Developing an online platform for gamified library instruction
Gamification is a concept that has been catching fire for a while now in education, particularly in libraries. This article describes a pilot effort to create an online gamified platform for use in the Woodbury University Library’s information literacy course. The objectives of this project were bot...
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Format: | Article |
Language: | English |
Published: |
Code4Lib
2017-01-01
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Series: | Code4Lib Journal |
Online Access: | http://journal.code4lib.org/articles/12122 |