Literature into play: RPG as a methodological alternative in the teaching of literary reading

This study discusses the use of Role Playing Game (RPG) as a methodological alternative in the teaching of literary reading in the final years of Basic Education. For that, the research applies an RPG developed from the short story “The Fortune Teller,” by Machado de Assis, to students in the nin...

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Main Authors: Franciela Silva Zamariam, Sheila Oliveira Lima
Format: Article
Language:English
Published: Universidade Estadual de Londrina 2020-04-01
Series:Signum: Estudos da Linguagem
Subjects:
rpg
Online Access:http://www.uel.br/revistas/uel/index.php/signum/article/view/40746/28891
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spelling doaj-851c42ac4fa54555976371aae1009b532021-04-09T13:46:00ZengUniversidade Estadual de LondrinaSignum: Estudos da Linguagem1516-30832237-48762020-04-0123194610.5433/2237-4876.2020v23n1p29Literature into play: RPG as a methodological alternative in the teaching of literary readingFranciela Silva Zamariam0Sheila Oliveira Lima1UELUELThis study discusses the use of Role Playing Game (RPG) as a methodological alternative in the teaching of literary reading in the final years of Basic Education. For that, the research applies an RPG developed from the short story “The Fortune Teller,” by Machado de Assis, to students in the ninth grade of a state public school. It is based, fundamentally, on the discussions of Jouve (2002), for whom literary reading is similar to a game and the reader must be considered in its entirety; of Colomer (2009), which highlights the value of shared reading in the formation of the reader; and in the ideas proposed by Barthes (2004), that the reader, in addition to being a complex entity, is a character in the works he reads. The concepts related to the game are supported, mainly, by Huizinga (2000) and Caillois (1990). This path provided us with valuable reflections on how literature has been treated in school and the importance of a methodology in teaching reading, one that is attentive to the needs of “real readers” (JOUVE, 2002), often coming from spaces unrelated to literary circleshttp://www.uel.br/revistas/uel/index.php/signum/article/view/40746/28891literature teachingrpgreader training
collection DOAJ
language English
format Article
sources DOAJ
author Franciela Silva Zamariam
Sheila Oliveira Lima
spellingShingle Franciela Silva Zamariam
Sheila Oliveira Lima
Literature into play: RPG as a methodological alternative in the teaching of literary reading
Signum: Estudos da Linguagem
literature teaching
rpg
reader training
author_facet Franciela Silva Zamariam
Sheila Oliveira Lima
author_sort Franciela Silva Zamariam
title Literature into play: RPG as a methodological alternative in the teaching of literary reading
title_short Literature into play: RPG as a methodological alternative in the teaching of literary reading
title_full Literature into play: RPG as a methodological alternative in the teaching of literary reading
title_fullStr Literature into play: RPG as a methodological alternative in the teaching of literary reading
title_full_unstemmed Literature into play: RPG as a methodological alternative in the teaching of literary reading
title_sort literature into play: rpg as a methodological alternative in the teaching of literary reading
publisher Universidade Estadual de Londrina
series Signum: Estudos da Linguagem
issn 1516-3083
2237-4876
publishDate 2020-04-01
description This study discusses the use of Role Playing Game (RPG) as a methodological alternative in the teaching of literary reading in the final years of Basic Education. For that, the research applies an RPG developed from the short story “The Fortune Teller,” by Machado de Assis, to students in the ninth grade of a state public school. It is based, fundamentally, on the discussions of Jouve (2002), for whom literary reading is similar to a game and the reader must be considered in its entirety; of Colomer (2009), which highlights the value of shared reading in the formation of the reader; and in the ideas proposed by Barthes (2004), that the reader, in addition to being a complex entity, is a character in the works he reads. The concepts related to the game are supported, mainly, by Huizinga (2000) and Caillois (1990). This path provided us with valuable reflections on how literature has been treated in school and the importance of a methodology in teaching reading, one that is attentive to the needs of “real readers” (JOUVE, 2002), often coming from spaces unrelated to literary circles
topic literature teaching
rpg
reader training
url http://www.uel.br/revistas/uel/index.php/signum/article/view/40746/28891
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