Les apports d'un monde synthétique pour l'apprentissage du vocabulaire en langue étrangère

When learning a L2 (foreign language), vocabulary difficulties can concern a variety of different characteristics of a lexical unit (LU), which we name PVPs (Problematic Vocabulary Points). Our study focuses on the possibilities a synthetic world (Second Life) may offer in supporting learners with P...

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Main Authors: Christine Rodrigues, Ciara R. Wigham
Format: Article
Language:English
Published: ACEDLE 2013-06-01
Series:Recherches en didactique des langues et des cultures
Subjects:
Online Access:http://journals.openedition.org/rdlc/1598
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spelling doaj-85133ecaf00a48d5a36f0ea189cef5062020-11-25T02:05:34ZengACEDLERecherches en didactique des langues et des cultures1958-57722013-06-0110210.4000/rdlc.1598Les apports d'un monde synthétique pour l'apprentissage du vocabulaire en langue étrangèreChristine RodriguesCiara R. WighamWhen learning a L2 (foreign language), vocabulary difficulties can concern a variety of different characteristics of a lexical unit (LU), which we name PVPs (Problematic Vocabulary Points). Our study focuses on the possibilities a synthetic world (Second Life) may offer in supporting learners with PVPs. We analyse the potentials of this environment during a course which took place in February 2011 and which adopted a CLIL (Content and Language Integrated Learning) approach. During this course, student groups, accompanied by architecture tutors and language tutors, created virtual objects in collaboration using their L2 (two groups using English and two groups using French) and participated in reflective sessions about this process. The analysis presented in this study reveals that i) needs related to vocabulary were varied and were expressed in Second Life in the audio for the greater part, ii) tutors' support consisted mostly of recasts of PVPs concerning meaning iii) these pedagogical regulations helped solve PVPs during the interaction, in particular via the audio mode.http://journals.openedition.org/rdlc/1598foreign language learningsynthetic worldspedagogical regulationproblematic vocabulary points
collection DOAJ
language English
format Article
sources DOAJ
author Christine Rodrigues
Ciara R. Wigham
spellingShingle Christine Rodrigues
Ciara R. Wigham
Les apports d'un monde synthétique pour l'apprentissage du vocabulaire en langue étrangère
Recherches en didactique des langues et des cultures
foreign language learning
synthetic worlds
pedagogical regulation
problematic vocabulary points
author_facet Christine Rodrigues
Ciara R. Wigham
author_sort Christine Rodrigues
title Les apports d'un monde synthétique pour l'apprentissage du vocabulaire en langue étrangère
title_short Les apports d'un monde synthétique pour l'apprentissage du vocabulaire en langue étrangère
title_full Les apports d'un monde synthétique pour l'apprentissage du vocabulaire en langue étrangère
title_fullStr Les apports d'un monde synthétique pour l'apprentissage du vocabulaire en langue étrangère
title_full_unstemmed Les apports d'un monde synthétique pour l'apprentissage du vocabulaire en langue étrangère
title_sort les apports d'un monde synthétique pour l'apprentissage du vocabulaire en langue étrangère
publisher ACEDLE
series Recherches en didactique des langues et des cultures
issn 1958-5772
publishDate 2013-06-01
description When learning a L2 (foreign language), vocabulary difficulties can concern a variety of different characteristics of a lexical unit (LU), which we name PVPs (Problematic Vocabulary Points). Our study focuses on the possibilities a synthetic world (Second Life) may offer in supporting learners with PVPs. We analyse the potentials of this environment during a course which took place in February 2011 and which adopted a CLIL (Content and Language Integrated Learning) approach. During this course, student groups, accompanied by architecture tutors and language tutors, created virtual objects in collaboration using their L2 (two groups using English and two groups using French) and participated in reflective sessions about this process. The analysis presented in this study reveals that i) needs related to vocabulary were varied and were expressed in Second Life in the audio for the greater part, ii) tutors' support consisted mostly of recasts of PVPs concerning meaning iii) these pedagogical regulations helped solve PVPs during the interaction, in particular via the audio mode.
topic foreign language learning
synthetic worlds
pedagogical regulation
problematic vocabulary points
url http://journals.openedition.org/rdlc/1598
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