample set of supervised experiments and then construct a grid cell network using long short-term memory (LSTM) to generate a new displacement prediction to replace the target location estimation. Finally, we enable a variety of continuous-control-based deep reinforcement learning algorithms to output optimal/sub-optimal decision-making actions. All these tasks are performed in a three-dimensional target-searching simulator, i.e., the Explorer game. Please note that we use the behavior angle (BHA) for the first time as the main factor of the reward-shaping of the deep reinforcement learning framework and successfully make the trained UCAV achieve a 99.96% target destruction rate, i.e., the game win rate, in a 0.1 s operating cycle. |
topic |
target-searching cognitive electronic warfare deep reinforcement learning continuous control-based navigation optimization behavior angle |
url |
https://www.mdpi.com/2079-9292/8/5/576 |
work_keys_str_mv |
AT shixunyou completingexplorergameswithadeepreinforcementlearningframeworkbasedonbehavioranglenavigation AT mingdiao completingexplorergameswithadeepreinforcementlearningframeworkbasedonbehavioranglenavigation AT lipenggao completingexplorergameswithadeepreinforcementlearningframeworkbasedonbehavioranglenavigation |
_version_ |
1725957016664408064 |